<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-37330007</id><updated>2011-06-07T22:03:39.216-07:00</updated><category term='All day workin masa got me gamin...'/><category term='Terra is better than Gaea?'/><category term='the map shames all my previous versions'/><category term='Wait... what if I run up 1/4 and he runs up 1/2? -What then?'/><category term='eat nose charm'/><category term='time to die'/><category term='high fanstasy burn-out'/><category term='the 34 year old thing is a reference to Mark’s book report from the future'/><category term='math time'/><category term='it&apos;s true'/><category term='bugbears... yeah yeah yeah...'/><category term='N2'/><category term='essence rings are coming back baby'/><category term='reach arounds'/><category term='map'/><category term='a doughnut called cock and balls'/><category term='king tut sadly got left on the cutting room floor'/><category term='It&apos;s all about faith magic'/><category term='it&apos;s the little things'/><category term='eat that dude and cast magic missile'/><category term='champagne heroes is a rad name I thought up looking at a champagne bottle... too gay maybe'/><category term='Blogger does funny things to tables.'/><category term='the acid never lies'/><category term='you has'/><category term='onwards'/><category term='bald eagle'/><category term='dudes.'/><category term='I&apos;m going to kill you'/><category term='tough market out there'/><category term='d4 vampires is a great name'/><category term='enigma is pretty cool'/><category term='g&apos;night'/><category term='Melf&apos;s magic Dorito&apos;s'/><category term='hot-n-now'/><category term='security clearance level 4'/><category term='what... is black and white and red all over?  me looking at your dwarf art with a bloody nose'/><category term='god'/><category term='AMIRITE?'/><category term='you meet 1d6 shiekhs so roll your rape check'/><category term='i dunno chummer'/><category term='esquire'/><category term='it&apos;s Khram vs the d20 metasystem'/><category term='What&apos;s your dodge again?'/><category term='puns'/><category term='guacamole'/><category term='basically a less-gay vampire'/><category term='turtles all the way down'/><category term='roll a d6'/><title type='text'>The DiD Factory</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default?start-index=101&amp;max-results=100'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>334</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-37330007.post-90356002176025028</id><published>2008-04-10T17:38:00.000-07:00</published><updated>2008-04-10T17:41:27.434-07:00</updated><title type='text'>Rob</title><content type='html'>This may be my last DiD post.  Kinda hoping it is.&lt;br /&gt;&lt;br /&gt;Mark, one of the great things about DiD was the table talk page.  I think the forums could use an 'off-topic' section where we could continue our usual bullshit.  Unless you're thinking that the forums should be impersonal and pdf-only.  But I think adding an off-topic section would be nice.  Certainly, I don't have much to say on the forums right now as it is.&lt;br /&gt;&lt;br /&gt;You should announce on the forums that the pdfs are ready.  I'll do the same in the Narb section.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Oh, and, bye everyone.  It's been a ton of fun.  Hope to see you on the other site, which is:&lt;br /&gt;&lt;a href="http://yeoldegamingcompanye.com/"&gt;&lt;br /&gt;http://yeoldegamingcompanye.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I suppose there I'm not going to be 'Rob' anymore, but 'Greg Vrill'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-90356002176025028?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/90356002176025028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=90356002176025028' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/90356002176025028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/90356002176025028'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/rob_10.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1320972868663106740</id><published>2008-04-10T06:28:00.000-07:00</published><updated>2008-04-10T06:29:37.583-07:00</updated><title type='text'>Mark</title><content type='html'>The beta version is up, chummers.&lt;br /&gt;&lt;br /&gt;I'll give it today, and then open the gates tonight.&lt;br /&gt;&lt;br /&gt;Any help on board moderation is greatly appreciated.&lt;br /&gt;&lt;br /&gt;Thanks for all the help so far.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1320972868663106740?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1320972868663106740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1320972868663106740' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1320972868663106740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1320972868663106740'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/mark_10.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-6316547094955470471</id><published>2008-04-08T19:35:00.000-07:00</published><updated>2008-11-13T07:39:21.428-08:00</updated><title type='text'>Rob</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IJ8nCsFMfWA/R_wrlMRo3DI/AAAAAAAAADU/QYgUQTNgH_4/s1600-h/narbohringmap_color_small_4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_IJ8nCsFMfWA/R_wrlMRo3DI/AAAAAAAAADU/QYgUQTNgH_4/s400/narbohringmap_color_small_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5187068788774329394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;New map, here and on the gmail account.  Let me know if you see anything bad.&lt;br /&gt;&lt;br /&gt;More rivers named; more cities near forests; two new cities; minor corrections.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-6316547094955470471?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/6316547094955470471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=6316547094955470471' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6316547094955470471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6316547094955470471'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/rob_08.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IJ8nCsFMfWA/R_wrlMRo3DI/AAAAAAAAADU/QYgUQTNgH_4/s72-c/narbohringmap_color_small_4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-359236809901861720</id><published>2008-04-07T22:12:00.000-07:00</published><updated>2008-04-07T22:14:19.902-07:00</updated><title type='text'>Almost there.</title><content type='html'>v7.1 is on the gmail.&lt;br /&gt;&lt;br /&gt;Except for some page numbers and an example character the beta version is almost ready for posting.&lt;br /&gt;&lt;br /&gt;Last call.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-359236809901861720?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/359236809901861720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=359236809901861720' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/359236809901861720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/359236809901861720'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/almost-there.html' title='Almost there.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3683836880133853945</id><published>2008-04-06T17:17:00.000-07:00</published><updated>2008-04-06T17:19:13.723-07:00</updated><title type='text'>RIP DID</title><content type='html'>Yeah, I think that works.&lt;br /&gt;&lt;br /&gt;There is a 'staff' forum that only we should be able to see. We can move the chat to there. I made Moth a GM too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3683836880133853945?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3683836880133853945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3683836880133853945' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3683836880133853945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3683836880133853945'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/rip-did.html' title='RIP DID'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5636114404531091536</id><published>2008-04-06T12:21:00.000-07:00</published><updated>2008-04-06T12:23:23.821-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='time to die'/><title type='text'>Rob</title><content type='html'>How about, after we put the system on the site, we move all this discussion to the forums?&lt;br /&gt;&lt;br /&gt;That'll effectively kill off DiD I guess.  Somehow fitting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5636114404531091536?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5636114404531091536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5636114404531091536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5636114404531091536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5636114404531091536'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/rob_06.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2373923893645361737</id><published>2008-04-06T10:16:00.000-07:00</published><updated>2008-04-06T10:17:49.614-07:00</updated><title type='text'>Mark</title><content type='html'>Check out the site. Not all the functionality is there yet, however.&lt;br /&gt;&lt;a href="http://yeoldegamingcompanye.com/"&gt;&lt;br /&gt;http://yeoldegamingcompanye.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2373923893645361737?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2373923893645361737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2373923893645361737' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2373923893645361737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2373923893645361737'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/mark_06.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1191664237667302011</id><published>2008-04-03T21:26:00.001-07:00</published><updated>2008-04-04T07:49:53.256-07:00</updated><title type='text'>Mark</title><content type='html'>Just did the column thing. Some of it's a bit weird. Table bleeds over pages and such. It will need tweaking, but it's not worth doing until we get illustrations in it.&lt;br /&gt;&lt;br /&gt;I had to change some tables. Lots of small full-width tables doesn't work at all. All the columns in between look like shit. It's much better to have half-width tables if there are a lot of them in the same section. At first the character creation section was a mess. -I'm still not through with it.&lt;br /&gt;&lt;br /&gt;Now I know why people do columns: We lost 90 pages. It's crazy. We are now at 355. It was 445 just before I did it. That's 25%. Crazy.&lt;br /&gt;&lt;br /&gt;Anyway, I am still formatting. I'll put what I have on the gmail account before I sleep.&lt;br /&gt;&lt;br /&gt;EDIT: Ok, it's going up.  This still isn't the final font. Also, I think the section headings need to be improved. And, there's plenty of weird layout quirks. But, it's a start. At any rate, it's a good thing I started doing the columns now.&lt;br /&gt;&lt;br /&gt;EDIT-EDIT: Fixed some more things over the morning coffee. It's a bit less jacked-up. I replaced last night's version 7.0 on the gmail account.&lt;br /&gt;&lt;br /&gt;BTW, grayfaced is a global moderator. -Thanks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1191664237667302011?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1191664237667302011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1191664237667302011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1191664237667302011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1191664237667302011'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/mark_6211.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-4686198647424612609</id><published>2008-04-03T14:50:00.001-07:00</published><updated>2008-04-03T14:58:25.315-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the map shames all my previous versions'/><title type='text'>Rob</title><content type='html'>Thanks Paul, most of your suggestions were sent to the artist.  A few new cities have been added, and some- but not all- of the rivers named.  I need to revise the Narbohring guide to match the new geography, and I'll add a note to the Surveyors Guild description that not all of Narbohring has been settled.  Not all rivers and other stuff named for space regions- this includes other villages that exist but aren't on the map.  Interesting ones I try to mention in the appropriate major geographical region/nearest major city.&lt;br /&gt;&lt;br /&gt;Check out how Bourgansbaine is a little black tower, and Stalograhd is a fucking fist.  I love the change to Nycene's shape, etc etc.&lt;br /&gt;&lt;br /&gt;Agree with all of the Mark/Paul stuff below.&lt;br /&gt;&lt;br /&gt;Still no edits to Narbohring.  I'm gonna wait til the map is done and then revise it extensively, hopefully over the weekend.  New map version should be posted tomorrow if you guys have anything further to add.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-4686198647424612609?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/4686198647424612609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=4686198647424612609' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4686198647424612609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4686198647424612609'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/rob_03.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1521422619233794514</id><published>2008-04-03T06:06:00.000-07:00</published><updated>2008-04-03T07:00:49.231-07:00</updated><title type='text'>Mark</title><content type='html'>Thanks, Paul. I agree with, and changed most. Here's some commentary, however:&lt;br /&gt;&lt;br /&gt;Dwarves have perfect direction sense, as they are able to detect the planet’s magnetic field. Really?  Magnetic Field?  Drop the Direction Sense, unless you can come up with a better reason. &lt;span style="font-weight: bold;"&gt;Dude, birds do it. Dwarves can too. Here, your silly is my cool.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Perhaps Ambidextrousness Discipline should be Ambidexterity? It does seem odd that the big down side of a low Agility is off hand penalties that can be negated with a single discipline. &lt;span style="font-weight: bold;"&gt;Ambidextrousnessessnous. Yeah, your right. Ambidexterity it is. I agree. It is odd, but so are a few other disciplines if you think on them too long.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Also the majority of skills give a bonus the 12th stat level, why not make them all scale the same.&lt;span style="font-weight: bold;"&gt; I guess Endurance is the only one that doesn't. I'll do it (12 = +1hp),  but now folks are losing their auto 1 hp per level after 13th.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The resistance modifiers are basically scaled so you will end up with either no bonus, or a minus 1 or plus one. If that is how it is just drop the issue because nobody will have a combined score like you are showing. &lt;span style="font-weight: bold;"&gt;It is easier to increase attributes now, but I'll tighten the range up a bit to make +/-2, etc more relevant. Agreed, most folk were just between +/- 1.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Perhaps you could have presence affect the mental and have endurance do the physical, straight up. Or just have Presence affect both, it would give non priest types a reason to like presence, and in a backwards sort of way it brings luck as an element into the game nicely. It also eliminate almost a page of rules. &lt;span style="font-weight: bold;"&gt;Sorry, I really like all the attributes playing into it. -It penalizes the int 5, str 16 folk, as well.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You still need parenthesis on the discipline cost list. Is it 20 for weapon mastery 2 or is it 12? Likewise for all skills with this type of listing. I really did think that Hermetic circles cost 13 x circle, which was well stupid of me, but it was also bad formating. &lt;span style="font-weight: bold;"&gt;Sorry, it's the physicist in me. Order of operations my man. -I'll add parentheses.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;On page 15 you should just make it clear on backstab that the target has their agilty halved for the first round of attacks instead of the confusing "first attack(s)" &lt;span style="font-weight: bold;"&gt;Fixed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;blindfighting costs too much. &lt;span style="font-weight: bold;"&gt;Costs 5 now.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Does evasion preclude the use of a potion, it seems to imply that it does....  "must forgo all other actions" &lt;span style="font-weight: bold;"&gt;No food or drink. It says so in there.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;Why can't people cast spells with a shield, but they can if they have a staff, or 2 shortswords? &lt;span style="font-weight: bold;"&gt;Finally removed all traces of that nonsense. Thanks.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Still, why the fuck would anyone wear scalemail? or Ring? Armor should give some bonus to dodge, if you don't believe me get in some more fights wearing armor, and without it. &lt;span style="font-weight: bold;"&gt;Hey, scalemail is now cheaper!!! Dodge means not getting hit. Not touched. Armor absorbs energy. Wearing armor is more cumbersome than being naked. It reduces your birthday suit dodginess. -That's why it's that way.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;As an aside, it freaking drives me nuts that a negative Impedance is worse, but Matt thought it made more sense, and all negative is bad, positive good, etc. Still, being a physicist, a negative impedance means less impedance. So, it's a negative impedance score. I tried to think of better names, but I can't. it still makes me cringe a bit.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Spell casting should be announced at the beginning of the round. Not on the acting initiative. People should announce what they rolled and what they are trying to cast. If they want to change spells they should have a penalty to their initiative.&lt;span style="font-weight: bold;"&gt; I think this is complicated. I also don't think of rounds so discretely. They are a necessary evil, but beginning and end are kind of arbitrary to me. I thought of a roundless system, (action points, rates, etc.) but that was crazy complicated. Think of it this way; a character's initiative is the top of their personal round. Spell casting still takes time, and can be interrupted.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Or this way: A 1st circle spell going off at init 2 or a 1st circle going off at init 10. Why should one have so many actions take place before the other? -I actually was doing what you suggested early on, but I think 'the beginning of the round' becomes an arbitrary check point for casters.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;whoa, if I attack a 15th level fighter who is asleep as an assassin the worst the outcome will be is that the character in question that I attack will wake up and have 1 hp. sweet. page 37. Why does it matter if it's a blunt weapon when I bash some guys skull in who is asleep? I don't think a mace or a dagger would make that much difference to a sleeping guy......really. &lt;span style="font-weight: bold;"&gt;Fixed this. It's edged weapon: death or 1/2 hp. Blunt weapon: 0 hp or 1/2 hp. I think a mace or dagger makes some difference. Nothing tops the throat slit. But, I simplified it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;How many attacks does the Assassin get to take on Randolph?  One on hand, and one off, or a full round of attacks?  Page 37. &lt;span style="font-weight: bold;"&gt;Fixed it. He gets his normal round of attacks.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Thats all I can read right now.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Thanks. It's very much appreciated. These are all good points.&lt;br /&gt;&lt;br /&gt;BTW, I think it's Heuristician. -That's what I'm calling  you, if it's cool.&lt;/span&gt;&lt;span style="font-size: 8pt; font-family: Tahoma;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1521422619233794514?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1521422619233794514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1521422619233794514' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1521422619233794514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1521422619233794514'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/mark_03.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8708707228186815792</id><published>2008-04-03T04:45:00.001-07:00</published><updated>2008-04-03T04:45:24.796-07:00</updated><title type='text'>sorry it's so late in the game</title><content type='html'>In addition to their keen sight, dwarves have perfect direction sense, as they are able to detect the planet’s magnetic field.&lt;br /&gt;&lt;br /&gt;Really?  Magnetic Field?  Drop the Direction Sense, unless you can come up with a better reason.&lt;br /&gt;&lt;br /&gt;Perhaps Ambidextrousness Discipline should be Ambidexterity?  It does seem odd that the big down side of a low Agility is off hand penalties that can be negated with a single discipline.&lt;br /&gt;&lt;br /&gt;Also the majority of skills give a bonus the 12th stat level, why not make them all scale the same.&lt;br /&gt;&lt;br /&gt;The resistance modifiers are basically scaled so you will end up with either no bonus, or a minus 1 or plus one.  If that is how it is just drop the issue because nobody will have a combined score like you are showing.&lt;br /&gt;&lt;br /&gt;Perhaps you could have presence affect the mental and have endurance do the physical,  straight up.  Or just have Presence affect both, it would give non priest types a reason to like presence, and in a backwards sort of way it brings luck as an element into the game nicely.  It also eliminate almost a page of rules.&lt;br /&gt;&lt;br /&gt;You still need parenthesis on the discipline cost list.  Is it 20 for weapon mastery 2 or is it 12?  Likewise for all skills with this type of listing.  I really did think that Hermetic circles cost 13 x circle, which was well stupid of me, but it was also bad formating. &lt;br /&gt;&lt;br /&gt;On page 15 you should just make it clear on backstab that the target has their agilty halved for the first round of attacks instead of the confusing "first attack(s)"&lt;br /&gt;&lt;br /&gt;blindfighting costs too much.  Spell casters can get around this easily, and mundanes shouldn't have to spend a great deal of points to just find an even footing, maybe blindfighting could cost something like 4 or 5 points.&lt;br /&gt;&lt;br /&gt;Does evasion preclude the use of a potion, it seems to imply that it does....  "must forgo all other actions"&lt;br /&gt;&lt;br /&gt;On a side note, Rob have you included, or will you include the Magic Acuity skill archetype in your future games, I hope you will.&lt;br /&gt;&lt;br /&gt;Why can't people cast spells with a shield, but they can if they have a staff, or 2 shortswords?&lt;br /&gt;&lt;br /&gt;Still, why the fuck would anyone wear scalemail? or Ring?  Armor should give some bonus to dodge, if you don't believe me get in some more fights wearing armor, and without it.  &lt;br /&gt;&lt;br /&gt;Spell casting should be announced at the beginning of the round.  Not on the acting initiative.  People should announce what they rolled and what they are trying to cast.  If they want to change spells they should have a penalty to their initiative.&lt;br /&gt;&lt;br /&gt;whoa, if I attack a 15th level fighter who is asleep as an assassin the worst the outcome will be is that the character in question that I attack will wake up and have 1 hp.  sweet. page 37.  Why does it matter if it's a blunt weapon when I bash some guys skull in who is asleep? I don't think a mace or a dagger would make that much difference to a sleeping guy......really.&lt;br /&gt;&lt;br /&gt;How many attacks does the Assassin get to take on Randolph?  One on hand, and one off, or a full round of attacks?  Page 37.&lt;br /&gt;&lt;br /&gt;Thats all I can read right now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8708707228186815792?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8708707228186815792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8708707228186815792' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8708707228186815792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8708707228186815792'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/sorry-its-so-late-in-game.html' title='sorry it&apos;s so late in the game'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-163104482568768967</id><published>2008-04-03T03:08:00.000-07:00</published><updated>2008-04-03T03:32:04.140-07:00</updated><title type='text'>really you want some input?</title><content type='html'>Ok, so here it is.  Now I really have to reach here because the map is cool, but I have a few things.  If Mark reads this he can use the title Heuristitist for any credits for me.  Please us my family name Den_H....  first name Paul, etc.  I don't know if it's a real word, but I like it so suck on it.&lt;br /&gt;&lt;br /&gt;So I said here it is, and well, without further ado.  You don't have river names, and there should be a city, or fort, I prefer a fort, where the 2 rivers from the Zhelve and the Valstach meet.  You also should have a city or fort, or whatever above Umrecht Keep on the first fork of the river there, what is it's name?  Preferably the City on the river from the Valstach and the one from the Zhelve should not be on the coast but instead inland where the 2 rivers meet before moving out to sea.  There also should be a road from Timorans Well or whatever it's called over the the new city I propose near the e in Zhelve.  Why?  Well If there were colonies built and guilds affecting trade they would want something in these spots.  Rivers are as you know really important, and if you just look at the map you see how these changes would affect trade.  Hell I think a character who wanted to found cities or forts at these locations would have a lot of friends, and enemies perhaps.&lt;br /&gt;&lt;br /&gt;2nd, there aren't many cities or villages near forests, wood is a commodity.  There never is a foresters guild, don't get me wrong, the map is great, it's just that I thought I'd share.  I guess I'm just saying, when you design a map a part of it that is often left out is how are goods moved around.  I can't say I have an awesome map myself, but I also haven't offered it up for critique.  &lt;br /&gt;&lt;br /&gt;So, again the map is indeed good, I just think that regions are isolated, and that there are guilds, and groups in the world you have described that would have addressed some of these things, which the map should reflect.&lt;br /&gt;&lt;br /&gt;Maybe I'm wrong, let me know.  &lt;br /&gt;&lt;br /&gt;Or just publish it, cause it's a nice map.  cheers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-163104482568768967?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/163104482568768967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=163104482568768967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/163104482568768967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/163104482568768967'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/really-you-want-some-input.html' title='really you want some input?'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2491456443199386728</id><published>2008-04-02T12:53:00.001-07:00</published><updated>2008-04-02T12:53:42.296-07:00</updated><title type='text'>Rob</title><content type='html'>Yeah, I know.  This is pro.  Seriously, let me know if you catch any spelling mistakes, or if anything looks weird.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2491456443199386728?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2491456443199386728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2491456443199386728' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2491456443199386728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2491456443199386728'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/rob_8080.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1694948796534755355</id><published>2008-04-02T12:49:00.000-07:00</published><updated>2008-04-02T12:50:08.054-07:00</updated><title type='text'>MARK?!!!111</title><content type='html'>OMFG.&lt;br /&gt;&lt;br /&gt;Holy. Fucking. Shit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1694948796534755355?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1694948796534755355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1694948796534755355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1694948796534755355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1694948796534755355'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/mark111.html' title='MARK?!!!111'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8608548697437332998</id><published>2008-04-02T11:28:00.000-07:00</published><updated>2008-11-13T07:39:21.866-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='map'/><title type='text'>Rob</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IJ8nCsFMfWA/R_PQfsRo3BI/AAAAAAAAADE/ytpj5YatyWA/s1600-h/narbohringmap_color_small_2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_IJ8nCsFMfWA/R_PQfsRo3BI/AAAAAAAAADE/ytpj5YatyWA/s400/narbohringmap_color_small_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5184716838913235986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Yeah, better.  This is also on the factory gmail account, but it's so good it's here as well.  This is still in progress.  If you guys have any comments, better get them in quick.&lt;br /&gt;&lt;br /&gt;EDIT: For instance, I just realized Bordermarch and Vesbridge are in the wrong locations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8608548697437332998?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8608548697437332998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8608548697437332998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8608548697437332998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8608548697437332998'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/rob_02.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IJ8nCsFMfWA/R_PQfsRo3BI/AAAAAAAAADE/ytpj5YatyWA/s72-c/narbohringmap_color_small_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3313170195493164141</id><published>2008-04-01T17:11:00.000-07:00</published><updated>2008-04-01T17:14:39.686-07:00</updated><title type='text'>Mark (potion of contentment)</title><content type='html'>&lt;span style="color: rgb(0, 0, 0);" &gt;I failed my save&lt;br /&gt;        &lt;script language="javascript"&gt;           document.write (phrase2())         &lt;/script&gt;I thought it was my water&lt;br /&gt;        &lt;script language="javascript"&gt;           document.write (phrase3())         &lt;/script&gt;It makes me feel glad&lt;br /&gt;&lt;br /&gt;Better? That's crazy. Leo is crazy.&lt;br /&gt;&lt;br /&gt;Anyway, I haven't heard, what's the verdict on Priest domains? Primary, Secondary, etc?&lt;br /&gt;&lt;br /&gt;I might need to call you before this Friday release, Rob.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3313170195493164141?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3313170195493164141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3313170195493164141' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3313170195493164141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3313170195493164141'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/mark-potion-of-contentment.html' title='Mark (potion of contentment)'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3426715811341373579</id><published>2008-04-01T15:01:00.000-07:00</published><updated>2008-04-01T15:07:27.390-07:00</updated><title type='text'>Rob</title><content type='html'>Quest for the Crown is brilliant.  The credits...&lt;br /&gt;&lt;br /&gt;If you like the map I sent, just wait til you see the color version.  Wow is it fucking good.  Still in progress, but it should be ready in a few days.&lt;br /&gt;&lt;br /&gt;Faith Magic: Circle/Domain/Alphabetical sounds good.  The glossary is more important.&lt;br /&gt;&lt;br /&gt;I dunno about putting it in column format.  On the other hand, it might be nice just to start making the formatting decisions, so that future editing can easily be incorporated into the existing structure.  Yeah, fuck it, go ahead.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3426715811341373579?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3426715811341373579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3426715811341373579' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3426715811341373579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3426715811341373579'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/rob.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8527914210018157057</id><published>2008-04-01T07:17:00.000-07:00</published><updated>2008-04-01T07:18:20.658-07:00</updated><title type='text'>Random Haiku always knows.</title><content type='html'>&lt;span style="color: rgb(0, 0, 0);" &gt;Exhausted, he rests&lt;br /&gt;        &lt;script language="javascript"&gt;           document.write (phrase2())         &lt;/script&gt;For unicorns and fairies&lt;br /&gt;        &lt;script language="javascript"&gt;           document.write (phrase3())         &lt;/script&gt;Please, give me a break&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8527914210018157057?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8527914210018157057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8527914210018157057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8527914210018157057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8527914210018157057'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/random-haiku-always-knows.html' title='Random Haiku always knows.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5155632950144088208</id><published>2008-04-01T07:02:00.000-07:00</published><updated>2008-04-01T07:17:26.732-07:00</updated><title type='text'>Mark</title><content type='html'>The faith magic list. -It is blowing my mind.&lt;br /&gt;&lt;br /&gt;I'm not sure what you were saying about it, Rob. I read your post a few times, but to no avail.&lt;br /&gt;&lt;br /&gt;Basically, I made a spell list that sorts first by circle, second by domain, and third alphabetically. That works fine, but finding the spell in the description section isn't so easy as the domain isn't listed at the top of the individual spell description.&lt;br /&gt;&lt;br /&gt;An alternate is to keep things the way they were, but have the appendix listing go circle-domain-alphabet. -That way characters can easily determine which spells they can cast, but find the descriptions alphabetically.&lt;br /&gt;&lt;br /&gt;I'm going to start in on the spell glossary tonight.&lt;br /&gt;---&lt;br /&gt;As for the Narbohring map. -It's fucking awesome. Rob, you should post it to the gmail account so people can see it. Your future Narbohring campaigns are going to be pretty fresh.&lt;br /&gt;&lt;br /&gt;When it's done, one option is to put it on the site with links on cities and features. We could have hover box descriptions or links to descriptions.&lt;br /&gt;---&lt;br /&gt;Finally, do you think we should run with the column format for the beta version? That will be the final layout format. Also, we could use the final font. I'm planning on spending my Thursday night prepping the beta version, making page numbers make sense, etc...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5155632950144088208?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5155632950144088208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5155632950144088208' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5155632950144088208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5155632950144088208'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/04/mark.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8252560852717982198</id><published>2008-03-31T12:45:00.000-07:00</published><updated>2008-03-31T12:46:40.416-07:00</updated><title type='text'>Rob</title><content type='html'>I think it's awesome that the first search result for 'Greg Vrill' is the long ass story about the carbuncle's jewel.  Doubly awesome that it ends in a spam blog comment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8252560852717982198?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8252560852717982198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8252560852717982198' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8252560852717982198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8252560852717982198'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_31.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5401721162562979985</id><published>2008-03-31T06:11:00.000-07:00</published><updated>2008-03-31T06:22:00.548-07:00</updated><title type='text'>Mark</title><content type='html'>Mkay. Rolling more than one prof is fine, I guess.&lt;br /&gt;&lt;br /&gt;I guess you two make a good point: If it over laps 2 profs, and the character has both, he/she should be rewarded for that. -I'll make it that way.&lt;br /&gt;&lt;br /&gt;Besides this prof discussion, rearranging the faith magic list, and some more spell tweaking, everything else in response to the play testing has been done.&lt;br /&gt;&lt;br /&gt;I'm going to post v6.8 on the gmail account now.&lt;br /&gt;&lt;br /&gt;Rob, the WoN has been more or less updated to match the fixes, except for the priest domain thing. Have we decided on that? I made two spelling corrections, but didn't highlight them since you said you haven't touched your copy.&lt;br /&gt;&lt;br /&gt;If the goal is to get the beta version on the website by Friday, I want y'all to have the whole again now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5401721162562979985?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5401721162562979985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5401721162562979985' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5401721162562979985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5401721162562979985'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_31.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5784643391630844789</id><published>2008-03-30T23:28:00.000-07:00</published><updated>2008-03-30T23:39:09.245-07:00</updated><title type='text'>well yeah you could try it that way</title><content type='html'>In general I agree with Rob.  You normally like players to make their knowledge checks.  It does become a problem when you are following a character who is trying to hide and carrying a magic staff.  He gets to roll stealth to hide from you, but you get to roll track to follow him and know where he is, perception for the same thing, and magic acuity to try to sense the staff.  You could even try to roll perception again to try and get a feel of the crowd and their responses to see if someone just ran hastily into the market or whatever.  There is a danger to allowing a person roll an unlimited number of times, restricting it only DM's don't want you to make the roll, and allowing all kinds of attempts when they do.&lt;br /&gt;&lt;br /&gt;another example where maybe it makes sense though is say a prophetic scroll.   The scroll is explained in an ancient language the character knows, but it's in a cipher.   That language describes the whys of using a hermetic text at the end.  In the whys section a few familiar religious figures and common motifs are used.  The cipher used is a fairly easy to solve math problem and one that was used by known ancient religious sects.  There are lots of way to solve this and it seems weird to restrict a character to only rolling 1 of the perhaps 4 or 5 skills they could use to unravel a mystery that is probably essential to the story.  I think it's important that the DM not make the DC levels lower than they should be, but the DM should also allow that it's in fact reasonable, and more to the point how people actually solve puzzles, to allow the characters to try coming at the problem in different ways.&lt;br /&gt;&lt;br /&gt;.......so uh that's all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5784643391630844789?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5784643391630844789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5784643391630844789' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5784643391630844789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5784643391630844789'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/well-yeah-you-could-try-it-that-way.html' title='well yeah you could try it that way'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-7399131690524388845</id><published>2008-03-30T15:09:00.000-07:00</published><updated>2008-03-30T15:12:12.656-07:00</updated><title type='text'>Rob</title><content type='html'>Sure on all of the below, except for one thing.&lt;br /&gt;&lt;br /&gt;Why can you only try rolling one of your knowledge skills?  That's retarded.  If I have World and Religious Knowledge, and I want to know where the temple of Gandhi is, I can try both.  Different target numbers reflect the various degree of coverage.  But since I bought both damn proficiencies, I should be able to try both.  I've let players do this for years.  Usually people only have two, three at most (World K along with Religion or Ancient History).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-7399131690524388845?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/7399131690524388845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=7399131690524388845' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7399131690524388845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7399131690524388845'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_30.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1052487098305225156</id><published>2008-03-29T09:24:00.000-07:00</published><updated>2008-03-29T09:39:48.347-07:00</updated><title type='text'>Mark</title><content type='html'>Agreed. Yes, falling has been rolled into acrobatics. Your DM/player shame thing made me laugh.&lt;br /&gt;&lt;br /&gt;No doubt there is always going to be skill bleed-over.&lt;br /&gt;&lt;br /&gt;Dave suggested a possible skill category thing. Perhaps if you had World Know III, you automatically had Regional Know I, etc, etc... It gets complicated.&lt;br /&gt;&lt;br /&gt;Another problem is players saying things like: I failed Regional Knowledge? I try World Knowledge then!&lt;br /&gt;&lt;br /&gt;I thought briefly of a skill-tree ala Shadowrun, but a little browsing on RPG forums brought up a lot of negative posts. Many people prefer simplicity and don't like the need to reference a chart.&lt;br /&gt;&lt;br /&gt;At the time being, I think it best to roll some silly profs into others, but leave those that can justifiably stand on their own alone. Then, I need to add to the discussion of making prof checks. Some of the following will be mentioned:&lt;br /&gt;&lt;br /&gt;1. Sometimes more than one prof can be used for the same attempt. Perception/Wilderness lore might be used to track someone.&lt;br /&gt;&lt;br /&gt;Of course, Tracking knowledge includes somethings Perception/Wilderness Lore don't. What does the condition of the tracks mean? How much time has passed in the current weather conditions? How tall was that creature? How fast was it moving? etc...&lt;br /&gt;&lt;br /&gt;2. Doing so might require different target numbers. Ex: Make a Tracking check of 6, or a Perception check of 10.&lt;br /&gt;&lt;br /&gt;3. Players should only roll one of these. -They can choose.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1052487098305225156?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1052487098305225156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1052487098305225156' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1052487098305225156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1052487098305225156'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_29.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-4760219332634117661</id><published>2008-03-28T20:33:00.000-07:00</published><updated>2008-03-28T20:47:46.378-07:00</updated><title type='text'>ok</title><content type='html'>ok as to swimming and the like, sure.  marathoners, bowling, jarts.  all special skills.  But these kinds of things  can, and in general should be combined.  most characters that are going to have swimming are also the kinds of characters that could run for a good distance.  and if you can run, you can jump a good distance.  They are athletic characters.  If you have an interest in keeping the skills separate then fine, it just seems like they could be put together, and that if you had a swim at rank for you could prolly outrun a guy who has running at rank 1.  Plus if you have climbing at 4 or 5 you are in about as good a shape as a person can be.  If swimming isn't a physical talent, then make it Int based, blah blah.&lt;br /&gt;&lt;br /&gt;You have other skills that could be broken down, but that in general sucks.&lt;br /&gt;&lt;br /&gt;How the fuck to someone practice the falling skill and not die in this game?  Jump off a 20 ft cliff?  It's a wicked retarded skill.  Just combine it with something, anything.  Who the fuck has falling?  I mean really...If someone wants falling for their character let that asshole justify it to the Dice Commander, and let it be a shameful thing between the 2 of them, but don't encourage that bullshit.  &lt;br /&gt;&lt;br /&gt;animal training, breeding, riding, healing, and more are all separate skills, but thank god you don't have them.  Track should be able to be done, with Perception and Wilderness survival, or lore.  It's dumb that a guy could track a deer, but not a guy.  It's dumb that a guy could notice the kind of boot a person is wearing, and it's track, but not be able to follow them as a path.&lt;br /&gt;&lt;br /&gt;ok, enough kvetching.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-4760219332634117661?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/4760219332634117661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=4760219332634117661' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4760219332634117661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4760219332634117661'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/ok.html' title='ok'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-7602488954958048660</id><published>2008-03-27T12:37:00.000-07:00</published><updated>2008-03-27T12:39:00.913-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='it&apos;s true'/><title type='text'>Eagle Cam</title><content type='html'>New bald eagle cam:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.briloon.org/watching-wildlife/eagle-cam.php"&gt;http://www.briloon.org/watching-wildlife/eagle-cam.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is not the appropriate place for this sort of stuff, which is really Table Talk I know.  But eagles are always good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-7602488954958048660?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/7602488954958048660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=7602488954958048660' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7602488954958048660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7602488954958048660'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/eagle-cam.html' title='Eagle Cam'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1235082213188709398</id><published>2008-03-27T11:19:00.001-07:00</published><updated>2008-03-27T11:21:15.727-07:00</updated><title type='text'>Rob</title><content type='html'>Faith Magic second listing:&lt;br /&gt;&lt;br /&gt;No, the first listing is by level first.  The second listing, by domain, have a list for each of the four domains, and then order the spells by circle, then alphabetically.&lt;br /&gt;&lt;br /&gt;There's been no other work on Narbohring since 6.7 came out, so there's nothing new to add just yet.  Go ahead and upload 6.8 and I'll make my changes to that one.&lt;br /&gt;&lt;br /&gt;Cool with the other stuff you mentioned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1235082213188709398?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1235082213188709398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1235082213188709398' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1235082213188709398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1235082213188709398'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_27.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-219946853249830325</id><published>2008-03-27T08:58:00.000-07:00</published><updated>2008-03-27T09:14:21.483-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Terra is better than Gaea?'/><title type='text'>Mark</title><content type='html'>About 1/2 way done with these.&lt;br /&gt;&lt;br /&gt;I like the idea of Faith magic lists by domains. However, I ran into a little problem when I was doing it:  I think the actual descriptions become somewhat hard to find. Instead of 8 subsections, you get 32. First you find the level, then the domain, then the spell.&lt;br /&gt;&lt;br /&gt;Maybe that's no worse than before. I dunno. I'm going to do it, and I'll get your opinions.&lt;br /&gt;&lt;br /&gt;Changing abilities to disciplines, and having no 'ability skills' or 'proficiency skills' (just disciplines and proficiencies) makes it read much easier.&lt;br /&gt;&lt;br /&gt;I'm putting acrobatics and falling together. However, I'm having second thoughts about running, swimming and climbing as one. I'm sure there are marathon runners that suck at swimming, and swimmers that suck at climbing. Each one is kind of a distinct thing in real-life. Also, whereas running is endurance based, climbing is agility. What is more, it becomes a ton of rules for one proficiency.&lt;br /&gt;&lt;br /&gt;Leadership and Military Expertise are now Martial Knowledge, which will be more general. However, leadership is persona-based, so that's a loss for persona. -Regrets?&lt;br /&gt;&lt;br /&gt;Wilderness Lore absorbs fishing.&lt;br /&gt;&lt;br /&gt;Rob suggested losing touch spells altogether, which I think is great. I hate touch spells.&lt;br /&gt;&lt;br /&gt;Rob, once I've caught up, could you send me the latest WoN? I can then spread the changes through, and send the whole back to you.&lt;br /&gt;&lt;br /&gt;Another thought: I think the website should have an 'Artists of Wayfarers' page. We can have a illustration or two for each, and a contact link if they like.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-219946853249830325?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/219946853249830325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=219946853249830325' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/219946853249830325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/219946853249830325'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_27.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1795288184863378275</id><published>2008-03-26T17:37:00.000-07:00</published><updated>2008-03-27T08:58:10.775-07:00</updated><title type='text'>Mark</title><content type='html'>Ok, going to work. Most things I agree with.&lt;br /&gt;&lt;br /&gt;This confused me, however: Why shouldn’t mages just always defer to 0?&lt;br /&gt;&lt;br /&gt;That's because only the winner of the initiative can defer to 0.&lt;br /&gt;&lt;br /&gt;Lot's to do. Good suggestions. Most of them anyhow.&lt;br /&gt;&lt;br /&gt;Gayfarers? -Let he who makes a RPG name cast the first stone. It's not as easy as some might think.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1795288184863378275?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1795288184863378275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1795288184863378275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1795288184863378275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1795288184863378275'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_26.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8275039139282100704</id><published>2008-03-26T11:39:00.000-07:00</published><updated>2008-03-26T11:54:12.193-07:00</updated><title type='text'>Rob</title><content type='html'>Okay, what follows are my notes from our one and a half playtesting sessions last weekend.&lt;br /&gt;&lt;br /&gt;First, though, let me offer my own thoughts:&lt;br /&gt;&lt;br /&gt;1. Combat was not slow.  Given the number of PCs (nine) and in the first battle, the number of NPCs (ten to twenty), combat was at least as fast as D&amp;amp;D.  Mainly what slowed it down was people forgetting their armor impedance, looking up spells, and discussions of movement- all of which should be negligible for a serious game.  On my side of things, it was fine, and basically the same as D&amp;amp;D. &lt;br /&gt;&lt;br /&gt;2. The most important change, systemically, is to change Intellect to Education, and Charisma to Presence (or maybe Willpower).&lt;br /&gt;&lt;br /&gt;3. Exploding d4s is fine I think.  People might bitch, but honestly it seemed fun for players to roll tons of dice and keep rolling the d4s on a 4.&lt;br /&gt;&lt;br /&gt;4. A party of ninth level dudes is powerful.  Characters were not overly weak.  The priest and the mage were damn good.  The thief and the fighter were kick ass.  The only guy who seemed lost in the shuffle, besides the golem, was the Ritual mage.&lt;br /&gt;&lt;br /&gt;5. There were some laughs over 'Gayfarers' and 'Gaya' (Gaea).  They suggested 'Terra' below, but I dunno, I dated a chick named Terra in middle school.  Gaea is fine, if not just Nature.  The other laughs came from Godfrey's guy who could swim in plate just as easy as without, and the comedy was he was no better if he took off his armor.&lt;br /&gt;&lt;br /&gt;6. Perception is the catch-all DM proficiency. Players searching a building?  Perception check.  Want to remember how many exits somewhere had?  Perception.  About to be ambushed?  Perception.  Might be nice to make this clear in the description.  Also, is it clear that both players and DMs can call for checks?  A player can roll Perception on their own, plus the DM can call for it.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Here are the criticisms from the sessions:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Should not be hard to find how many ability points you begin with.  Right now you’ve gotta look through the text a lot.  Should be clear.&lt;br /&gt;&lt;br /&gt;“Agility” attribute is missing its header label in the beginning&lt;br /&gt;&lt;br /&gt;Leadership and Inspire should be combined&lt;br /&gt;&lt;br /&gt;Combine falling, jumping, running, and swimming into athletics 4 per grade&lt;br /&gt;&lt;br /&gt;Shields: improve dodge instead of armor absorbance&lt;br /&gt;&lt;br /&gt;“Proficiencies” and “abilities”, not “ability skills”&lt;br /&gt;&lt;br /&gt;Add bookmarks to the fucking document&lt;br /&gt;&lt;br /&gt;“Martial knowledge”- identify combatants&lt;br /&gt;&lt;br /&gt;Why can’t mages have shields?  Why is it easier to cast with a staff?&lt;br /&gt;&lt;br /&gt;Wilderness Lore 1 per grade is cheap.&lt;br /&gt;&lt;br /&gt;Weapons and armor should be listed in the back, and listed by class as well&lt;br /&gt;&lt;br /&gt;Why buy worse armor?  Why buy knives?&lt;br /&gt;&lt;br /&gt;Potion of blinking… +3 to dodge, but an additional -3 to be hit?&lt;br /&gt;&lt;br /&gt;Counterattack is not a prereq for advanced counterattack?&lt;br /&gt;&lt;br /&gt;Cloak of Blades, reduce bonus to-hit… clarify what it is&lt;br /&gt;&lt;br /&gt;Clarify that Handmaidens only do direct damage spells thru weapons&lt;br /&gt;&lt;br /&gt;Increased attribute: no reason to have “1x”&lt;br /&gt;&lt;br /&gt;Spell to give a weapon “vital strike” skill&lt;br /&gt;&lt;br /&gt;Specify that Multiple Attacks must be in the same grade of weapon that you have Weapon Mastery in&lt;br /&gt;&lt;br /&gt;Typo “Character’s” in Perception in GMs section&lt;br /&gt;&lt;br /&gt;Add poison costs to Narbohring&lt;br /&gt;&lt;br /&gt;Make the skill costs better in terms of formatting: bold, parens&lt;br /&gt;&lt;br /&gt;Add website to every page in the book&lt;br /&gt;&lt;br /&gt;Auto char gen website&lt;br /&gt;&lt;br /&gt;Iron skin should be a little better- make it stack with normal armor&lt;br /&gt;&lt;br /&gt;Archers and snipers?  Sure archers get a +2 to hit at short range, but maybe there should be some archer abilities?  What about special strength bows too?&lt;br /&gt;&lt;br /&gt;Increased Endurance should retroactively affect health points, right?&lt;br /&gt;&lt;br /&gt;Rust: broken plate mail should be 1d6, not 1d4, yes?&lt;br /&gt;&lt;br /&gt;Faith spells should be listed by domain as well as alphabetical order&lt;br /&gt;&lt;br /&gt;What does Blindness do?  Put effects of being blind under blindness spell&lt;br /&gt;&lt;br /&gt;Magic shield spells are too weak… maybe 50% chance of block?  Or even 100% chance?&lt;br /&gt;&lt;br /&gt;How obvious is casting?  If I cast persuade on you, do you know I’m about to do this?  Do your friends?&lt;br /&gt;&lt;br /&gt;Incinerate Spell: save for half… taking 4d6 is not exactly the same as taking half of 8d6.&lt;br /&gt;&lt;br /&gt;Spirit Armor and Magical Vestment?  Do they stack with, e.g., leather armor?&lt;br /&gt;&lt;br /&gt;Systemically, Blindness and Cure Blindness, and all similar kinds of spells, should be the same Circle.&lt;br /&gt;&lt;br /&gt;Look at spells like Cripple- should there be an ‘area of effect’?  Cripple on a large dragon vs cripple on a gnome is the same thing? &lt;br /&gt;&lt;br /&gt;Does Fireball damage make sense?&lt;br /&gt;&lt;br /&gt;Is Disease too powerful?  If you’ve got 40 hp, isn’t this just a lot better than 4th circle spell Maim?&lt;br /&gt;&lt;br /&gt;Difference between stunned and paralyzed?  Paralyzed guys are easy to kill&lt;br /&gt;&lt;br /&gt;Shatter is 3rd Circle?  A bit weak… can’t shatter anything but glass?&lt;br /&gt;&lt;br /&gt;Totally retarded when characters can’t read.  Makes for bad gaming.  Make it easier to get languages and read them.  Maybe +1 skillpoint to read a language you can speak (without having to take literacy)?  Or you can spend one of your free languages to get the literacy ability?  Make language acquisition scale up faster, so that at 10-11 it’s two languages.&lt;br /&gt;&lt;br /&gt;Command Confuse duration is 2-4 rounds, but in the description says it lasts 1d4 rounds.&lt;br /&gt;&lt;br /&gt;Why shouldn’t mages just always defer to 0?&lt;br /&gt;&lt;br /&gt;Saving throws are damn expensive.  Not sure that this discourages min/maxing, seems to encourage it… players thinking is that the best defense is a good offense.&lt;br /&gt;&lt;br /&gt;General movement and combat rule: if anyone moves a lot (between 25% and 100% total), everyone participating in that part of the combat gets only one attack.&lt;br /&gt;&lt;br /&gt;Bonuses to Dodge for full movement action?  Bonuses to attacks from charging?&lt;br /&gt;&lt;br /&gt;What about a set of optional combat rules?  Keeping a more simple set as standard, and then a bunch of more complex rules.&lt;br /&gt;&lt;br /&gt;Paul suggested adding ‘combat stance’ declaration.  This might actually be simply handled under the Perception prof… should be harder to perceive when you’re in melee, maybe against one guy or surrounded, than when you’re standing in the back observing.&lt;br /&gt;&lt;br /&gt;Blind spellcasters only have a 10% miss chance when targeting, vs -5 to hit?  Maybe a 50% spell miss rate?&lt;br /&gt;&lt;br /&gt;What happens on a critical fumble from a backstab?  What about multiple attacks from a backstab… Paul fumbled on the first attack out of three… is Dave still considered ‘unaware’ for the subsequent backstab attacks that round?&lt;br /&gt;&lt;br /&gt;You can move 25% and attack.  Why can’t you attack then move 25% away?&lt;br /&gt;&lt;br /&gt;Target number of Perception should be the stealth check.  Paul was wearing Cloak of Shadows, but it was no harder for Dave to see him, as the Perception check is just based on Paul’s grade, not actual skill&lt;br /&gt;&lt;br /&gt;Disintergrate does or does not destroy equipment?&lt;br /&gt;&lt;br /&gt;If you kill a mage’s golem, does the golem go insane?&lt;br /&gt;&lt;br /&gt;Touch spells should last longer.  Should last indefinitely for concentration, if all you’re doing is maintaining the spell and trying to touch with it.  Then should have fall-off of one round per circle before being nullified.  Or what about lasting CHA rounds?  Chances are it’s gonna take two or three rounds to score a hit, especially at lower levels.&lt;br /&gt;&lt;br /&gt;Add casting times to short spell lists at the end… lists are already there and there’s room.  Or add a note to the ‘outliers’ where casting time is not –Circle.&lt;br /&gt;&lt;br /&gt;Let’s revamp Hermetic spells.  Into ‘paths’… 1st, 2nd, 3rd circle blast magic and how it all scales.  Command spells are a great example of this. &lt;br /&gt;&lt;br /&gt;“Skills” “skills” “skills”, all needs to be renamed&lt;br /&gt;&lt;br /&gt;Ambidextrousness is better than advanced counterattack, which isn’t really all that great if you can only use it once per round.&lt;br /&gt;&lt;br /&gt;Splint mail costs more than chain and has a worse impedance?  Dude, make all the armor make sense&lt;br /&gt;&lt;br /&gt;Random encounter list intro section- “plot-device” should not be hyphenated&lt;br /&gt;&lt;br /&gt;Terra is better than Gaea&lt;br /&gt;&lt;br /&gt;Healing and Perception- make them Intellect-based instead of general&lt;br /&gt;&lt;br /&gt;Minimum impedance for chainmail (-1) and plate mail (-2)&lt;br /&gt;&lt;br /&gt;Ritual magic under ‘Spell repertoire’: “in lieu” is not strictly right I think.  Say instead “Upon purchasing Ritual Magic Potential, a mystic begins with 2 spell points, plus CHA bonus”&lt;br /&gt;&lt;br /&gt;Hindsight and Psychometry are not balanced for their circle?  Divination magic is too good.&lt;br /&gt;&lt;br /&gt;Madness has no counteracting spell.&lt;br /&gt;&lt;br /&gt;Time Cube should be 8 rounds for 1 round, not 8 hours for 1 hour.&lt;br /&gt;&lt;br /&gt;People didn’t like exploding d4s.&lt;br /&gt;&lt;br /&gt;What about constant armor impedance: leather 1, studded 2, chain 3, plate 4 or something like that?&lt;br /&gt;&lt;br /&gt;Ritual magic seems weak.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8275039139282100704?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8275039139282100704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8275039139282100704' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8275039139282100704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8275039139282100704'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_26.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1806320093975546677</id><published>2008-03-17T19:30:00.001-07:00</published><updated>2008-03-17T19:33:05.356-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='god'/><title type='text'>Shiekh Rob</title><content type='html'>Yeah, but did you see this?&lt;br /&gt;&lt;a href="http://www.sheikhs-and-desert-love.com/browse_location.html"&gt;&lt;br /&gt;http://www.sheikhs-and-desert-love.com/browse_location.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;They've fuckin got their own &lt;span style="font-weight: bold;"&gt;world map&lt;/span&gt;.  Hotlinked.&lt;br /&gt;&lt;br /&gt;The City of Thieves.  God is this ready for a hot role-playing game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1806320093975546677?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1806320093975546677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1806320093975546677' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1806320093975546677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1806320093975546677'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/shiekh-rob.html' title='Shiekh Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-4013008312817954262</id><published>2008-03-17T17:49:00.000-07:00</published><updated>2008-03-17T17:50:13.108-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AMIRITE?'/><title type='text'>Mark</title><content type='html'>Looks like sheik's got something to tap.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-4013008312817954262?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/4013008312817954262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=4013008312817954262' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4013008312817954262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4013008312817954262'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_17.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-7713632304847496684</id><published>2008-03-17T13:48:00.001-07:00</published><updated>2008-03-17T13:50:01.156-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='you meet 1d6 shiekhs so roll your rape check'/><title type='text'>Rob</title><content type='html'>FUCK WAYFARERS.&lt;br /&gt;&lt;br /&gt;It's old news.  I've got an idea for a better game with a new fantasy market to tap.&lt;br /&gt;&lt;a href="http://www.sheikhs-and-desert-love.com/"&gt;&lt;br /&gt;Take a look.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-7713632304847496684?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/7713632304847496684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=7713632304847496684' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7713632304847496684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7713632304847496684'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_17.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-6734789507846689094</id><published>2008-03-16T21:54:00.000-07:00</published><updated>2008-03-16T21:55:37.572-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='g&apos;night'/><title type='text'>Mark</title><content type='html'>Version 6.7 is up on the account. Still working on some of your edits, Rob.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-6734789507846689094?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/6734789507846689094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=6734789507846689094' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6734789507846689094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6734789507846689094'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_16.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1130871203016892354</id><published>2008-03-14T11:39:00.000-07:00</published><updated>2008-03-14T11:57:14.849-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blogger does funny things to tables.'/><title type='text'>Mark</title><content type='html'>Just finished a ridiculous amount of formatting. Silly things like table shading and underlining, stuff that needed to be tweaked for the layout.&lt;br /&gt;&lt;br /&gt;I'll post v6.6 to didfactory after I write this.&lt;br /&gt;&lt;br /&gt;Some things:&lt;br /&gt;&lt;br /&gt;Rob, you need to fix the WoN priest domains. Primary is 1 domain, Secondary is 2, and Tertiary is 3. Alternately, priests get all circles of 2 domains. -No priest can cast from all.&lt;br /&gt;&lt;br /&gt;I'll add oozes to the random determination today.&lt;br /&gt;&lt;br /&gt;Ed and I were talking last night about the game. He mentioned a bit of worry about the lethality of combat. Admittedly, it is a bit harsher than D&amp;amp;D. However, spell damage is scaled down a bit.&lt;br /&gt;&lt;br /&gt;Anyway, it got me to thinking about health points, which are a bit anemic.&lt;br /&gt;&lt;br /&gt;In short, I changed the auto heath point/level thing.&lt;br /&gt;&lt;br /&gt;Instead of: 2nd-9th: 2/level, 10th+: 1/level&lt;br /&gt;&lt;br /&gt;it is now like this:&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;Table 2.1.11: Skill points&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;table class="MsoNormalTable" style="margin-left: 5.4pt; border-collapse: collapse;" border="0" cellpadding="0" cellspacing="0"&gt;  &lt;tbody&gt;&lt;tr style=""&gt;   &lt;td style="padding: 0in 5.4pt; width: 51.55pt;" valign="bottom" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;Total skill points earned&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; width: 49.25pt;" valign="bottom" width="66"&gt;      &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;Skill level&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;achieved&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; width: 49.2pt;" valign="bottom" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;Ability points earned&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; width: 49.2pt;" valign="bottom" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;Proficieny points earned&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; width: 49.2pt;" valign="bottom" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;Health points earned&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;20&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;12&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;8&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;40&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;13&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;7&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;60&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;14&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;6&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;80&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;5&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;15&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;5&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;100&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;6&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;16&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;120&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;7&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;17&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;140&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;8&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;18&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;160&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;9&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;19&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;180&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;20&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;200&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;11&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;20&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;220&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;12&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;20&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;240&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;13&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;20&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(204, 204, 204) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr style="height: 10.5pt;"&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 51.55pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="69"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;260*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.25pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style="font-size:78%;"&gt;&lt;b style=""&gt;&lt;span style="font-family:Tahoma;"&gt;14&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;20&lt;/span&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;†&lt;/span&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" valign="top" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;-&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;   &lt;td style="padding: 0in 5.4pt; background: rgb(230, 230, 230) none repeat scroll 0% 50%; width: 49.2pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; height: 10.5pt;" width="66"&gt;   &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;span style=";font-family:Tahoma;font-size:78%;"  &gt;0‡&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;This pads the lower level health points a bit, but only by 4 by 5th, and then no more. This lead is lost by 17th level, but these characters will likely have End bonuses, or can just keep buying them.&lt;br /&gt;&lt;br /&gt;Anyway, it's a small change, but I like it.&lt;br /&gt;&lt;br /&gt;Ok. My eyes hurt.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1130871203016892354?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1130871203016892354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1130871203016892354' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1130871203016892354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1130871203016892354'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_14.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1834134849123086129</id><published>2008-03-13T17:37:00.000-07:00</published><updated>2008-03-13T17:41:42.951-07:00</updated><title type='text'>Rob</title><content type='html'>Yeah, I'm a takin a break.&lt;br /&gt;&lt;br /&gt;Back to hiring artists.  Jesse is making a full page illustration of "Timmorn and the Apple Tree" which I think might be a nice touch.  Hiring someone now to make the Guild logos.&lt;br /&gt;&lt;br /&gt;I'll get to editing later. I agree that it'll take a while.  But I need to get back to, uh, my real job.&lt;br /&gt;&lt;br /&gt;Yup, it's just "Daniel S."&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;I saw a profile on ifreelance, talking about how someone is "a good editer".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1834134849123086129?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1834134849123086129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1834134849123086129' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1834134849123086129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1834134849123086129'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_9031.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-4619633717031158319</id><published>2008-03-13T06:02:00.000-07:00</published><updated>2008-03-13T10:23:17.622-07:00</updated><title type='text'>Mark</title><content type='html'>Damn. I guess you got a second wind, Rob.&lt;br /&gt;&lt;br /&gt;I've just pasted it in, so I'll have to give you feedback tonight. However, I saw the glossary. That's pretty fucking cool. -I can't imagine that was fun.&lt;br /&gt;&lt;br /&gt;As for the Resistance stuff and other formatting, I can do it, no problem. I've gotten pretty good at MS Word, as shitty as it is. If you can wait until tonight, I can send you back a formatted version before you start tweaking or editing anything. Not that you won't want a break.&lt;br /&gt;&lt;br /&gt;Does Daniel S. have a full last name?&lt;br /&gt;&lt;br /&gt;We are getting there. I've been editing away. -I think my the errors are getting less frequent. EDIT: Ha&lt;br /&gt;&lt;br /&gt;Still, fresh eyes are a major plus. For all you other guys.&lt;br /&gt;&lt;br /&gt;BTW, could all you guys try making some characters? I'd like some thoughts on the process.&lt;br /&gt;&lt;br /&gt;I'd also like to put a few example characters in the rules. Paul, I'd especially like if you could make one of these. -Any level 1-10.&lt;br /&gt;&lt;br /&gt;I think we need a couple of months of solid editing. Then comes the layout. Then the index.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-4619633717031158319?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/4619633717031158319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=4619633717031158319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4619633717031158319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4619633717031158319'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_13.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3276566410149640599</id><published>2008-03-13T00:09:00.000-07:00</published><updated>2008-03-13T00:10:29.384-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='turtles all the way down'/><title type='text'>Rob</title><content type='html'>Okay, the first full, complete version of Narbohring is now in the gmail account.  Wow was that some work.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Mark, I think you didn’t add the new creatures (e.g., oozes) to the random monster list.&lt;br /&gt;&lt;br /&gt;Dude, since I assume you already converted all the Willpower &amp;amp; Fortitude references, and have a good way of doing it, could you do the same for the Narbohring section?  Thanks.&lt;br /&gt;&lt;br /&gt;Also, make sure to add Leo Lingas, Daniel S, and Jesse Hawley as artists.&lt;br /&gt;&lt;br /&gt;…&lt;br /&gt;&lt;br /&gt;Oh shit, I’ve got the glossary in there now.  Appendix IV complete I think.  Lemme know if I’m missing any entries, or shit is out of order or something.&lt;br /&gt;&lt;br /&gt;And the campaign background, in Appendix III. Hey, it’s all the secrets of Narbohring, in one handy guide.  I dunno if this will be to everyone’s liking, but it’s how everything worked out in the end after five campaigns.&lt;br /&gt;&lt;br /&gt;Speaking of campaigns, I’ve got three example campaigns in there now too, in Appendix III.&lt;br /&gt;&lt;br /&gt;Typo corrected: Zuul -&gt; Zhol&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3276566410149640599?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3276566410149640599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3276566410149640599' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3276566410149640599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3276566410149640599'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_13.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1520761240453804165</id><published>2008-03-10T06:05:00.000-07:00</published><updated>2008-03-10T06:10:43.784-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='high fanstasy burn-out'/><title type='text'>Mark</title><content type='html'>Oh, shit. Don't worry about an example campaign. I think ToN is plenty rich.&lt;br /&gt;&lt;br /&gt;Also, take er easy. I've almost burned out several times. Do some other stuff for a few days. You've kicked out ToN in marathon fashion.&lt;br /&gt;&lt;br /&gt;Dispel Magi would be pretty badass for 4th circle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1520761240453804165?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1520761240453804165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1520761240453804165' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1520761240453804165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1520761240453804165'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_10.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2678578068441059948</id><published>2008-03-10T00:18:00.000-07:00</published><updated>2008-03-10T00:40:20.608-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the acid never lies'/><title type='text'>Rob</title><content type='html'>Sure thing, I'll send the map draft in a couple days.  Good idea.  We only get one chance at this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;God, finishing up this section has been brutal.  Think I ran down.&lt;br /&gt;&lt;br /&gt;Actually, guys, how important is it for me to have an example campaign or two in the back?  Do I need to weave all this shit into a narrative?  Or could that wait for something else?  Honest thoughts here, but I'm pretty burned out now.&lt;br /&gt;&lt;br /&gt;Fuck it, I'm sending Narbohring, which is complete except for Appendices III and IV (example campaigns and glossary).  didfactory bitches, Word file only.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Mark, typo in Dispel Magic: “Note: Dispel Magi may affect…”  I didn't correct this one.&lt;br /&gt;&lt;br /&gt;New stuff:&lt;br /&gt;&lt;br /&gt;Paul’s item suggestions incorporated (not all but most)&lt;br /&gt;&lt;br /&gt;Steve's suggestion for 'starting to be rare' changed.&lt;br /&gt;&lt;br /&gt;Armech/Zostig- Quiet Halls&lt;br /&gt;Tarach/Bourgansbaine- The Conclave (Hector and Tari!) and the Ambrose Clinic&lt;br /&gt;Tarach/Rothaine- Cult of the Lotus&lt;br /&gt;Tarach/Turth- Loose Lion&lt;br /&gt;&lt;br /&gt;Removed Viral Magic from Drohksmere/Torsche.  Will save this for something else.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Electro has taken over techno, house, and mashups.  I hear it every time I go out these days (nights).  Fuck yeah.  Cheers to 2008.  If you ain't done it yet, check out Narbohring art.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2678578068441059948?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2678578068441059948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2678578068441059948' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2678578068441059948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2678578068441059948'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_10.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-4076822727080419949</id><published>2008-03-09T19:16:00.000-07:00</published><updated>2008-03-09T19:28:51.090-07:00</updated><title type='text'>Mark</title><content type='html'>I believe I've made all those changes. v6.6 PDF and DOC are at didfactory. There's also a new font for the title that you'll need if you want to see it in something other than courier.&lt;br /&gt;&lt;br /&gt;I simplified vision impairment some, and added an 'unintended targets' optional rule for missile weapon attacks into melee.&lt;br /&gt;&lt;br /&gt;Amongst others, there's some new stuff in there concerning death due to aging (magical), and some thing about GMs occasionally rolling dice for players in secret.&lt;br /&gt;&lt;br /&gt;I've also added a tentative foreward for myself, and left space for you to do the same, Rob.&lt;br /&gt;&lt;br /&gt;Also, I haven't heard back from everyone on how they want to be mentioned in the credits.&lt;br /&gt;&lt;br /&gt;BTW, Justin, can you get the new versions on the gmail account?&lt;br /&gt;&lt;br /&gt;Rob, don't worry about the Narbohring formatting. Once you send it to me, I'll do so and send it the whole back. -Probably same day so I don't slow you down. There's a few quirky things here and there that I'd rather just fix than explain.&lt;br /&gt;&lt;br /&gt;EDIT: As for art, I really dig everything but the photo gals. The KoT is crazy cool. I think your art topics are good. However, are you making a rough draft of the map before finding someone? I'd like to see it if you are. Just for suggestions. -I think Leo looks like he might have the landscaping kind of skills. However, I did find an honest-to-goodness historic cartographer on an ifreelance search.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-4076822727080419949?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/4076822727080419949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=4076822727080419949' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4076822727080419949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4076822727080419949'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_09.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-6041811626543173942</id><published>2008-03-08T15:13:00.000-08:00</published><updated>2008-03-08T15:21:24.504-08:00</updated><title type='text'>Rob</title><content type='html'>Awesome, yeah, glad we're in agreement on this.  All attributes should be more-or-less important.  5 CHA doesn't mean you're an ugly motherfucker who can kick your ass.  It means you're still the shy kid in the corner, tear in your eye, about to be mind blasted.&lt;br /&gt;&lt;br /&gt;So, 'physical resistance' and 'mental resistance' checks?  Should I change all Fortitude and Willpower references in Narbohring?  Physical Resistance?  physical resistance?  What's the capitalization?&lt;br /&gt;&lt;br /&gt;There's two more artists who haven't chimed in yet.  Their stuff should be top notch (Key IV: Petrarch, Sister Aprill and her brother, snowglobe, Sister Joy going to Rooksroost, Arcanodaemon, and Ixondr in Thorneskeep).  I'll also post the black-and-white Narbohring cover when it arrives- the artist is currently adding the title and a bookish border.&lt;br /&gt;&lt;br /&gt;About to start wave two of art acquisition.  Here's what I'm thinking:&lt;br /&gt;&lt;br /&gt;Map&lt;br /&gt;&lt;br /&gt;Guild Symbols&lt;br /&gt;&lt;br /&gt;Key of Typhon III (Umslamyr)&lt;br /&gt;&lt;br /&gt;"Don't fuck with priests"&lt;br /&gt;&lt;br /&gt;The feast of books in the defiled Shadowsfall tower&lt;br /&gt;&lt;br /&gt;Some portraits of the Maxinays&lt;br /&gt;&lt;br /&gt;Each of the Curious Folio illustrations in Petrarch's tomb&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Any other suggestions?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-6041811626543173942?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/6041811626543173942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=6041811626543173942' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6041811626543173942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6041811626543173942'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_08.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5468956807496553174</id><published>2008-03-08T14:28:00.000-08:00</published><updated>2008-03-08T14:29:57.205-08:00</updated><title type='text'>Mark.</title><content type='html'>Ha! Got you, Rob!&lt;br /&gt;&lt;br /&gt;The new Cha+Int+End rule finally hoses those folks with a 5 Cha. Hahahahaha!&lt;br /&gt;&lt;br /&gt;This makes me very happy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5468956807496553174?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5468956807496553174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5468956807496553174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5468956807496553174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5468956807496553174'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_08.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-948392873612651694</id><published>2008-03-07T15:52:00.000-08:00</published><updated>2008-03-07T16:10:31.703-08:00</updated><title type='text'>Mark.</title><content type='html'>Confidence, check.&lt;br /&gt;&lt;br /&gt;I'm digging Leo, Fern and the Stained glass a lot. Not so much the photoshop girls. I've nothing against digital drawing, but I'm not so keen on the photo-drawing stuff. Maybe it will look ok when it's on the page, but the photo stuff feels anachronistic in the fantasy setting. Even the convent, which is compositionally strong and atmospheric, suffers from the photo-patio thing. My mind just wants to pick apart the inconsistencies.&lt;br /&gt;&lt;br /&gt;I can live with those pieces, but they aren't my thing.&lt;br /&gt;&lt;br /&gt;EDIT: Fern's village is awesome, and Leo's Torshe is just like I pictured it. I really thing Leo might have what it takes for the map.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-948392873612651694?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/948392873612651694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=948392873612651694' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/948392873612651694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/948392873612651694'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_2093.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-6134697079567919009</id><published>2008-03-07T15:25:00.000-08:00</published><updated>2008-03-07T15:28:54.930-08:00</updated><title type='text'>Rob</title><content type='html'>Naw, I don't got any better names for the relics.  I just threw that out there.&lt;br /&gt;&lt;br /&gt;Yeah, I think the phys/mental resistance thing is better.  And charisma is definitely part of mental resistance- because charisma is almost 100% confidence, and so is willpower.&lt;br /&gt;&lt;br /&gt;In fact, I just checked- I didn't see the word 'confidence' in your description of CHA.  I think it should be there, as in a single word it shows why CHA is the priest attribute and part of 'mental resistance'.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Just so it doesn't get lost in the postings: tons of final art for view at didfactory@gmail.  Enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-6134697079567919009?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/6134697079567919009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=6134697079567919009' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6134697079567919009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6134697079567919009'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_664.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2391683472993937205</id><published>2008-03-07T12:55:00.000-08:00</published><updated>2008-03-07T13:22:54.290-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='All day workin masa got me gamin...'/><title type='text'>Mark</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Relics:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sure. If you got some better names. Let's do so.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;You’ve still kept skills and their target numbers apart:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I hate putting all that junk up front. And I do think some GM treatment is in order. I can move a 'target number chart' to the Player's Section. Do you really think I should move the whole thing? I'm on the fence on this. It does make put a big chunk o' text up front.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Fortitude and Willpower:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is a great idea. I was bothered about Willpower and Fortitude myself, but my thesaurus failed me. Physical and Mental Resistance isn't fancy, but they'll do. I also like the A+E+S/C+E+I thing. Done and done!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Golems need to be in the monster listing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;M'kay. I'll do so.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Why have weapon prices listed twice? Redundant.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ed made me, dammit. He didn't like going back and forth between weapon damage and cash, and I couldn't put all the damage and crap on the equipment list. I also didn't want to pull weapons off the equipment list because that would be a pain too. Blame Ed. -SRY.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;We need rulings on light sources:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;True dat. Will do.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;We also need rulings on travel times. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Yeah, you are right. Ugh. I'll do it.&lt;br /&gt;&lt;br /&gt;All good suggestions. Thanks. I guess I've got some work to do this weekend.&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;Anway, the art is fantastic from what I can see in the thumbnails. I'll wait until I get home to open them up. Leo is obviously fucking amazing. Well, I did open the color one. -It's so cool and bizarre. I dig it too.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2391683472993937205?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2391683472993937205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2391683472993937205' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2391683472993937205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2391683472993937205'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_07.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-89536527884695850</id><published>2008-03-07T11:38:00.001-08:00</published><updated>2008-03-07T11:47:49.950-08:00</updated><title type='text'>Rob</title><content type='html'>Final or almost-final artwork from four of my five artists is on the didfactory gmail account.&lt;br /&gt;&lt;br /&gt;It's almost all great.  Especially check out the 'title page', the first key of Typhon.  I splurged a bit, but fuck it, I'm going to have a painting of a friendly Arcanodaemon in my house.&lt;br /&gt;&lt;br /&gt;Criticism quite welcome- in particular, if there are pieces you don't think work, let me know.  Please let me know.  I don't want to bias opinion by giving my own just yet, except for that damn painting which I love.&lt;br /&gt;&lt;br /&gt;At first I wanted the Arcanos' robes red, but then I liked how it was a blend between Muriel's and Ixondr's colors, and fit the 'frame' of the window too.  I'm commissioning a 'real' Arcanos for the monster listing, and I love how the version here is more like a friendly fairy-tale version of a hideous demon.  The guy has sleeves.  The eyes are spot on for all three characters, which are basically the three main players of all Narbohring.  While Mark and I agree that the cover of the book should have a dramatic scene on it, I love this as the cover for Narbohring.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;About to start up round 2 of art buying.  Narbohring guidebook still in progress.  Things for Mark to chew on:&lt;br /&gt;&lt;br /&gt;Relics- holy, unholy, telluric, vatic relics? Do these need to be renamed?&lt;br /&gt;&lt;br /&gt;You’ve still kept skills and their target numbers apart.  This is silly, dude.  You don’t have spells split into two sections, what the player does with them and how the GM rules about them.&lt;br /&gt;&lt;br /&gt;Fortitude and Willpower are right outta 3rd edition.  What about changing their names to Physical and Mental resistance checks?  You could even do something like Physical is AGIL + ENDUR + STR, while Mental is CHA + INT + ENDUR.&lt;br /&gt;&lt;br /&gt;Golems need to be in the monster listing.&lt;br /&gt;&lt;br /&gt;Why have weapon prices listed twice?  Redundant.&lt;br /&gt;&lt;br /&gt;We need rulings on light sources- what’s the illumination radius of a candle, torch, and lantern?&lt;br /&gt;&lt;br /&gt;We also need rulings on travel times.  How far can you go on ship each day?  On a horse?  With a caravan?&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Paul, thanks for all that.  That's some great editing.  I really appreciate you catching the small stuff, like the misspellings that don't seem to come up in my damn file.  Even more valuable are the suggestions and criticisms.&lt;br /&gt;&lt;br /&gt;You're right about the Slavers- I slashed the Slavers paying money for people thing.  Too hard to systemically explain, not to mention a load of nonsense. Now they essentially offer bounties.&lt;br /&gt;&lt;br /&gt;Glad you like the Astromancer- it's so out there, partially inspired by something Dave had, but I wanted to put some crazy shit in to balance out how boring most of the towns are.&lt;br /&gt;&lt;br /&gt;Most of your item ideas are in there now, in one form or another.  Same for Portal Boxes, MK.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Steve's been saying that Narbohring should open with a short story to introduce major concepts.  Thoughts?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-89536527884695850?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/89536527884695850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=89536527884695850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/89536527884695850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/89536527884695850'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob_07.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2847895892113858066</id><published>2008-03-06T11:09:00.000-08:00</published><updated>2008-03-06T11:25:32.608-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='I&apos;m going to kill you'/><title type='text'>Mark</title><content type='html'>I agree the 1d8 or 2d4 is not a huge difference. -Well, it's 0.5 damage to be exact. However, it is a difference, and it's easy.&lt;br /&gt;&lt;br /&gt;As bastard sword is either weapon class E or F depending on how you hold it (longsword, broadsword are E, greatsword, claymore are F), it can make a difference with using weapon skills and what to do with found magic bastard swords. -It also makes a difference with shield-wielding as you mentioned.&lt;br /&gt;&lt;br /&gt;I'm not keen on the two-handed 1.5x STR mod thing, as I could see the argument extended to other 2-handed weapons. -Maybe it is in 3.5? Either way, I think it's a lot of fuss due to one weapon.&lt;br /&gt;&lt;br /&gt;I'm constantly editing and formatting. More things to consider than I thought. Once the content is more or less done, I'd like to get into the final layout form (columns), minus pictures. I think an index is in order, and that's going to have to come after any major changes.&lt;br /&gt;&lt;br /&gt;I'll make that gay demon straight away.&lt;br /&gt;&lt;br /&gt;BTW, if y'all check this more than your email, send me one telling me how you'd like your name (or nom de plume) to appear in the credits.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2847895892113858066?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2847895892113858066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2847895892113858066' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2847895892113858066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2847895892113858066'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_2516.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-269981909404292574</id><published>2008-03-06T10:45:00.001-08:00</published><updated>2008-03-06T10:50:58.274-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='basically a less-gay vampire'/><title type='text'>Rob</title><content type='html'>3rd edition has you doing 1.5X your STR bonus when using a two-handed weapon.  We don't necessarily want to rip off 3rd ed everywhere, but is there really no other advantage to using a two-handed weapon other than you roll a slightly higher die?  Seems like it's always:&lt;br /&gt;&lt;br /&gt;two-weapon use &gt; using a shield &gt; using a two-handed weapon&lt;br /&gt;&lt;br /&gt;I think there's enough balance with shield use in Wayfarers now- I think.  Need to look more at that.  Optimally, you'd want to take three guys, maybe 5th level each, one with each of the above specializations (two-hander with greatstrike), and they should all tie each other for wins and losses.&lt;br /&gt;&lt;br /&gt;Work on Narbohring has slowed as I've been pretty damn busy here.  Will send soon, plus a list of other things to think about.&lt;br /&gt;&lt;br /&gt;Today's other thing to think about:  Mark, let's add a new demon: incubus. Male succubus with shape-changing abilities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-269981909404292574?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/269981909404292574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=269981909404292574' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/269981909404292574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/269981909404292574'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/rob.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5041489067387371810</id><published>2008-03-06T09:58:00.000-08:00</published><updated>2008-03-06T09:59:39.894-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='it&apos;s the little things'/><title type='text'>Mark.</title><content type='html'>Today's featured edit: Longsword does 1d8. Bastard sword does 1d8 in one hand, 2d4 in two.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5041489067387371810?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5041489067387371810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5041489067387371810' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5041489067387371810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5041489067387371810'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_06.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2668157310892173928</id><published>2008-03-04T17:53:00.000-08:00</published><updated>2008-03-04T18:10:26.066-08:00</updated><title type='text'>Mark</title><content type='html'>Thanks Paul. I downloaded it, but it wouldn't open. I'll try again in the future.&lt;br /&gt;&lt;br /&gt;I think we have to use Lulu instead of Booksurge. Booksurge doesn't allow for a trim size above 7.75 for our number of pages. -That's pretty ridiculous narrow for a rule book ~500 pages.&lt;br /&gt;&lt;br /&gt;Lulu lets us go 8.5 which makes a huge difference. We can still get an ISBN and such.&lt;br /&gt;&lt;br /&gt;We retain all rights, so if we ever want to, we can move to a B&amp;M publisher.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2668157310892173928?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2668157310892173928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2668157310892173928' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2668157310892173928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2668157310892173928'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_04.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-972802201549807475</id><published>2008-03-03T01:00:00.000-08:00</published><updated>2008-03-03T01:03:47.193-08:00</updated><title type='text'>have you tried this?</title><content type='html'>Open Office?&lt;br /&gt;&lt;br /&gt;I use it for my word needs, and more.  It's free, and seems awesome.&lt;br /&gt;&lt;br /&gt;just download it and check it out.  It can open the microsoft shit, but I'm not sure that microsoft supports all the Open Office formats, or whatever.  It might just be the file extensions that are used by Open Office by default aren't supported by microshit and you might have to save them as .doc or something, either way 1 cent thrown your way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-972802201549807475?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/972802201549807475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=972802201549807475' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/972802201549807475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/972802201549807475'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/have-you-tried-this.html' title='have you tried this?'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5726750011972529770</id><published>2008-03-02T13:57:00.000-08:00</published><updated>2008-03-02T13:59:33.446-08:00</updated><title type='text'>Mark.</title><content type='html'>Yeah, the riddle is: Who can make a Willpower check of 18?!&lt;br /&gt;&lt;br /&gt;This artist is the most D&amp;D basic-like. -I think it's good to have some of that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5726750011972529770?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5726750011972529770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5726750011972529770' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5726750011972529770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5726750011972529770'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark_02.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-6995667269865810362</id><published>2008-03-02T12:49:00.001-08:00</published><updated>2008-03-02T12:50:36.155-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='what... is black and white and red all over?  me looking at your dwarf art with a bloody nose'/><title type='text'>Rob</title><content type='html'>Do those dwarves get a treasure if they answer a riddle?&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;I think that your art and my art are gonna look pretty different.  For example, I have no dwarves.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-6995667269865810362?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/6995667269865810362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=6995667269865810362' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6995667269865810362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6995667269865810362'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/do-those-dwarves-get-treasure-if-they.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-7119831755270021864</id><published>2008-03-02T09:02:00.000-08:00</published><updated>2008-11-13T07:39:22.558-08:00</updated><title type='text'>Mark.</title><content type='html'>Rob's favorite. Good ol' dwarf tombing action.&lt;br /&gt;&lt;br /&gt;I love it.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_u_Ea9UODrvU/R8rgMAsiDnI/AAAAAAAAANU/RHOMbDTf9DM/s1600-h/Tomb+Dwarves-GG.GIF"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_u_Ea9UODrvU/R8rgMAsiDnI/AAAAAAAAANU/RHOMbDTf9DM/s320/Tomb+Dwarves-GG.GIF" border="0" alt=""id="BLOGGER_PHOTO_ID_5173193618938269298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Formatting right now. MS Word is MUCH LESS than it should be by now. Even the header-footer crap is weird between sections and subsections.&lt;br /&gt;&lt;br /&gt;I'm seriously starting to think Microsoft is holding us all back.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-7119831755270021864?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/7119831755270021864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=7119831755270021864' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7119831755270021864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7119831755270021864'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/03/mark.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_u_Ea9UODrvU/R8rgMAsiDnI/AAAAAAAAANU/RHOMbDTf9DM/s72-c/Tomb+Dwarves-GG.GIF' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2403479294782295506</id><published>2008-02-29T20:06:00.001-08:00</published><updated>2008-02-29T20:06:57.570-08:00</updated><title type='text'>Rob</title><content type='html'>Three more pieces up at DiDFactory: a scrivener by Leo, and two pieces by Fern.&lt;br /&gt;&lt;br /&gt;Still revising Narbohring.  When I get back from the meeting, I'll get an artist on the world map.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2403479294782295506?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2403479294782295506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2403479294782295506' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2403479294782295506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2403479294782295506'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob_5389.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2866305273663688726</id><published>2008-02-29T12:33:00.000-08:00</published><updated>2008-02-29T12:35:16.130-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='What&apos;s your dodge again?'/><title type='text'>Double damage.</title><content type='html'>Holy crap. That's so very cool.&lt;br /&gt;&lt;br /&gt;Very much looking forward to seeing this thing in its final form.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2866305273663688726?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2866305273663688726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2866305273663688726' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2866305273663688726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2866305273663688726'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/double-damage.html' title='Double damage.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1867061447986820783</id><published>2008-02-29T12:11:00.001-08:00</published><updated>2008-02-29T12:18:50.451-08:00</updated><title type='text'>Rob</title><content type='html'>Okay, the first bit of art is rolling in.  Go check out the DidFactory email.  You'll see the Handmaidens doing what they do best.  I love it.&lt;br /&gt;&lt;br /&gt;I think that it will help in the guide to have short titles under each piece of artwork.  This one will be associated with the Murdyne entry in the Vehrlands, and titled: &lt;span style="font-style: italic;"&gt;Love, Hope, and Charity visit the Ixians.&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;Leo Lingas is the artist on this piece, and I've got four more coming from him: an Ixian Scrivener, the Antiarch of Aguierre, Torsche, and Thenzor Deep.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1867061447986820783?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1867061447986820783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1867061447986820783' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1867061447986820783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1867061447986820783'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob_29.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5497863332176289755</id><published>2008-02-26T20:23:00.000-08:00</published><updated>2008-02-26T20:42:43.892-08:00</updated><title type='text'>Mark.</title><content type='html'>Version 6.4 is up on the gmail account. (For some reason I wrote 4.3)&lt;br /&gt;&lt;br /&gt;It has Rob's fixes of the creatures/realms/relics.  The rest of the text jives with these changes. -I think the flavor is much improved. I also like just having demons, no devils.&lt;br /&gt;&lt;br /&gt;I changed Feint, Last Stand, and Feat of Strength as I mentioned. Rolling high is always good, now.&lt;br /&gt;&lt;br /&gt;As for the ability/skill point thing. Does everyone agree with Paul? I have debated this for some time. Yes, abilities may only be bought with ability points. So it does makes sense to make the distinction. But does it confuse the proficiency point/skill point issue at all, or make it less clear?&lt;br /&gt;&lt;br /&gt;I just want consistency, any nomenclature is cool with me. I still wonder if there is a better way to name them. Anyone?&lt;br /&gt;&lt;br /&gt;Rob, I saw you got 50 bids on his last project.  That's kind of funny.  I'm anxious to see the work. Any preview scans? BTW, you sure you don't want that Jon Sid. guy? His stuff is crazy rich.&lt;br /&gt;&lt;br /&gt;Oh, I nixed alligators. I felt crocs were enough. Same stats, different name. However, you might want to change the Myrin Dragon's pet to a croc, Rob.&lt;br /&gt;&lt;br /&gt;We are getting there.&lt;br /&gt;&lt;span style=";font-family:Tahoma;font-size:8;color:black;"   &gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5497863332176289755?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5497863332176289755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5497863332176289755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5497863332176289755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5497863332176289755'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_26.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-6911858319129039832</id><published>2008-02-26T00:29:00.000-08:00</published><updated>2008-02-26T01:31:34.773-08:00</updated><title type='text'>ok back to it.</title><content type='html'>Mark in you game you have ability skills listed and then you have the "skill point cost".  This should be relabeld "ability point cost" page 13.&lt;br /&gt;&lt;br /&gt;Page 29 has &lt;br /&gt;&lt;br /&gt;-almost traces of the Archons have been obliterated&lt;br /&gt;&lt;br /&gt;also&lt;br /&gt;&lt;br /&gt;- She is among the less malicious of the Maxinays, especially compared to her young nephew Quenlin (6th level human, 2nd Circle Hermetic), vacationing with his aunt in Yseng. Quenlin, named for his formerly-doting aunt, is a charming albino, but sociopathic and sadistic, and obtains the girls that his aunt requires.&lt;br /&gt;&lt;br /&gt;this sentence is uh, well you know, bad.  sorry.&lt;br /&gt;&lt;br /&gt;page 30&lt;br /&gt;&lt;br /&gt;-Zostig became the location of the new “parent church” (of Western Narbohring for the Church of Zhol)&lt;br /&gt;&lt;br /&gt;should  "of Zhol for Western Narbohring.&lt;br /&gt;&lt;br /&gt;Include Black Ichor in the alchmist's listing of supplies.&lt;br /&gt;&lt;br /&gt;tutorage is actually tutelage,&lt;br /&gt;&lt;br /&gt;page 31&lt;br /&gt;&lt;br /&gt;Here, though, are described many of the outlying regions of the area known colloquially as “the East”.&lt;br /&gt;&lt;br /&gt;awkward.&lt;br /&gt;&lt;br /&gt;. Ringing the gong summons a mighty roc, carrying a gondola ustd for transport of one or a few giant-sized humanoids or goods.&lt;br /&gt;&lt;br /&gt;used is spelled wrong. as is specific in the next sentance.&lt;br /&gt;ah the hammer of storms.&lt;br /&gt;&lt;br /&gt;on page 33&lt;br /&gt;does Orms Dhalgang really have enough skillpoints to have 8th circle hermetic and 5th ritual? the system seems to make this very hard to do at that level, 16th.&lt;br /&gt;&lt;br /&gt;page 36 &lt;br /&gt;&lt;br /&gt;should Slavepits have a space in it?&lt;br /&gt;&lt;br /&gt;headache clan sounds a bit, uh bad.&lt;br /&gt;&lt;br /&gt;should smok dragon be smoke dragon?&lt;br /&gt;&lt;br /&gt;page 38 Toxicology is spelled wrong as toxocology.&lt;br /&gt;&lt;br /&gt;done for now.  I can't read about more cities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-6911858319129039832?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/6911858319129039832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=6911858319129039832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6911858319129039832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6911858319129039832'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/ok-back-to-it.html' title='ok back to it.'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1183733188996044965</id><published>2008-02-25T05:53:00.000-08:00</published><updated>2008-02-25T06:17:10.557-08:00</updated><title type='text'>Mark.</title><content type='html'>Thanks Paul, I sent Rob my edits last night. -Yours were more substantive.&lt;br /&gt;&lt;br /&gt;I'm debating this strength check (Feat of Strength) thing right now. Rob makes a good point. It is one of the few instances where you need to roll low. Last Stand and Feint are the other two I can think of. It would be nice to have high rolls always be desirable.&lt;br /&gt;&lt;br /&gt;How about this?:&lt;br /&gt;&lt;br /&gt;Feats of Strength are a d20 with a target number (like a Willpower or Fortitude check) plus a modifier due to the strength attribute score.&lt;br /&gt;&lt;br /&gt;Last Stand: Make a Fortitude check of 10 at the top of each round. -that's easy.&lt;br /&gt;&lt;br /&gt;Feint: Roll a d20 with a target number equal to the opponent's dodge score. Apply your agility score skill modifier. (I kinda like how it reflects the opponent's agility.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1183733188996044965?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1183733188996044965/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1183733188996044965' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1183733188996044965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1183733188996044965'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_25.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5675366705758230523</id><published>2008-02-25T02:28:00.001-08:00</published><updated>2008-02-25T02:32:25.434-08:00</updated><title type='text'>well there it is.</title><content type='html'>I found my notes so I should have some herbs and shit for you to use if you like.  I have more to post but I'm done for now.&lt;br /&gt;&lt;br /&gt;I'll finish reading tomorrow maybe and post the results of the read through, then do another post on stuff from my game notes that might be of interest to you.&lt;br /&gt;&lt;br /&gt;  I like Slavers' guild myself.  I think I missed the point about why some tect is blue, but I liked the blue text so keep it.  I think the origins of the slathar and giants and the like could be better laid out, but I know it's a bitch so I wouldn't worry about trying to get everything in, I just wouldn't by doing my job if I didn't say so.  I hope you don't mind I'm being honest here about some stuff, I'm not trying to be a critical jerk as much as help.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5675366705758230523?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5675366705758230523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5675366705758230523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5675366705758230523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5675366705758230523'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/well-there-it-is.html' title='well there it is.'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-6398067316984266776</id><published>2008-02-25T00:18:00.000-08:00</published><updated>2008-02-25T02:22:27.025-08:00</updated><title type='text'>he's got the whole world in his hands he's got the whole world</title><content type='html'>pg 4&lt;br /&gt;Most others continue to fight against their infernalism of the Church, believed to be the original source of Hermetic magic in Narbohring.&lt;br /&gt;&lt;br /&gt;this seems poorly worded.  perhaps - against the infernalism in their Church&lt;br /&gt;&lt;br /&gt;Nice intro though.  Loved the Shadowsfall quote at the beginning.&lt;br /&gt;&lt;br /&gt;Nar-bering?  Nar-bore-ring&lt;br /&gt;&lt;br /&gt;Page 5&lt;br /&gt;Although since the earliest days, Narbohring has contained a large number of cults, political factions, and secret societies, the history of Narbohring is the history of the Vox Duur, the first organized religion.&lt;br /&gt;&lt;br /&gt;Perhaps -the history of early Narbohring is the history of the Vox Duur.&lt;br /&gt;&lt;br /&gt;The Antiarch is dropped a bit quickly Caradoc is named but who is the Antiarch?&lt;br /&gt;&lt;br /&gt;The new nations of Khaedor, Verlainen, Nycene, and Vasqueray began to fight over control of the south and west. In 700 F.E., a group of Thainist widows, aggrevated at their order’s lack of response and grieving over the deaths of their families, took up arms and crossed Narbohring, trying to suppress conflicts by slaughtering all in their way.&lt;br /&gt;&lt;br /&gt;Perhaps mention that they were colonies that revolted, or cities established by exiled houses.  It give the opportunity to mention a war by name.  I was left with the feelings these nations popped up.&lt;br /&gt;&lt;br /&gt;I have a battle called the Battle of Purple Fields, named after the flowers that bloomed wild there, and the purple(noble) blood that was lost there.  Feel free to have it.&lt;br /&gt;&lt;br /&gt;page 6&lt;br /&gt;&lt;br /&gt;While the First Era was dominated by the rise and fall of Irendor and the major religions of Narbohring, and the Second Era detailed the struggles of the outlying colonies to assert themselves and be recognized as mature states, the Third Era has seen the global unification of Narbohring in the hands of great merchant Guilds and trade organizations.&lt;br /&gt;&lt;br /&gt;how did the major religions fall?&lt;br /&gt;&lt;br /&gt;The Slavers were the first of these Guilds, incorporating in 1 T.E. immediately after the Vehrlands Covenant made reliable international transport a reality&lt;br /&gt;&lt;br /&gt;perhaps instead of immediately after the -as part of the Vehrlands Covenant, or something like that&lt;br /&gt;&lt;br /&gt;page 7&lt;br /&gt;Black Rose Rebellion is nice perhaps a -so named because of explanation is needed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Page 10&lt;br /&gt;Church of Winter&lt;br /&gt;Just to mention that maybe we don't need to have a demon worshiping cult use the symbol of the 6 pointed star.  I don't care, but, well you know.  Especially since you already have a modified menorah as a symbol.  Don't piss off the Jewish Lobby, no wait that's free publicity.&lt;br /&gt;&lt;br /&gt;you say that the names Rhiannon and Breyana are essentially the same in Irendi, I suggest that you make them sound more alike in English if that is the case.  Maybe you need Breyana to be Breyanan if you are going to assert this.  Maybe I'm being picky.&lt;br /&gt;&lt;br /&gt;-Priests of Breyana regularly traffic with demons and other infernal creatures, imparting upon them hidden knowledge.&lt;br /&gt;&lt;br /&gt;that makes it sound like the Priests of Breyana are teaching the demons.&lt;br /&gt;&lt;br /&gt;-It is conscience, fear, intellect, and awe.&lt;br /&gt;perhaps this would work better as -Ixus is conscience, fear, intellect and awe.  I am surprised they have fear as opposed to bravery as a definition.&lt;br /&gt;&lt;br /&gt;On an aside I hope Sterling founded the way of Xeres for them.  He did assert that he was a priest of Ix pretty strongly.&lt;br /&gt;&lt;br /&gt;-The Order of Ixian is more esoteric, elitist, and well-mannered than the Church. The Order believes that Ixian is the true wellspring of power and will within men.&lt;br /&gt;perhaps within people.  Not to get on the gender crazy bandwagon, but I like gender neutral signifiers.&lt;br /&gt;&lt;br /&gt;page 13 grueling has only the one l not gruelling.&lt;br /&gt;&lt;br /&gt; The Slavers will pay a sum of money for anyone- old, young, dead, alive; this is at their discretion, of course. They don’t want just anyone. &lt;br /&gt;&lt;br /&gt;really?  a system for this needs to be explained.  I can't just grab a big guy of the streets and sell him can I, cause if I can then it would happen a lot and then people get pissed and the whole thing falls apart, or if it doesn't why?&lt;br /&gt;&lt;br /&gt;page 17 minutae is spelled minutiae.&lt;br /&gt;&lt;br /&gt;page 18 practitioners is spelled wrong, as practioners&lt;br /&gt;&lt;br /&gt;page 16 through 18 are great.  thanks, the kids I hope will use it well.&lt;br /&gt;&lt;br /&gt;what does the time rating on the drugs signify is it how long it takes to get the shit in your system?&lt;br /&gt;&lt;br /&gt;guild of thorns and the sea kingdoms are dropped on us on page 19.&lt;br /&gt;&lt;br /&gt;should naga be capitalized on page 24?&lt;br /&gt;&lt;br /&gt;page 25 pronunciation of Venoshua seems weird.&lt;br /&gt;&lt;br /&gt;I don't know why, well ok I do, but I love the astromancers tower section.&lt;br /&gt;&lt;br /&gt;I also like the optics guild section.&lt;br /&gt;&lt;br /&gt;lost courier good.&lt;br /&gt;&lt;br /&gt;page 29 could include some descriptions of the protections or reasons why these tombs  have not been violated.&lt;br /&gt;&lt;br /&gt;I shall pick up where I left off later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-6398067316984266776?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/6398067316984266776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=6398067316984266776' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6398067316984266776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6398067316984266776'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/pg-4-most-others-continue-to-fight.html' title='he&apos;s got the whole world in his hands he&apos;s got the whole world'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-859547312408093442</id><published>2008-02-24T07:55:00.000-08:00</published><updated>2008-02-24T08:20:06.578-08:00</updated><title type='text'>Mark.</title><content type='html'>Still reading through N3. -It's damn good. One thing that struck me however, was that many cities were described as 'high magic', but Narbohring itself was described as low magic. -It doesn't feel too 'low magic' when you read it.&lt;br /&gt;&lt;br /&gt;As to Elves and Dwarves. -That's fine if you don't dig them. They don't even need to be in Narbohring. In fact, it might be better if they aren't included in the setting. Wayfarers is a system to be altered.&lt;br /&gt;&lt;br /&gt;I'd rather Narbohring not have Elves and Dwarves, than they be changed drastically in the system so as to fit in Narbohring. I think making them too different from what people know would seem artificial. You want a different kind of elf-like creature? That's fine. Invent one for your world. No elves at all? That's cool too. Talking bears? Sure thing. -I really want the rules to go beyond flavor preference. Just because I don't like selkies doesn't mean I should make them vampiric. Selkies are selkies. Some people (I think) dig them.&lt;br /&gt;&lt;br /&gt;Even better, keep elves the same in the system, but create 'Narbohring' elves, in the narbohring creature list. Indicate how they are different and why.&lt;br /&gt;&lt;br /&gt;That's why I think a Narbohring-specific creature list is a good thing. It shows GMs how you can modify or extend the rules to create your unique vision. As much as I dig Narbohring, I don't want Wayfarers to completely reflect it. That's the spirit of the system.&lt;br /&gt;&lt;br /&gt;I hope you keep that in mind as you tweak the creatures, Rob.&lt;br /&gt;&lt;br /&gt;I agree, angels and devils were too christian to fit the system. Making extra-planar being jive with the ritual spheres was a great idea. However, I didn't think angels and devils weren't 'Narbohring' enough.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-859547312408093442?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/859547312408093442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=859547312408093442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/859547312408093442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/859547312408093442'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_24.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8260003487888955068</id><published>2008-02-24T03:43:00.000-08:00</published><updated>2008-02-24T04:12:14.759-08:00</updated><title type='text'>do you have rights to the MMORG?</title><content type='html'>It's not so much about interspecies marriage, it is about why are there different sentient races?  The basic d&amp;d answer it seems may have been that there were racial gods.  That doesn't seem your answer.  You have Ogres right?  Why?  My game is a mash up up worlds, literally.  So you have various beings with different origins brought together on a single plane of existence.  They have different explanations as to how they came about because they came about in different ways.  There are very few people who know this, because of one reason or another, but the DM should know.  Giants, Dragons, and Gods in my game are older than the world.  Their origins are something I have not had to place in the world because they are it's basis, they are the primordial.  I have ideas on them, but I don't have to share them BECAUSE they are the primordial, I do have to make clear what came immediately after because THAT is the beginning of history, and I need to know a thing or two about the gods and dragons a giants, but not as much as their effect.  Some of the gods made humanity using the giants as their model.  The god of the elves became the queen of the underworld to shepard the souls of the dead who died in HER world, it was hers then the other beings showed up when she rang a very beautiful bell that was a gift to her and accidentally summoned the horrible great evil to her world, then the other races and gods showed up as refugees to continue the good fight.  Centaurs in my world are the result of a cursed witch interacting with the sentient animals in my world and being cursed by them, yes I have talking bears.  Where does magic that doesn't come from the gods come from?  I think that is one of the most important questions for a dm to have some kind of answer to.  In my world the God of Truth became the God of Lies and gave humanity the ability to lie on a scale never known before.&lt;br /&gt;&lt;br /&gt;Talking animals are awesome.  I know you don't believe me but they are.  I mean who should druids worship if not the great animal spirits.  Plus you can have people hunt sentient animals for spell components etc, and who does rule the wilds?  What's in charge outside of the city walls?  I have a world that is really mysterious when you leave the road or village.  That's because all the sentient races and their gods are an aberration according to all the "forces of nature" who have some spokespeople.  If you are going to have werewolves explain them, if you have ratlings explain them.  Mine were made by Marivhon Blackfalls in a misguided view that what makes a person a God is their ability to create a race.&lt;br /&gt;&lt;br /&gt;Just some more thoughts after having a bottle of wine.&lt;br /&gt;&lt;br /&gt;I'm glad you liked some of what I wrote for you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8260003487888955068?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8260003487888955068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8260003487888955068' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8260003487888955068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8260003487888955068'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/do-you-have-rights-to-mmorg.html' title='do you have rights to the MMORG?'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5899580074906497356</id><published>2008-02-23T21:30:00.006-08:00</published><updated>2008-02-23T21:38:25.758-08:00</updated><title type='text'>Rob</title><content type='html'>Paul- great, great stuff.  With your blessing, I'll put most of those items into Narbohring.  Some of the names will be changed.  Most of the swords of the Antiarch right now are pretty dull, but the phoenix blade's ability is perfect for that.&lt;br /&gt;&lt;br /&gt;Good point about death rituals. I need to talk more about the other planes, where the dead go, and such.  As for interspecies mating, well if I had my way, there wouldn't even be dwarves or elves in the system because I think they're the worst things about D&amp;amp;D.  While I have some creative control over Mark's monsters, I might go and edit dwarves and elves in the monster listing to give them some spice.  All I've done so far is flip angels and demons- right now, angels are asshole servants of the mindflayers who basically hate people, while demons feel pity for mankind.  And elementals all hang out together on the same plane.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Right now, 27 freelance artists want to draw my picture of the first key of Typhon.  One of these guys, in his online portfolio, has a drawing of Captain Crunch, but dressed as a &lt;span style="font-style: italic;"&gt;pirate&lt;/span&gt;.  Yikes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5899580074906497356?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5899580074906497356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5899580074906497356' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5899580074906497356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5899580074906497356'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob_23.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3133034960196929802</id><published>2008-02-23T16:47:00.000-08:00</published><updated>2008-02-23T18:56:49.132-08:00</updated><title type='text'>some of my brain  for you.</title><content type='html'>Dairivens Cage-  Basically a little cage on a chain that you throw towards someone.  It grows in size and attempts to capture them and then bring them to you.  It had a DC of 20 in my game.  Dairiven was a bounty hunter.&lt;br /&gt;&lt;br /&gt;The Phoenix Blade.   Longsword used by some weird guys in my game.  Whoever you kill with it is then raised from then dead the next round and is now "good", or who they &lt;br /&gt;should be, according to the sword.  It makes people essentially paladinic, if that's a word.  The thing is it thinks you should kill everyone and make them good.  It's actually more like a Lawful Evil paladin sword.  The priests that you have killing people and raising them from the dead might benefit from a sword like this Rob.  I had it so that it had very little bonuses and all damage had to be dealt by the sword for it to raise the person.  &lt;br /&gt;&lt;br /&gt;Valhonessa's Shame.  It was a thin blade used by a queen in a long story to kill her husband.  A mage, who was her lover had enchanted it so that it would urge her to kill the king.  Whenever it's held in the hand it hides the mind of the wielder from scrying.  It also gave some bonuses to backstab, and a lot of bonuses if used in an act of betrayal.&lt;br /&gt;&lt;br /&gt;The Coin.  It never had a name other than that.  You flipped in and if it was heads it gave you a plus 1 to everything, if it was tails it gave you a minus 1.  There was no way to cheat on this.  The effects were cumulative.  People were very afraid to use it.&lt;br /&gt;&lt;br /&gt;The Oil of Absolution.  Basically a salve that when applied purifies the subject and returns it to it's pure state.  It was sought in my game to remove very powerful curses, geas and the like.  A vampire used it to become human again.  It was made by an alchemist named Herios.&lt;br /&gt;&lt;br /&gt;Mirafay.  Was an herb that some people used to leave their body and travel astrally.  They couldn't interact with the world and had to return to their body before the effects of the drug wore off, or their soul with start to decompose (lose skills then stats then hp, then well their character).&lt;br /&gt;&lt;br /&gt;The Soul Spade.  Used to bury the body of the first person murdered in the world it would make a person buried with it permanently dead dead dead soul gone.&lt;br /&gt;&lt;br /&gt;The Anastasis.  A sword that could cut the fabric of time and allow the wielder to step out of time.  They could not affect the world around them but they could move through it.  It gave some init bonuses and to hit bonuses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Still Water.  It's water from the deepest parts of the world.  It's pure and ancient and makes potions better.  It is actually 100% not magical, in my game that's rare.  Most things have some small amount of magic because of the gods or whatnot.  Still Water can be used to make things that inhibit or cancel magical effects.&lt;br /&gt;&lt;br /&gt;Something to think about for the Narbohring thing.  How are dead bodies handled?  I had a lot of different stuff in my world about burning or burial, what the undead are and how they can come about.  I think that you probably should avoid interspecies marriage shit, but burial traditions are I think really important in a game with as much death as these tend to have.  Yes I did do some work on birth customs and that was some weird shit, but I had weird players too.  Goblin children are born with teeth and makes for some weird nursing, they are born wild and are literally weened from their demonic nature.  Female elves cannot get pregnant from human males, but human females can become pregnant from elf males, It caused some wars....blah blah it's better than that but I'll spare you.  So some of that stuff is game based, but it's exactly what my players wanted and it made the world more realistic for them.  People put candles in their windows to keep spirits from coming into their homes.  Criminals are buried and their souls don't find peace (they become undead) until dug up by priests of death who burn the bodies after they have served their time.  Hence their ability to control and destroy undead.  Horrible criminals are never exhumed and burned, and some cults dig them up, which may be a bad move.  Unburied/unburned corpses of sentient beings become undead.  What is the Sun, stars?  I have a cult of stars that believes when really important people die they become stars.  When a shooting star is seen it's a really big deal to these guys.  What are the philosophies that compete in the world as to how it was created.  What are the pantheonic breakdowns on those philosophies.  In my game one breakdown is thus.&lt;br /&gt;&lt;br /&gt;Those who pass through the world- pacifists, watchers, your druid types mytics etc.  They think that the world is only there to be understood.  Prime goal understand.&lt;br /&gt;Those who alter the world- aggressive actors, people who think there is shit to be done, that the world is a work in progress.  Prime goal change.&lt;br /&gt;Those who accept the world.  People who think that for the most part the world is set as it is for a reason.  They're just there to enjoy what the gods have made and the order they gave it.  Prime goal enjoy.&lt;br /&gt;&lt;br /&gt;I don't remember the names I gave the different outlooks, but having them and thinking a little bit about them made the groups I came up with make more sense in the game, I think.  Plus it let me come up with philosophers for the game and schisms that made sense in religious groups.  Now maybe all that is a lot to put in a book, but it could perhaps be eluded to so that dice commanders more fully understand the task that is potentially before them.  I believe that you have done some of this work Rob and just invite you to share it in your section.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;and since I can't find my gaming notes still, after having bought the house, that's all I've got right now.  They're here somewhere.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3133034960196929802?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3133034960196929802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3133034960196929802' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3133034960196929802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3133034960196929802'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/some-of-my-brain-for-you.html' title='some of my brain  for you.'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-235477663840223660</id><published>2008-02-22T14:46:00.000-08:00</published><updated>2008-02-22T22:36:25.573-08:00</updated><title type='text'>Mark.</title><content type='html'>Alright, that's a lot of stuff. On first read, I think I agree with all your suggestions.&lt;br /&gt;&lt;br /&gt;I'll start in on things and let you know what comes up.&lt;br /&gt;&lt;br /&gt;I do think 'feats of strength' happen all the time, and I wasn't sure how else to account for them. Any ideas? I think a strength skill is kinda weak. (ooh pun.)&lt;br /&gt;&lt;br /&gt;What about 1d4* for every 'grade' of strength? 1-4: 1d4*, 5-8: 2d4*, etc,&lt;br /&gt;to make strength checks? Could it be generalized? Hmm. I don't like that though, because it makes prof skills easily circumventable.&lt;br /&gt;&lt;br /&gt;Anyway, I am putting Narbohring into the main system and tweaking the format. After incorporating your system suggestions and revisions to come, Rob, we'll have version 6.4, which I'll post to DiDfactory. I've got some time this weekend, which it looks like I'll need.&lt;br /&gt;&lt;br /&gt;Off to dinner.&lt;br /&gt;&lt;br /&gt;EDIT: Just noticed something in N3. In the system, Faith Magic goes either Primary: one domain, Secondary: two domains, Tertiary: 3 domains, or primary in two domains. -You've got one extra domain for each in N3.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-235477663840223660?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/235477663840223660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=235477663840223660' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/235477663840223660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/235477663840223660'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_22.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-453002306234654852</id><published>2008-02-22T13:46:00.000-08:00</published><updated>2008-02-22T13:47:21.859-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the 34 year old thing is a reference to Mark’s book report from the future'/><title type='text'>Rob</title><content type='html'>Narbohring 3 is now posted in DiD Factory.&lt;br /&gt;&lt;br /&gt;Again, your preference of Word or pdf, and comments and criticism, of the sort that Paul and Justin have offered, are very much appreciated.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Paul, thanks for the comments. Most of the pronunciations, along with the damn spelling of pronunciation, have been changed.  Handmaidens’ and Knights’ special skill left as-is… Knights just don’t have to spend the skillpoints to buy the highest grade, a savings of at most 32 points. Handmaidens are supposed to be tough, and I’m eschewing balance on purpose- what they gain in power they make up for in restrictions, which is now more clear. Same with priests of Xeres. Thanks for catching the lack of things for the Church of Silence and Suvan Azule, fixed.&lt;br /&gt;&lt;br /&gt;As for Amanda and Sterling, alas these changes come from in-game events. The short but sweet Sarpagal 3 game found Brandmoor’s emporium was run by three demon brothers calling themselves the Halifaxes. The real Sterling made an appearance pretending to be Lazarus, the master of Narbohring’s Iron Labyrinth (the guy you had to ask your question twice to), at the end of Sarpagal 5 with Jon and Jessica, and then took off with an undead skull and a talking rat named Mr. Rags. Amanda, she was doomed from the moment she met you guys in Sarpagal 2. Sarpagal 4 and 5 had great closure for her story and the Arcanos; I’ve smashed Sarpagal 2-5 together for the recent pre-history of this Narbohring.&lt;br /&gt;&lt;br /&gt;And if you think Amanda was maligned, take a look at Slath (and his gay little mouse pal), the Covenant (an insane fop), Baalphegor Pheng (disintergrated himself), and Garrison Bones (fat drunkard).&lt;br /&gt;&lt;br /&gt;…&lt;br /&gt;&lt;br /&gt;Mark, yeah, the realms design is better. You’re right about the realm of Gaea, I think I like your names better. ‘Realm of Gaea’ sounds like it was designed by a 10th grade girl, not 34 year old scientists!&lt;br /&gt;&lt;br /&gt;I thought you told me that there was no general mechanism for making things like INT checks or CHA checks. Yet you have feats of strength.  Seems pretty arbitrary, system-wise.  For the Sampo relic, you’re basically asking the character to make a ‘feat of intellect’.&lt;br /&gt;&lt;br /&gt;You still don’t need to list every monster in the ToC… just have a master list at the beginning of that section.&lt;br /&gt;&lt;br /&gt;Any animal or monster that gets summoned should have a listing in the monsters list.  Golems, alligators, etc.&lt;br /&gt;&lt;br /&gt;What happens if I’m wearing three Rings of Protection that are all +1 absorption?  You need to make a ruling about stacking modifiers (and stacking penalties, as in multiple Klutz spells), and make it generally, not special case it in every location.&lt;br /&gt;&lt;br /&gt;Mark, do you capitalize Fortitude and Willpower?  I capitalize types of magic (e.g., Hermetic), ‘Circle’, and abilities (e.g., ‘Counterattack’). What is your standard for capitalization?&lt;br /&gt;&lt;br /&gt;I think Jack-of-all-Trades should be 1d8, not 1d6.  Otherwise it’s a total waste of ability points.  It still sucks, but not quite so painfully.&lt;br /&gt;&lt;br /&gt;Hedge Magic spell Imbuement is so short-durationed as to be useless too.  Make it 1 day per Circle I think, if not 1 week.  You can have the added restriction that a Hedge mage can only make so many trinkets as they have Circles.&lt;br /&gt;&lt;br /&gt;Changes to 6.3:&lt;br /&gt;&lt;br /&gt;Artifacts: Codex of Enlightenment, Elemental Stone, Paladin’s Sword&lt;br /&gt;Potions: Extra-planar Protection, Shadows, Undead Control (just bolded the name)&lt;br /&gt;Relics: basically all, and the list was updated too.&lt;br /&gt;New monsters: carnivorous plants, dogs, harkumen, oozes, ratkin, undead (apparition, ghost, shadow, wight)&lt;br /&gt;Modified monsters: angels, archons, devils, demons, daeva, deva, undead (lich)&lt;br /&gt;&lt;br /&gt;After you’re done re-planing/realming the spells, don’t forget to go through and search for all instances of hell, devil, paradise, hades, etc.  That includes monsters too. Just to be clear, now ALL instances of home planes has been removed from the angels, archons, devils, demons, daeva, and deva.  I also got rid of their society structures, as it seems needlessly artificial and D&amp;amp;D or Danteseque.&lt;br /&gt;&lt;br /&gt;I really hate the green = delete thing, so everything changed is just in blue. Note that I also deleted example names, as it’s kinda cheesy to have a bunch of Hebrew angels.&lt;br /&gt;&lt;br /&gt;…&lt;br /&gt;&lt;br /&gt;Here are the changes in the third version:&lt;br /&gt;&lt;br /&gt;Big formatting update to be consistent with Mark’s guide. Also, now all the points of interest are extracted in bold for each geographical entry.&lt;br /&gt;&lt;br /&gt;Stories and organization descriptions are now ‘sidebarred’ (shaded in gray, currently at 20% so my eyes can see it), meaning that in the final layout, they will be removed from the flow of the main text, and given anywhere from a half page to several pages.&lt;br /&gt;&lt;br /&gt;Magic items and monsters, on the other hand, have been ‘appendicized’… removed entirely from the main flow of content and relegated to the very back of the guide in separate sections. I think this helps. Magic items and monsters are done.&lt;br /&gt;&lt;br /&gt;Descriptions of how to join churches (you just do it in-game) and Guilds (you really don’t do it).  Each Guild grade now has separate skill bonuses. Faith magic is now restricted depending on your religion.&lt;br /&gt;&lt;br /&gt;Long description for the GM about the different religions of Narbohring and why they all hate each other.&lt;br /&gt;&lt;br /&gt;Long description of the services offered by each of the Guilds.&lt;br /&gt;&lt;br /&gt;New locations: Westgate, Moorcrest, Nightfall (not the most imaginative names, but completing the trade route through Armech). Also Port Haras.  Each of these is interesting in their way I think. Some of those might be from N2 update also.  Roads throughout Narbohring have been added to city and region descriptions. Swords of the Antiarch have been placed.&lt;br /&gt;&lt;br /&gt;New plots and ideas: the heir to Irendor, prison ships of Gorgos, extensive description of the story of Ixondr and Muriel. Thorneskeep has been greatly expanded.&lt;br /&gt;&lt;br /&gt;One-page background to the world of Narbohring.&lt;br /&gt;&lt;br /&gt;…&lt;br /&gt;&lt;br /&gt;Questions:&lt;br /&gt;1) Should the ‘dungeons’ like Zolace and the Shadowsfall Tower be removed?  And either set as another appendix, or removed completely and be published online or as a supplement?&lt;br /&gt;&lt;br /&gt;2) If you guys could go through and flag which points of interest (the bold items under each city) are the best, I’d appreciate it. Feedback, telling me which are lame would also be great, but even if you don’t have time to read and write a lot, just saying: “here’s the 10 most interesting things” would help a lot.&lt;br /&gt;&lt;br /&gt;3) What do you guys think the correct grammar is: Slavers Guild (currently used), Slaver’s Guild, or Slavers’ Guild?&lt;br /&gt;&lt;br /&gt;4) More Alchemical compounds- poisons, drugs, etc- would be great.  Any suggestions welcome.&lt;br /&gt;&lt;br /&gt;…&lt;br /&gt;&lt;br /&gt;Changes coming in version 4:&lt;br /&gt;&lt;br /&gt;Appendices finished: monster lists, two campaign ideas, and glossary.&lt;br /&gt;Maybe some artwork, if artists are finished by then.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-453002306234654852?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/453002306234654852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=453002306234654852' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/453002306234654852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/453002306234654852'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob_22.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3384101632491143011</id><published>2008-02-21T13:25:00.000-08:00</published><updated>2008-02-21T13:29:56.590-08:00</updated><title type='text'>Mark</title><content type='html'>Justin, thanks for the catches. I'll fix them tonight. It's good to have some fresh eyes looking at this thing. -Wyverns are just really into the arts.&lt;br /&gt;&lt;br /&gt;Also, I agree with Rob. Mystic is good. So be it.&lt;br /&gt;&lt;br /&gt;Keep it coming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3384101632491143011?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3384101632491143011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3384101632491143011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3384101632491143011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3384101632491143011'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_9876.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-9043823036072210905</id><published>2008-02-21T11:36:00.000-08:00</published><updated>2008-02-21T11:41:18.438-08:00</updated><title type='text'>Rob</title><content type='html'>Justin- awesome, thanks for catching all the typos.  That's brilliant and exactly what we need.  I like mystic better also... while Ritual mages basically are druids in Narbohring, and Hedge mages are alchemists, they don't have to be.&lt;br /&gt;&lt;br /&gt;Mark- I say we switch the name.  And yeah, the layout looks damn good.  Dude, use your golem illustration in the next layout update and show the world.&lt;br /&gt;&lt;br /&gt;Paul- the 'tele' prefix is a little too blatant for me.  I think all of this stuff could be implemented if thoroughly obfuscated.  'Wikipedia' or 'teledex' is for me a thin volume called "Esoterica".  It contains lots of faerie tales, gives you information, and drives you insane.&lt;br /&gt;&lt;br /&gt;It sadly does not have orly owl though, so I guess the internet wins.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Major update coming soon.  I'm revamping the planes, Mark's planar creatures, and the whole layout of Narbohring, plus tons more GM info.  I've started to hire artists.&lt;br /&gt;&lt;br /&gt;This is now my goddamn full-time job.  It's almost noon and I've yet to do any science today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-9043823036072210905?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/9043823036072210905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=9043823036072210905' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/9043823036072210905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/9043823036072210905'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob_21.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3659884876257582534</id><published>2008-02-21T07:44:00.000-08:00</published><updated>2008-02-21T07:58:57.790-08:00</updated><title type='text'>Justin</title><content type='html'>I'm still reading through 6.3, haven't tried making a character yet, but I'll get around to that.&lt;br /&gt;&lt;br /&gt;Anyway, I haven't done a throrough readthrough yet, but here are a few things I noticed which could use some attention:&lt;br /&gt;&lt;br /&gt;p 235- The Abraxas stone stops you from aging, but does it really make you immortal? Some GMs are going to want clarification.&lt;br /&gt;&lt;br /&gt;p 247- Under the description of the "Agnostic" optional ability, the word "Chance" is missing after 50%.&lt;br /&gt;&lt;br /&gt;p 278- Entry for Agni mentions his magical bronze weapons, for which stats are given in his block, but also mentions his magical armor, though his Hide/Armor entry is None (or by armor).  I suggest at least giving his armor stats.&lt;br /&gt;&lt;br /&gt;p 333- In the wyvern entry, it mentions that they could live in "artic" conditions. Simple typo.&lt;br /&gt;&lt;br /&gt;p 302- Entry for the Hraeth monster mentions claw and bite attacks, but doesn't give damage for them. Or at least it doesn't give damage for the claws, the bite seems to only do 1 damage, which seems strange for a monster of this calibur.&lt;br /&gt;&lt;br /&gt;Another thing, really a personal peve, I  think "mystic" is a better, broader term for users of ritual magic.  I don't like making them inherently tied to nature, as ceremonial magic seems like it could be the perview of people other than typical D&amp;amp;D druids, which is what the current label brings to mind. Lemme know what you think.&lt;br /&gt;&lt;br /&gt;I like the art. This is definitely shaping up to be the 3rd edition that should have been.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3659884876257582534?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3659884876257582534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3659884876257582534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3659884876257582534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3659884876257582534'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/justin_21.html' title='Justin'/><author><name>Justin</name><uri>http://www.blogger.com/profile/10002321789607864918</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-388131784100430299</id><published>2008-02-21T06:22:00.000-08:00</published><updated>2008-11-13T07:39:23.127-08:00</updated><title type='text'>Mark</title><content type='html'>I'm kinds digging the teledex. I think I'll make an artifact based on it. -Maybe it can make some knowledge checks at grade III or IV. A campaign is like a series of tubes, eh?&lt;br /&gt;&lt;br /&gt;I was scanning art last night. Here's an early version of formatting:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_u_Ea9UODrvU/R72KzVM3L7I/AAAAAAAAANE/oJFhlPNnspk/s1600-h/sample.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_u_Ea9UODrvU/R72KzVM3L7I/AAAAAAAAANE/oJFhlPNnspk/s320/sample.gif" alt="" id="BLOGGER_PHOTO_ID_5169440561760251826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kinda has some old-skool flavor. -Any thoughts?&lt;br /&gt;&lt;br /&gt;Huh. It lost the bottom border in the transition. Anyway, there is one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-388131784100430299?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/388131784100430299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=388131784100430299' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/388131784100430299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/388131784100430299'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_21.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_u_Ea9UODrvU/R72KzVM3L7I/AAAAAAAAANE/oJFhlPNnspk/s72-c/sample.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3967800587609644250</id><published>2008-02-20T23:52:00.000-08:00</published><updated>2008-02-21T00:03:44.747-08:00</updated><title type='text'>speaking of that</title><content type='html'>In some of the games I have run I have had a company called Teleco.&lt;br /&gt;&lt;br /&gt;I know, I know, but that is why it works.&lt;br /&gt;&lt;br /&gt;A guy named Telemir started employing mages etc coming out of the schools and made some stuff.&lt;br /&gt;&lt;br /&gt;Basically it's one of the things that NPC mages do instead of adventuring, they work for Teleco.&lt;br /&gt;&lt;br /&gt;They make the following for people.&lt;br /&gt;&lt;br /&gt;Telemeter-  It measures distances from set points that can be dialed in to aid in navigation and the like.&lt;br /&gt;&lt;br /&gt;Televox-  It lets people talk to each other.  Basically headsets and more you can dial in connections.&lt;br /&gt;&lt;br /&gt;Teledoor-  It is for mostly the Conveyors guild in my world to move shit around.  It's a door that you can setup that works with another door keyed to it.  They are easily set up and can be taken with you when you use them.&lt;br /&gt;&lt;br /&gt;Teledex-  THE thing to have if you are wealthy.  It is like a magical encyclopedia. Think of the d&amp;d version of wikipedia.  You can enter in subjects on a tablet and it will tell you about it.  Different versions are availble for a price that can include magical text for those willing to pay for it.&lt;br /&gt;&lt;br /&gt;Telessist-  Basically an unseen servant, but it can be upgraded to include all of the other offerings from Teleco.  So in theory you could have an invisible buddy there to look things up for you telepathically, communicate the findings to you telepathically and just be a great helper.  &lt;br /&gt;&lt;br /&gt;Teleco frowns in my game in being involved in violent action, and it's rumored that they trace all uses of their technology.  They may also have something bad about them.  Since potential players of my game may read this I'll leave it there.&lt;br /&gt;&lt;br /&gt;Just a few thoughts, which are now recorded on the internets.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3967800587609644250?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3967800587609644250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3967800587609644250' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3967800587609644250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3967800587609644250'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/speaking-of-that.html' title='speaking of that'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3217991601569429003</id><published>2008-02-20T08:48:00.000-08:00</published><updated>2008-02-20T08:49:34.919-08:00</updated><title type='text'>Mark</title><content type='html'>Fun new artifact. Might be good for Narbohring.&lt;br /&gt;&lt;br /&gt;Portal boxes: Portal boxes are always created as a pair of identical ornate coffers, typically no more than 1 cubic foot in volume. Due to the powerful enchantment upon the boxes, any item placed within one may be drawn from the other regardless of the distance in-between the two. For example, an apple placed within one portal box could subsequently be retrieved from its twin receptacle, thousands of miles away.&lt;br /&gt;&lt;br /&gt;Portal Boxes do not duplicate the items placed within them. Once an item is drawn from one box, it cannot be found within either. Due to the function of Portal Boxes, they are commonly found individually, the pair being separated by a substantial distance.&lt;br /&gt;&lt;br /&gt;Note: One Portal Box must be closed in order to draw an item from the other.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3217991601569429003?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3217991601569429003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3217991601569429003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3217991601569429003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3217991601569429003'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_20.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-905608712603417032</id><published>2008-02-18T05:41:00.000-08:00</published><updated>2008-11-13T07:39:23.563-08:00</updated><title type='text'>Mark.</title><content type='html'>Rob, Ed and I got together on Friday.&lt;br /&gt;&lt;br /&gt;Some minor changes were made. I think the most significant is that now all skills, ability and proficiency may only be improved once per level. Profs seemed to be too high and to few at low levels. I think it's a good change. Characters will have a much broader prof skill set at creation.&lt;br /&gt;&lt;br /&gt;Optional firearms rules were added with some words of caution about introducing gunpowder.&lt;br /&gt;&lt;br /&gt;Zombies are funny tough, and they kicked Ed and Rob's PC's asses.&lt;br /&gt;&lt;br /&gt;Version 6.3 is up on the didfactory gmail account. -I also emailed it to Justin.&lt;br /&gt;&lt;br /&gt;It seems the next step is to incorporate Narbohring with the system, and then do some fixing/expanding of creatures, items and planes.&lt;br /&gt;&lt;br /&gt;It seems the new planar setup is something like this:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_u_Ea9UODrvU/R7mZjVM3L4I/AAAAAAAAAMs/g6R_mFYUHUk/s1600-h/realms.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_u_Ea9UODrvU/R7mZjVM3L4I/AAAAAAAAAMs/g6R_mFYUHUk/s320/realms.bmp" alt="" id="BLOGGER_PHOTO_ID_5168330879649918850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;An ether or an Astral plane would connect them all.&lt;br /&gt;&lt;br /&gt;Blood, Gaea, Dreams and Stitch refer to the 4 ritual magic spheres. I think some work needs to be done regarding the names, however. 'Realms of Stitch' sounds silly to me. Maybe if the translations weren't all literal.&lt;br /&gt;&lt;br /&gt;Maybe the 'realms of stitch' could be called: the void, the wastes, perdition, the abyss, abaddon, or the infernal realms. Any ideas?&lt;br /&gt;&lt;br /&gt;Realms of Gaea sounds funny to. -Maybe Veridian Realms?&lt;br /&gt;&lt;br /&gt;Finally, we were thinking the elemental planes might be less literal. However, I'm not sure how. Maybe they could have proper names? The inferno, the heavens, the deep,  and the alluvium. Perhaps we could maintain an ambiguity as to whether or not these referred to literal places or not.&lt;br /&gt;&lt;br /&gt;Something like:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_u_Ea9UODrvU/R7mh7VM3L6I/AAAAAAAAAM8/wI9o5y7PlVk/s1600-h/realms2.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_u_Ea9UODrvU/R7mh7VM3L6I/AAAAAAAAAM8/wI9o5y7PlVk/s320/realms2.bmp" alt="" id="BLOGGER_PHOTO_ID_5168340088059801506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyway, I'll leave it ultimately to Rob, as the layout is going to be presented in Narbohring. Just some thoughts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-905608712603417032?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/905608712603417032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=905608712603417032' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/905608712603417032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/905608712603417032'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_18.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_u_Ea9UODrvU/R7mZjVM3L4I/AAAAAAAAAMs/g6R_mFYUHUk/s72-c/realms.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2954156337915491665</id><published>2008-02-12T18:54:00.000-08:00</published><updated>2008-02-13T01:16:44.705-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roll a d6'/><title type='text'>Rob</title><content type='html'>Gamers are a mixed lot, ya?  There are those who really do want to find Mjolnir, and that's awesome.  God knows I've gone to great lengths in a video game or two to get the best stuff.  And then there are those for whom my slums campaign wouldn't have been gritty enough.&lt;br /&gt;&lt;br /&gt;So, if you check out the 'Game Master's Guide to Narbohring' page, I've got a few sentences about random encounters.  I've got Common (80%) and Rare (20%) encounters and a bunch of monsters; and then there are things listed for each of the main regions in the main text below.  Not done with the regions yet, because god is it tedious.&lt;br /&gt;&lt;br /&gt;Is this successful?  If you look, you can see things like 'hunters', 'Duurans', 'performers' also in the encounter lists.  Anything else I'm missing?&lt;br /&gt;&lt;br /&gt;I think we're of like minds on this- I already have a few words on the role of random encounters in the game, on the same page.  See what you think.  But from the discussion below, I think I'm going to add something to the effect of: while yes there are ecosystems, and fish live in the water and ogres in the hills, the GM should, rarely, throw something incongruous out there.  I think I have maybe even too many examples of this, shit like the ogre postman, the dwarf lumberjack were-jackal, and the small iron golem stuck in the mud in the middle of nowhere.&lt;br /&gt;&lt;br /&gt;But I'm thinking now about all the shit in the Narbohring listing, and wondering if most of it is NPC- or monster-based... if so, could some miscellaneous stuff more place-related lend some additional depth?  A small trapped tomb... a chasm with a broken bridge, etc.&lt;br /&gt;&lt;br /&gt;Thanks guys, is helpful.&lt;br /&gt;&lt;br /&gt;EDIT: Mark, the guide shouldn't be too much larger.  The bulk of the entries is done, and I don't have a ton more time to spend inventing new stuff in the near future.  Still- in the longer future, sure.  Maybe we should have a, I dunno, a blog or something?  Seriously, a wikipedia-style page?  Maybe we can hire someone, pay 'em like $500 and have them turn the book into a wiki.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2954156337915491665?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2954156337915491665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2954156337915491665' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2954156337915491665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2954156337915491665'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob_4858.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-835682331074118185</id><published>2008-02-12T18:34:00.000-08:00</published><updated>2008-02-12T18:43:34.346-08:00</updated><title type='text'>Mark.</title><content type='html'>I'm confused. I know random monsters is bad, but how can random terrain be good?&lt;br /&gt;&lt;br /&gt;There's always &lt;a href="http://www.aarg.net/%7Eminam/dungeon.cgi"&gt;this beauty&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The monster-terrain thing might serve as a quick reference for a GM as to what he might place. However, &lt;span style="font-style: italic;"&gt;rolling&lt;/span&gt; for it is pretty uncreative. Sorry, I think the same goes for terrain.&lt;br /&gt;&lt;br /&gt;I guess my questions were: Is it worthwhile to put a creature-terrain chart? And if so, should I toss in some numbers since it's already there. -You've got me thinking no. Just the spirit of the thing seems wrong.&lt;br /&gt;&lt;br /&gt;Forward to adventure convinced me to nix it. And here's how, I quote: &lt;span style="font-style: italic;"&gt;"Can you use FtA! for serious sophisticated stories, with lots of politics, intrigue, romance or character development? Well, sure, you can, but really why would you? FtA! is the game for when you are tired of all that junk, and just want to go back down into the Gnomish mines, travel through the dangerous wilderlands in search of ruins, steal from shops, try eating a wraith corpse, and maybe, if you're really lucky, find Mjolnir."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It's got a &lt;a href="http://jalan.flyingmice.com/FTA.html"&gt;nice ass-shot&lt;/a&gt; on the mainpage, however.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-835682331074118185?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/835682331074118185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=835682331074118185' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/835682331074118185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/835682331074118185'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_8331.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-4950365028148051545</id><published>2008-02-12T17:58:00.000-08:00</published><updated>2008-02-12T18:26:43.493-08:00</updated><title type='text'>Justin</title><content type='html'>Glad to be on board!&lt;br /&gt;&lt;br /&gt;Mark- The raindruid address should work just fine, I'll let you know if it doesn't. I'll also send you my name for the credit- I appreciate that.&lt;br /&gt;&lt;br /&gt;I think a short player's intro is a great idea, one which could really help GMs who want to run a game in this world.&lt;br /&gt;&lt;br /&gt;On Mark's comment on how one inherently creates a world through the core rules: I agree, I just want to make sure we avoid the White-Wolf paradigm here- making the rules completely inseparable from the setting- it made great games but ruined countless others, including D&amp;amp;D in the 90s.  Narbohring isn't as tight with the core rules as I first thought, so I think we're avoiding this.&lt;br /&gt;&lt;br /&gt;Monsters by terrain is a terrible idea, in my opinion. In fact, anything that restricts when a monster could potentially be used is awful.  People are going to want a basic ecology, but I say keep it as broad as possible- some GM who wants to put Owlbears in a jungle adventure shouldn't have to fear rules lawyer reprisal cause the MM says their environment is "Temperate Forest Only" or whatever.&lt;br /&gt;&lt;br /&gt;That being said, terrain is important.  I was reading a post on therpgsite.com earlier today where a guy was talking about random terrain generators for a fantasy game he's published (called Forward... to Adventure! It's basically D&amp;amp;D for poor South American kids).  The idea seems needless at first, but from what I saw, I think it'd be invaluable for open-ended wilderness adventure, which should be featured in a game called Wayfarers. Here's the link- http://www.therpgsite.com/forums/showthread.php?t=9087&lt;br /&gt;&lt;br /&gt;I'll reserve other comments about mechanics/core rules till I've seen them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-4950365028148051545?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/4950365028148051545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=4950365028148051545' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4950365028148051545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4950365028148051545'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/justin_12.html' title='Justin'/><author><name>Justin</name><uri>http://www.blogger.com/profile/10002321789607864918</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3174613987183390434</id><published>2008-02-12T17:16:00.000-08:00</published><updated>2008-02-12T17:53:47.853-08:00</updated><title type='text'>Mark.</title><content type='html'>Got it.&lt;br /&gt;&lt;br /&gt;You freaked me out with the 93 pages. However, when I format it adjust the page size, etc, it's 50-odd pages. That's fine.&lt;br /&gt;&lt;br /&gt;Size is not yet an issue, but it could be eventually. The text is 340 currently. Plus Narbohring, plus some quick reference charts at the end, it will probably hit 410-430 I'd guess.&lt;br /&gt;&lt;br /&gt;Then there is a small bump up due to a font change (going to Futura, which doesn't read well on Word, hence Tahoma). Then there are 80-90 illustrations.&lt;br /&gt;&lt;br /&gt;I think we should try to bring it in around 500 pages max. -That's a lot of book to handle. My 3rd Ed GURPS is 256. Anyway, 740 is the max the printer will allow.&lt;br /&gt;&lt;br /&gt;I am cool with demon/devil changes. -I am most happy with the general mechanics and spells. Items and creatures have some gems, but more duds.&lt;br /&gt;&lt;br /&gt;I am also cool with optional rules for firearms. -As long as they are simple. Optional directions is the spirit.&lt;br /&gt;&lt;br /&gt;I'll give the gnoles some love.&lt;br /&gt;&lt;br /&gt;I can be a bit of a control freak too. I'll do my best to stay open-minded about everything. However, what's here represents a ridiculous amount of time and effort. -Try making up 566 spells. -It takes longer than you'd imagine. So, in advance, forgive me if or when I happen to get stubborn. Especially if you imagine a major overhaul.&lt;br /&gt;&lt;br /&gt;There is no way this will be &lt;span style="font-style: italic;"&gt;exactly&lt;/span&gt; what everyone that is involved wants it to be. But it&lt;span style="font-style: italic;"&gt; can&lt;/span&gt; be something we all like very much. -Just, forgive me if it ends up to be just a teenie bit more of what I like.&lt;br /&gt;&lt;br /&gt;That said, thanks for the tremendous effort thus far, Rob. You've brought this thing to a whole new level.&lt;br /&gt;&lt;br /&gt;Ed thinks there should be a monster-terrain encounter list for GMs. I've never used it, and I don't advise random encounters. Thoughts? A list of monsters and terrain could be helpful. It won't include all the monsters, just those likely to be encountered in a forest, plains, swamp, etc. I made a chart. It was easy. However, as long as I've got the list, why not add a column for a die roll? Maybe with a note that says random encounters are ill-advised?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3174613987183390434?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3174613987183390434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3174613987183390434' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3174613987183390434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3174613987183390434'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_12.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1460287391755965002</id><published>2008-02-12T16:54:00.001-08:00</published><updated>2008-02-12T16:56:46.593-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='N2'/><title type='text'>Rob</title><content type='html'>Okay, version 2 of Narbohring posted to the gmail account.&lt;br /&gt;&lt;br /&gt;Version 2 is 17 more pages (93 total), containing:&lt;br /&gt;&lt;br /&gt;A description of why each Guild might hire PCs.&lt;br /&gt;A few new regions and sub-areas here and there: a road, a swamp, etc. Fairly harmless.&lt;br /&gt;A standard format for each location: towns, landmarks, regions, listing who’s there. Includes the main leader(s) for each damn city.&lt;br /&gt;&lt;br /&gt;This is the big one- if you guys are looking at it, see if it makes sense.  There are likely to be mistakes from the tons of cut-n-pasting I was doing. Any problems with the population sizes, makeup, resources, or governing bodies?  Lots of bureaucratic-sounding institutions; does it work or fail?&lt;br /&gt;&lt;br /&gt;Next up is:&lt;br /&gt;A one-page description of the world&lt;br /&gt;Extraction of monsters and items to appendices in the back&lt;br /&gt;Describing where roads lead to and from&lt;br /&gt;More advice for the GM about different places and people.&lt;br /&gt;&lt;br /&gt;…&lt;br /&gt;&lt;br /&gt;Justin- nice to hear from you, welcome back and glad to know you’ve still been checking this site.  You make a great point.  At the top of the to-do list for the world guide is a one-page players guide to the world, a summary of what Narbohring is like, along with the major nations and religions.  I’ll email you the gmail account information, so you can get the system book and the world guide whenever you want.&lt;br /&gt;&lt;br /&gt;As of now, not yet- but that’ll be the first thing in the third version.  Fortunately, Narbohring’s not like Planescape.  While cool, there was so much jargon that it wasn’t for part-timers.  The world of Planescape was just alien front to back, so it wasn’t even clear some times what morality and physics were like, or if you walk into a bar and can get a beer.  Narbohring’s basically your average fantasy world, with all the crazy and sick shit I can think of thrown into it.  Thenzor Deep is especially out there, which is why there were so many ideas hung off it.  Most of the other places have one or two quirks, but a lot of it is minor in comparison: a dude’s in love with Missy the gremlin.  20 bugbears live over there.  Etc.&lt;br /&gt;&lt;br /&gt;Still, there’s lots of religious stuff and secret demon worshipping going around, maybe par for the course, but a bit of GM help could also be useful.  Mark’s also been encouraging me to add GM notes throughout; version 3 will have more of that hopefully.&lt;br /&gt;&lt;br /&gt;A glossary is also a capital idea.  That and an index are going to be fucking awful to make, honestly, but I think it would help immensely.  I can never remember shit, so I’m always looking stuff up in the index and glossary even of the 3rd Ed books.&lt;br /&gt;&lt;br /&gt;Also, the initial conception of this was a 20-page, flavor only guide.  It’s not that, anymore.  So I can take out all the game-mechanical descriptions of items, creatures, and maybe even the organizations and dump them in the end.  I’m envisioning the final layout will have sidebars for longer descriptions of, e.g., the Guild of Optics and the various stories, that can be extracted from the main text but still there on the next page if you care to read.&lt;br /&gt;&lt;br /&gt;Mark makes an interesting point: that you can’t make a system without making a world.  Not just by adding spells like Bigby’s Giant Finger etc, but by delineating weapon tech levels, races, etc. I think we’re basically at the point where Mark’s game intro as to what an RPG is, is sort of redundant, the culture’s pretty well-saturated.&lt;br /&gt;&lt;br /&gt;Which makes designing a world a bit of a problem.  Almost everything’s already been done.  All of my ideas are at least partially derivative, and many of them are completely derivative and cliché.&lt;br /&gt;&lt;br /&gt;(A lot of this is inspired by the greatest D&amp;amp;D world ever made: the Wilderlands of High Fantasy by the Judges Guild.  Just re-released, it’s great, great stuff.  If you ever get to see a copy, you’ll see just how derivative my stuff is.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;…&lt;br /&gt;&lt;br /&gt;Mark- the demons and devils I think should be overhauled. Along with maybe the angels, deva, and archons.  I like angels, deva, archons, and demons, but the devil/demon distinction seems totally AD&amp;amp;D based, and I think that demons and devils should be combined.  Also, the lesser/greater/common distinction doesn’t quite work for me.  I’m making a list of stuff to discuss when I’m there on Friday, and this is on it.&lt;br /&gt;&lt;br /&gt;Just so we’re clear, I like the archons you’ve got.  Those are different than what I’m calling Archons in the Narbohring Guide.  I’m going to say that the archons in your handbook were a servitor race of the Ethereal Archons, that took their masters name when the latter disappeared.&lt;br /&gt;&lt;br /&gt;What do you guys think about firearms as an optional rule?  Every time I’ve had them in a game, and every time I’ve played in a world with them, they were well-liked.  In Narbohring, they wouldn’t be common, about as rare as magical weapons, and it would be a new technology developed by the Alchemists Guild.&lt;br /&gt;&lt;br /&gt;Two minor things:&lt;br /&gt;On page 280: “This common devil appears…” should probably be “Common devils appear…”. Otherwise it sounds like you’re talking about a specific common devil.&lt;br /&gt;&lt;br /&gt;On page 293: how about making gnoles wolf- or hyena-headed?  A bit better than jackal. Or, add variety. Say that gnoles appear as wolf-, jackal-, or hyena-headed depending on region.&lt;br /&gt;&lt;br /&gt;…&lt;br /&gt;&lt;br /&gt;If anyone is serious about wanting to help, here’s the three big things in order of importance: editing, playtesting, and design.  They’re also contingent: can’t really design if you don’t know the system, and to know the system you have to read the book.&lt;br /&gt;&lt;br /&gt;1.    Editing: Look over the text and table layouts with a critical eye.  Spelling mistakes, grammar, awkward or embarrassing phrases.  The layout itself is not final- we’ll get to that probably, I dunno, by the end of the year if I had to guess, so don’t worry if there’s a page break in the middle.&lt;br /&gt;&lt;br /&gt;2.    Playtesting: Make some dudes, roll some dice.  Anything broken?  Anything too weak?  Anything lacking?  Anything too complex?&lt;br /&gt;&lt;br /&gt;3.    Design: While a guidebook, and a world, will form the core, there can always be more.  Ideas are cheap so send em in if you got em.  I’m a control freak, so I can’t promise that stuff will make it into the Narbohring guide, but a stand-alone dungeon or island or even another world would be fine and help increase the salience of Wayfarers once it’s out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just to make my position on this clear, I view this as a vanity project, but one that’s 100% awesome.  I expect to pay whatever it takes out of pocket to get the art and book format that looks good and professional.  Like all of us, I’m a pretty busy guy, but I’ve committed to this for the long haul… a year or more of work isn’t unreasonable, assuming I can get all the big stuff out of the way now while I’ve got a tad of free time, and then tweaking the editing over the next few months.&lt;br /&gt;&lt;br /&gt;Also, please, please do not hesitate to flag something as lame.  That’s the best thing any of you could do for my end of things.  Some of the shit in Narbohring is meant to be tongue-in-cheek, but not utterly slapstick and retarded.  I’m also trying to go beyond my comfort zone and have things like, you know, balanced encounters, happy endings, treasure.  There’s even a few damn love stories in there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1460287391755965002?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1460287391755965002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1460287391755965002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1460287391755965002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1460287391755965002'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob_12.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-3259088742640262694</id><published>2008-02-12T12:53:00.000-08:00</published><updated>2008-02-12T13:35:49.501-08:00</updated><title type='text'>Raise Dead: Justin.</title><content type='html'>Damn, Justin. Good to hear from you.&lt;br /&gt;&lt;br /&gt;Yeah, I've got no problem sending you the PDF of the rules. -Scout's honor.&lt;br /&gt;&lt;br /&gt;Is your email the raindruid... address? -I've got that from DiD.&lt;br /&gt;&lt;br /&gt;Rob is coming into town to work on it with me and Ed (Cinder, long since dead) on Friday. I'll likely wait until this weekend to send it to you, as there might be some significant changes/additions at that point.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for the setting, I agree with what you are saying. The Narbohring setting is going to be presented as an example setting only. -What can be done with the game. It doesn't suppose that everyone or anyone will play in it. If it were, we'd just call the system Narbohring. More correctly, it's there for readers to get an idea of what could be done with the system, and for GM's to steal some really cool ideas.&lt;br /&gt;&lt;br /&gt;One of the reasons I created this thing was to put out a system that supported RPG play as we always knew it: intellectual, creative, and rich.  -A system that wants you to do your own thing. Of course, this &lt;span style="font-style: italic;"&gt;could&lt;/span&gt; be put out without an example setting.&lt;br /&gt;&lt;br /&gt;That being said, I think the example setting does a lot to set the tone of the game. It's like an arrow in the right direction. Being completely honest, I think the kind of stuff Rob kicks out is more like an ideal GMs can reach for. And for that reason, I don't want it to get too much like a module or game-based setting.&lt;br /&gt;&lt;br /&gt;Consider that even ostensibly 'setting-less' systems like 1ed AD&amp;amp;D  brought their own settings. The AD&amp;amp;D corebooks had a Tolkeinesque thing going on, mixed with some Greyhawk and whatnot. Bigby's spells, etc...&lt;br /&gt;&lt;br /&gt;I believe the system will be better for having Narbohring with it.&lt;br /&gt;&lt;br /&gt;The Narbohring setting is going to exist as its own chapter in this rulebook. Some bleed-over will be apparent, but it won't be clear which way the bleed-over is going. In any case, the mechanics will never consider a specific setting. A spell or magic item might be common to both, however.&lt;br /&gt;&lt;br /&gt;EDIT: Oh, and thanks for the offer. I'll be glad to add your name or alias of your choice to the credits.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-3259088742640262694?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/3259088742640262694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=3259088742640262694' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3259088742640262694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/3259088742640262694'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/raise-dead-justin.html' title='Raise Dead: Justin.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-4326593534115404057</id><published>2008-02-12T11:32:00.000-08:00</published><updated>2008-02-12T11:43:49.710-08:00</updated><title type='text'>Justin</title><content type='html'>The setting stuff looks great so far.  However, there is an issue which I feel needs to be addressed-&lt;br /&gt;&lt;br /&gt;Namely, just how much of this stuff do players need to know in order to go on adventures in this world?  A lot of RPGs these days invest so much time in creating detailed settings in order to fascillitate "shared experience" and "good role-playing" that the setting becomes completely unrelatable to anyone who hasn't read every damn sourcebook and novel and whatnot (Planescape and Exalted, I'm looking at you).&lt;br /&gt;&lt;br /&gt;I agree with Mark that the setting info needs to be a little more broken up and compartmentalized- Out of that huge chunk on Thenzor's Deep, I saw a lot of cool stuff, but didn't really have time to catch my breath in between things.  I have a vague impression of the cool stuff there- the cult which kills/buries/ressurects its holy people, the cavern with the magic gems, but what really sticks in my mind are the Arcanos-- the last thing to be mentioned.  Maybe it should be more like a glossary- just say they worship the Arcanos (q. v.).   The GM can look them up if and when necessary.&lt;br /&gt;&lt;br /&gt;This really isn't a problem if you expect GMs to ignore lots/most of this stuff, but it all seems pretty heavily integrated. I'm wary of that, both as a GM who has tried to run overly developed settings and as a player who has tried to play in them.  Still awesome though.&lt;br /&gt;&lt;br /&gt;Hey Mark- mind if I look at the mechanics? I think blogger will let you send email to me through my profile, but otherwise I can just post my AOL address here. It gets enough spam anyway.&lt;br /&gt;&lt;br /&gt;I don't mind if you'd rather keep this thing under wraps for now, as we've never met and all, but I can offer some good critique as the sort of kid who's actually going to be buying and playing this sort of thing.  Let me know if you need help playtesting the rules, I'd be into that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-4326593534115404057?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/4326593534115404057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=4326593534115404057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4326593534115404057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4326593534115404057'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/justin.html' title='Justin'/><author><name>Justin</name><uri>http://www.blogger.com/profile/10002321789607864918</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-7354238064298420772</id><published>2008-02-11T16:54:00.000-08:00</published><updated>2008-02-11T17:22:01.750-08:00</updated><title type='text'>Mark.</title><content type='html'>Yeah, Blood-water, Gaea-Earth. -That's fine. We'll lay it out when you get here.&lt;br /&gt;&lt;br /&gt;The ritual spheres and deck of cards was a pleasant surprise. Thanks.&lt;br /&gt;&lt;br /&gt;Like I said, feel free to add to the item or creature lists. Leave the table adjustments to me on the master copy. I know you had a little problem using 'relics' for all religious items, but I hate to do a 'misc. magic' instead of artifacts. The Faith and Hermetic item creation spells play in to this.&lt;br /&gt;&lt;br /&gt;As for PC races, you don't need to include them all. Really. Especially the optional races. Those are just examples of how the GM might want to convert creatures to PCs, or make up entirely new ones. -I'll make that clear in the section.&lt;br /&gt;&lt;br /&gt;As for monsters and skillz, I think a small discussion of bringing monsters into PC/NPC status is enough. One of the biggest complaints I hear about contemporary DnD is the slow speed of combat, and the complexity of monsters. -I don't want to have to think about one of my 10 attacking kobolds doing a greatstrike/vital strike. I want a GM to be able to make an extraordinary kobold into an NPC if he wishes, but have a average kobold template to run with. -Part of the spirit of Wayfarers is freedom for the GM to fuck with things. I want to make this very clear.&lt;br /&gt;&lt;br /&gt;Speaking of clarity, don't feel a need to explain everything. Especially the poems and things. It's cool when there is obviously more going on behind the scenes than you are privy to. It gets the imagination going.&lt;br /&gt;&lt;br /&gt;Town, landmark, region sounds good to me.&lt;br /&gt;&lt;br /&gt;The only other resources I can think of are:&lt;br /&gt;Artistic schools&lt;br /&gt;Trade (bazaars, etc)&lt;br /&gt;Tourism (probably not so Narbohring... La Badlandza! So nice!)&lt;br /&gt;&lt;br /&gt;Lions, cougars, tigers etc, are together under 'cats', but that Boruta is a freaky unnatural thing. It's got 4 eyes for Christ's sake! It's a freak! -I can't do that to the noble lion.&lt;br /&gt;&lt;br /&gt;Do up the dopplegangers if you wish. It sounds cool to me. If not, I'll get to it.&lt;br /&gt;&lt;br /&gt;Some name confusion and mystery are a good thing. -Don't feel a need to spell everything out. Really. I've got some thoughts along those lines about modules. I think they were way too explicit. A GM just wants some good stuff to steal and mold to his own purpose. I'd much rather get a new name or a cool new item rather than the dimensions of a church. Storytelling and creativity. We assume the reader is as smart as we are, and uses the game as we would. -That's the spirit of Wayfarers. I want to make the reader understand this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-7354238064298420772?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/7354238064298420772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=7354238064298420772' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7354238064298420772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7354238064298420772'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_3304.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-7958071926430605168</id><published>2008-02-11T12:22:00.000-08:00</published><updated>2008-02-11T16:14:58.371-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='essence rings are coming back baby'/><title type='text'>Rob</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;Okay, here's what I'm thinking:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;About the planes, sounds good.  Mainly, the planes should be a place where things come &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;from&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;, not a place the PCs go &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;to&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;.  If you guys recall, you always hated the planes, and spent most of your time trying to come back. The exceptions were when it was basically just a crazier kind of dungeon than the normal world could realistically offer.  That's why Petrarch's crypt is in the 'Dream realms'.  I think that having them be plural- not the Blood realm, but the Blood Realms, is an important distinction.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;How about shifting the elemental associations though?  Gaea is earth to me, and Blood is water. Zhol is the god of death and the sea in Narbohring, and besides the hell = fire thing is sort of old fashioned, eh?  Stitch is fire and Dreams air.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Kind of nice how the Ritual magic domains mapped onto playing card suits, eh?  Honestly, I thought you designed it like that on purpose, and I was trying to make it a bit more obvious to new GMs.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I'll add a note to the guide that says that alchemists are not necessarily Guild Alchemists and vice-versa.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Agreed about adding some of the items to the main text.  You've got a list of 'normal' magic items, shit like Magic Rope, which I really like.  I started to change the names, but realized it was better if the list was entirely generically named.  The artifacts and relics, on the other hand, will require a big overhaul and will need to be re-alphabetically ordered.  I'll start revising those.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Likewise, agreed about monsters- some of them (the special demons, conjuring eyes) should be in the Narbohring section. I'll add others to the main listing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Despite what the intro said, I'm now going through and giving statistics of population size, religious makeup, and the major leaders for all the towns.  Also adding lists of typical and rare monsters for each region of the world.  Kind of dull, but I'll try adding some flavor where possible.  After that, I'll go back through the whole thing, and add some GM suggestions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Finally, yeah, 'Wayfarers' as the name has grown on me.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Questions that I want to discuss with you guys this weekend:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;Races.  Right now I don't have elves, gnomes, or harkumen in the world.  What do you think about that?  I feel somewhat obliged to have everything in the system, somewhere in here to show how it can be used.  I do have, e.g., a gremlin mage, which makes me wonder why some races (ogres, ratkin) are possible but others aren't.  If you can be an ogre, why not an ifreet?  Or really, why doesn't the system support giving ifreet some Hedge circles or a level of Armor Use?  I'm wondering if we want to add a couple sentences about character-making to those monsters for which it makes sense.&lt;br /&gt;&lt;br /&gt;World descriptions.  This one is pretty academic.  The guide is organized geographically, and items, stories, dungeons and NPCs are all linked under major areas of interest.&lt;br /&gt;&lt;br /&gt;Here's an example city descriptor:&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;br /&gt;&lt;/span&gt; &lt;p class="MsoNormal"  style="text-align: justify;font-family:arial;"&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;b style=""&gt;&lt;span style="color:black;"&gt;Thenzor Deep: &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;color:black;"   &gt;(THEN-zor) &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;Major city and landmark (underground shrine); moderate to very high difficulty (levels 7+). Population: 40,000, (2,000 in Thenzor village); 76% human, 12% orc, 2% dwarf, 2% ogre, 10% misc. Resources: very wealthy, very high magical and technological levels; mining (most precious and heavy metals), metalworking, stonecraft, libraries, military and magical academies. Religion: Duuran, Aguierre, Thainist, Ixian, Xeres, Typhon. Guilds: Alchemists, Slavers. Government: uncaring; militaristic control by House Maxinay, led by &lt;/span&gt;&lt;span style="color:black;"&gt;&lt;span style="font-family:arial;"&gt;Martin Zhennovich von Maxinay (17&lt;sup&gt;th&lt;/sup&gt; level human, 7&lt;sup&gt;th&lt;/sup&gt;&lt;/span&gt; Circle Hermetic), well-trained army of 2,000.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;  I've divided all areas into three types: Town, landmark, or region.  Towns get divided into castles, villages, and cities.  Landmarks have a short descripti&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;ve phrase and, as they're usually the dungeons, the suggested challenge level.  Do those three classifiers cover it?  Or have I missed something?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Then I've got the population, with the largest city having around 100,000 people and the smallest villages having around 20-100.  I've got the rough percentage makeup of town, so far with no elves, gnomes, or harkumen (who also aren't in the monster list).  Do those town sizes seem realistic?  So far humans are dominant, orcs are around 10%, and dwarves 1%, given that as of now, they're basically a slave race of the ogres.  That was an arbitrary decision, let me know what you think.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Resource descriptions has given me the most trouble,  I start out with a general indication of the upper wealth level: very poor, poor, modestly wealthy, wealthy, very wealthy, or extremely wealthy. Then the tech level available for magic and equipment: low, moderate, high or very high, with magic and tech considered separately (the same here in Thenzor).  Then a listing of the big resources around town.  Ugh.  I didn't want to list every fucking thing, so even if there's a cheese shop in town, I don't say 'cheese' in the list.  If the cheese is especially notable, I'll include that in the flavor text.  Here's the stuff:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;mining (precious and/or heavy metals)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;metalworking&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;stoneworking&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;woodworking&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;clothmaking&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;shipbuilding&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;agriculture and/or husbandry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;libaries&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;magical and/or military academies&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Have I missed anything major?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Religion is next, with a listing of the main temples available.  Still struggling if a temple is secret or not, is it listed... right now, I'm saying yes, and if it's a big deal I'll also describe it in the text.  The order here is the order of prominence in town.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Guilds is easy enough- which Guilds (of the big four) are in town.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Finally, government.  A simple descriptor of how fascist the town is: uncaring, relaxed, strict, oppressive, violent.  Who's in charge.  Not everyone is an arch-mage king you'll be glad to know, Thenzor's just like that.  The general form of government: democratic, oligarchical, militaristic, monarchical, despotic.  Have I missed anything?  Then the military: well-trained, trained, or untrained, militia, army, navy, how many.  Again, I'm just making up arbitrary numbers here.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Okay, other things: Mark, I think lions, tigers, boruta, etc should all be classified under 'big cats' or something in the listing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I think that doppelgangers can use weapons, but steal stat points with their touch attack- 1d6: 1-5 one point off a random stat, 6 one grade of a random prof or ability.  They slowly morph into who they're attacking that way. Stat pts and abilities come back only when the doppelganger is killed, at a rate of one per day.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Finally, should everything be explained, to make the weirder stuff in the world totally transparent and obvious?  I kind of like some mystery, but it could also be annoying to just say something like 'it is rumored that Slath is still a virgin, but no one knows for sure'.  On the other hand, explaining everything (such as the poems and paintings in Petrarch's tomb) can make everything seem just-so, insipid, and mundane.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I'm having some things with the same name (e.g., right now there are two Barrowsreichs) on purpose, for one because duplicity and recurrence is the main theme of Narbohring, two because in terms of the game, it makes it easier for the GM to control the story, the PCs and their information about the world, and three because that's how the world really is- how many fucking Newports and Tom Browns are there on earth?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Anyway, think about it; opinions from anyone welcome.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-7958071926430605168?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/7958071926430605168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=7958071926430605168' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7958071926430605168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/7958071926430605168'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob_11.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8143934795506128933</id><published>2008-02-11T06:45:00.000-08:00</published><updated>2008-02-11T06:46:40.031-08:00</updated><title type='text'>Mark.</title><content type='html'>&lt;p class="MsoNormal"&gt;Rob,&lt;br /&gt;&lt;br /&gt;I'm awake. To expand upon the edits I sent you last night, I think the background is fantastic. As mentioned it could use a few more smatterings of GM advice to break it up here and there. I think the incorporation of the system creatures and mechanics so far is very good. -Now we can take it the other way, and tweak the system a bit.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style=""&gt;&lt;/span&gt;I think you mentioned having Narbohring-specific creatures/items in the setting, but I think it would be good to add at least the most universal of these to the main text. Thus, the Book of Bad Dreams might be best to stay in the setting alone, but something like the Cloak of Blades or Hammer of Storms could fit in the system. A little bleed over would be good.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style=""&gt;&lt;/span&gt;I’ve changed shamans to druids and theurgists to alchemists. I like it.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style=""&gt;&lt;/span&gt;After reading through the setting, I think the name ‘Wayfarers’ is actually pretty apt. –It’s got a slight desperation or darkness about it in addition to the explorer/adventure connotations.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;As for the planes and such, I want to keep the idea of Tellurian planes, but like you suggest, outer planes based on the 4 ritual spheres is a great idea. I’m not sure what you are thinking exactly, but I was on the notion of something like:&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Dreams: Angels, Archons, jinn, air weird paradise-like, surreal or quiet&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Gaea: Deva, marid, Lush, Nirvana-like, water&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Blood: Devils, fire, infernalism, ifrit&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Stitch: Demons, waste, abyss, constructs, earth&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style=""&gt;&lt;/span&gt;Here, the elements are wrapped into the outer-planes. They could be the glue or ether between them. Like the planes of dreams are set within an air-like ether, planes of blood within fire. The planes themselves don’t have to defined by them, just influenced.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Then you get something like:&lt;/p&gt;            &lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;Tellurian encompassed by astral&lt;br /&gt;Dreams encompassed by air&lt;br /&gt;Blood encompassed by fire&lt;br /&gt;Gaea encompassed by water&lt;br /&gt;Stitch encompassed by earth&lt;/p&gt;    &lt;p class="MsoNormal"&gt;However, the elemental stuff could be less literally defined.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Ok. I’ve got to do some science.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8143934795506128933?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8143934795506128933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8143934795506128933' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8143934795506128933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8143934795506128933'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_11.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8293934617649570053</id><published>2008-02-10T10:19:00.000-08:00</published><updated>2008-02-10T10:22:58.345-08:00</updated><title type='text'>Mark.</title><content type='html'>I'm still reading. There's a lot here.&lt;br /&gt;&lt;br /&gt;I have cat people? I fucking hate cat people. Tell me where. I can't believe I'd do that. -It has been going on 2 years, however.&lt;br /&gt;&lt;br /&gt;I'll get back with comments, etc. Tonight I hope.&lt;br /&gt;&lt;br /&gt;BTW, the writing is much better than you suggest. I'm making notes, but they are sparse.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8293934617649570053?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8293934617649570053/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8293934617649570053' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8293934617649570053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8293934617649570053'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark_10.html' title='Mark.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8138921043792762857</id><published>2008-02-10T03:37:00.000-08:00</published><updated>2008-02-10T03:59:36.252-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='king tut sadly got left on the cutting room floor'/><title type='text'>Narbohring</title><content type='html'>So, the first draft of the Narbohring guide for the system is done.  While all the possibly interested parties have been emailed, if you want to see the word doc or the pdf, just log onto didfactory@gmail.com.  Email Mark or me if you want the password, as it's really Mark's thing and I'll let him regulate access.  Also happy to email the damn file directly if that's more convenient.&lt;br /&gt;&lt;br /&gt;Anyway, version 1 has a number of errors, mistakes, and cheesy writing that I'm trying to correct. Also, while I think there's enough weird mystical and magical shit going on, there's not enough suggestions for political intrigue and small-stakes kind of adventures.  Trying to add that now.&lt;br /&gt;&lt;br /&gt;Also trying to make it more GM friendly.  There's a lot of stuff in Wayfarers that doesn't jive with Narbohring, and I was also at a loss on the demon and monster front.  I'm not a huge fan of cat and dog people, and artifacts named after Egyptian gods.  I'm cool with that being in Mark's giant sourcebook, because if you want to play a catman pharoah, well here's the game for you.  But it just ain't Narbohring.  Hell, I didn't even have dwarves or elves, which I hate about as much as Mark hates airships.  Why does every fantasy world have to have forest-dwelling fags and mountain-dwelling white trash?  It's more derivative that dy/dx.  No offense Mark; again, it just ain't part of the world I wanted to provide.&lt;br /&gt;&lt;br /&gt;I'm also going to codify cities and dungeons better- have stats for population size, governement and resources, and suggest the challenge level of the violent places.&lt;br /&gt;&lt;br /&gt;I'd like to say I'm open to suggestions about what to put in, but the truth is that I'm pretty picky about how this thing looks.  More important, if any of you care and have time, is to read it and tell me what is cheesy, stupid, or incoherent.  If I've been a good GM at all, it's in large part due to you players who quickly and loudly bitched or bitch-slapped me when something just wasn't right.&lt;br /&gt;&lt;br /&gt;Anyway, version 2 should have:&lt;br /&gt;-changes to the historical intro, as some of that writing is just repetitive and atrocious&lt;br /&gt;-GM's section on suggested house-rules for Narbohring&lt;br /&gt;-stats for each city&lt;br /&gt;-a lower-level dungeon description in the style of Petrarch's crypt&lt;br /&gt;&lt;br /&gt;Specific questions I have:&lt;br /&gt;-we have a bunch of named spells in the spell lists, Fess's this and Nael's that.  In a couple places, I've added those NPCs into the world... good idea?  Or should some shit like that be left unspecified?&lt;br /&gt;-I'm too close to it: is the whole demon-archon-Duuran-Aprill clone thing retarded?  I'm going for poetic/bizarre.  I just don't want it to be too cliche.&lt;br /&gt;&lt;br /&gt;Also, there will be a map.  Hopefully, a nice professional quality one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8138921043792762857?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8138921043792762857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8138921043792762857' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8138921043792762857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8138921043792762857'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/narbohring.html' title='Narbohring'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8330465257425278805</id><published>2008-02-05T06:54:00.000-08:00</published><updated>2008-02-05T07:47:17.538-08:00</updated><title type='text'>Mark</title><content type='html'>Excellent stuff. -That's crazy rich.&lt;br /&gt;&lt;br /&gt;Are the Duurans explained in any place specifically? It's just not clear what they are. -Never mind, I'll wait until you've finished rather than you have to explain things in the works.&lt;br /&gt;&lt;br /&gt;As for the general nature of it, I think it's extremely good. There are going to be a few example characters in the book. Some of them should be from the Narbohring setting. Vox Ebeneezer might need to be higher than 10th. I think 5-6th circle is the best he could do at that point. Maybe 13-14th level?&lt;br /&gt;&lt;br /&gt;Tie-ins to the rules, creatures and items are great.&lt;br /&gt;&lt;br /&gt;After the setting is complete, perhaps we should commission a couple of illustrations specifically for the setting section. Possibly a rendering of Threnzor deep, etc. We should definitely get a good map, too.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;One thought I had last night: As it stands, the system allows you to build NPCs that can be high level, but have little martial skill. For example, you could make a sage that has crazy knowledge proficiency skills, but little to no combat potential. (i.e. he just pumps his APs into Proficiency skills) It's not a big deal, but it is something that bothered me about D&amp;amp;D. Experience always meant improving saves, THACO, hps, etc. However, some NPCs should be very uneven. Here you can make a 11th level NPC that's basically a 1st level mundane, but maybe he has some crazy magic resistance or willpower or something like that.&lt;br /&gt;&lt;br /&gt;Basically, what I am getting at is that you can imagine an NPC personality, and pretty much make it happen, regardless of how quirky it is. I guess that's the upshot of most skill systems.&lt;br /&gt;&lt;br /&gt;BTW, the GM section has skill cost matrices to make NPC creation easy. (For example, Weapon Mastery I, II and III costs 36sp straight-up) Also, NPCs aren't tied down to the "improving an ability skill only once per level" as PCs are. -It allows for much quicker NPC generation, some GM fiat, and quirkier personalities. The difference in NPC/PC possibilities isn't huge, however. It just reflects the fact that NPCs don't need to be so practical in their advancement.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;I made a fun Hedge spell last night: Simulation. It temporarily makes an individual illusory. As a result, the individual's attacks and spells may be disbelieved. -Oof.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8330465257425278805?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8330465257425278805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8330465257425278805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8330465257425278805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8330465257425278805'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/mark.html' title='Mark'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-717787095595388749</id><published>2008-02-04T20:13:00.001-08:00</published><updated>2008-02-04T20:19:11.542-08:00</updated><title type='text'>Rob</title><content type='html'>So, Narbohring is coming along pretty well.  It's up to 42 pages, and I'm guessing it'll hit 50-60 by the time it's done.  Basically it's an encyclopedia of different places, showcasing some names and magic items.  It's Sarpagal, but with a few additions and a name change because 'Sarpagal' ripped off Might and Magic's 'Sorpigal'.&lt;br /&gt;&lt;br /&gt;Here are two example entries:&lt;br /&gt;&lt;br /&gt; &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;st1:street&gt;&lt;st1:address&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Longiron Road&lt;/span&gt;&lt;/b&gt;&lt;/st1:address&gt;&lt;/st1:Street&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;The Longiron is the ruined remains of a prototype railroad that ran between Bludszech, Thenzor Deep, and ruined citadels in the north. Originally known as the Kray-Gauntre Rail-Line, it was built by House Kray for moving ores out of the rich deposits down to the smeltering operations in Bludszech and the Deep, and traveling across the Ered Wastes to Szondarch. The Rail-Line was in partial operation, but with the Fall of Irendor and constant raids from Andukar goblin- and giant-kin, the whole operation was dropped. Much of the &lt;/span&gt;&lt;st1:street&gt;&lt;st1:address&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Longiron Road&lt;/span&gt;&lt;/st1:address&gt;&lt;/st1:Street&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; remains though- parts have been picked clean and overgrown with wildlife, but sections of railroad are intact in places, as are abandoned rail carts and engines.&lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Near the border between Armech and the Ered Wastes is a ruined station-stop and switching point once called &lt;i style=""&gt;Brennoch&lt;/i&gt;. Brennoch is now a miniature ghost-town, just a few empty buildings, including a loading crane for moving crates from cars on one line to another. Brennoch is home to a crazed Ordog (a Lesser Devil with animal shape-shifting abilities) that believes itself to be a Duuran druid named Renald Ossiter. Additionally, one of the intact cranes has been taken over by a Spirit-of-the-Land, a malicious animistic possessive spirit (treat as a Lesser Golem, per the 6&lt;sup&gt;th&lt;/sup&gt; circle spell) that will attack newcomers with two supply hooks attached to movable winches. Ossiter may warn or aid friendly-seeming strangers, join with the spirit-of-the-land, or simply watch and laugh.&lt;span style=""&gt;  &lt;/span&gt;Notably, the section of track from Brennoch into the Wastes might still be workable for several leagues, with some clever engineering.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Some sections of the Longiron are in fact still in use, such as a stretch not far from Brennoch, between the bordertown of Tzalborg and a set of ice caves called &lt;i style=""&gt;Lhondoss&lt;/i&gt;.&lt;span style=""&gt;   &lt;/span&gt;Tzalborg is one of a few small independent city-states that eke out survival just beyond the patrolled borders of Armech (although there is some friction between the border militias and these encampments). Tzalborg is set within the crumbling walls of an old stone citadel. The line is operated by three orcs calling themselves the Tzalborg Engine, and runs through a tunnel into the Wastes, to the oasis &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placetype&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;village&lt;/span&gt;&lt;/st1:PlaceType&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; of &lt;/span&gt;&lt;st1:placename&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Sunday&lt;/span&gt;&lt;/st1:PlaceName&gt;&lt;/st1:place&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;. Another section of the line goes underground, usually not in operation, runs along an underground stream and ends deeper in the mountains at a series of ice caves called Lhondoss, not far from &lt;i style=""&gt;Venoshua&lt;/i&gt;. The presence of ice and crystals makes this an attractive site for some of Tzalborg’s braver sorts, but most of Lhondoss is sealed by Duuran wards (including an Oread Ice Nymph named Laana), as this was once an watchpost of the Vox Duur against the suspected evils of Venoshua. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Venoshua is not part of Armech proper, but is found in the northeastern reaches of the Valstach mountains.&lt;span style=""&gt;  &lt;/span&gt;Venoshua is a citadel of ice, built into an extensive series of caverns and tunnels within the mountain, and was one of the first strongholds of the &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placetype&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Church&lt;/span&gt;&lt;/st1:PlaceType&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; of &lt;/span&gt;&lt;st1:placename&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Winter&lt;/span&gt;&lt;/st1:PlaceName&gt;&lt;/st1:place&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; after they left the Vox Duur.&lt;span style=""&gt;  &lt;/span&gt;It remains a small Breyanic enclave, under the Abbot of Venoshua, an enormously fat frog-like T’suggha demon, and his companion, Sister Betca.&lt;span style=""&gt;  &lt;/span&gt;Betca was formerly a Knight of Aguierre, now turned to the Church.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt; &lt;br /&gt;and:&lt;br /&gt;&lt;br /&gt; &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Tahoma; color: black;"&gt;Thenzor Deep: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Tahoma; color: black;"&gt;The&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;nzor Deep, the third city of &lt;/span&gt;&lt;st1:city&gt;&lt;st1:place&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Armech&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:City&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;, is a massive underground city and mining complex, dating from the earliest days of Irendor. Thenzor Deep has long been controlled by two Great Houses, Zouthan and Maxinay, and their descendents continue to plot against each other in modern Armech. Thenzor Deep is on the shores of &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placetype&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Lake&lt;/span&gt;&lt;/st1:PlaceType&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; &lt;/span&gt;&lt;st1:placename&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Thorass&lt;/span&gt;&lt;/st1:PlaceName&gt;&lt;/st1:place&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;, called the &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placetype&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Lake&lt;/span&gt;&lt;/st1:PlaceType&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; of &lt;/span&gt;&lt;st1:placename&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Spires&lt;/span&gt;&lt;/st1:PlaceName&gt;&lt;/st1:place&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; for the tall natural rock formations, and is extremely murky and deep. Just outside the huge cliff-side cave opening is a village and warehouse complex called Thenzor. Most citizens live underground though; ‘Deep’ refers not to the depths of the lake, but the depths of the mines and caverns below.&lt;span style=""&gt;  &lt;/span&gt;Generations have lived in the caverns below, and members of some of Thenzor’s long-standing families look a bit different- slightly larger heads and eyes, and skin tones tinged with gray or pale blue.&lt;/span&gt;&lt;b style=""&gt;&lt;u&gt;&lt;span style="font-size: 10pt; font-family: Futura2-Normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;The first three underlevels comprise the city itself, a sprawling, almost unmappable place full of grime, corruption, and ancient goods and money. In the center of the first main level is a tall clocktower that serves to regulate light-dark cycles in the city through magical means. Next door is the Deep’s most popular inn, also called The Clocktower, a sprawling multi-leveled establishment.&lt;span style=""&gt;  &lt;/span&gt;Just about anyone or anything can be found in Thenzor Deep, for trade, sale, or other means of procurement.&lt;span style=""&gt;  &lt;/span&gt;The rest of the main underlevels- ten in total- are sealed off by the Houses for mining and exploration purposes. While dark things can be found beneath, the Houses try to tightly control who comes and goes from their mines.&lt;span style=""&gt;  &lt;/span&gt;One large shaft, the Elevator, descends all the way to the bottom, but this is guarded by an army of House soldiers.&lt;span style=""&gt;  &lt;/span&gt;Other, smaller elevators and passageways connect various levels, some on the maps and some hidden.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;The &lt;i style=""&gt;Guild of Optics&lt;/i&gt; is one of the more unusual organizations to get their start in Thenzor Deep. The ‘Guild’ is an international collection of tradesmen, nominally interested in optical supplies- lenscrafting, mirror construction, and fine metalwork. The Opticians pursue a number of scientific interests, in physics, materials, astronomy, perception, anatomy, physiology, and psychology.&lt;span style=""&gt;  &lt;/span&gt;However, the tradework done is mainly a front for the magical investigations and mystical beliefs of the Opticians. The Guild focuses on necromancy, infernalism, and divination. This reflects the interests of the current Guildmaster, Edrac Reeves, who as a younger man, tried to make himself immortal through strange magic. He succeeded, and now as an old man, falling apart and thoroughly disenchanted with immortality, he has members of the Guild searching across Narbohring to find some way to allow him to die.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;These interests of the Guild have led them towards the cult of Breyana, although the Guild itself is strictly nonreligious, and thus the Opticians have been violently attacked by the Vox Duur and the Ixians in times past. The Guild is also on bad terms with other groups doing similar kinds of research, i.e., the Bone Trade and &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placetype&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;College&lt;/span&gt;&lt;/st1:PlaceType&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; of &lt;/span&gt;&lt;st1:placename&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Names&lt;/span&gt;&lt;/st1:PlaceName&gt;&lt;/st1:place&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;. For these and other reasons, members of the Guild tend to be extremely paranoid about being discovered as magicians. Membership to the Guild of Optics is quite exclusive, usually by invitation only to magicians of the highest intelligence and with similar philosophical outlooks. Once a Guildsman, though, members enjoy a number of privileges, including access to the Guild’s extensive library of magical and scientific research: members gain a +1 bonus to skill checks for arcane or knowledge skills.&lt;span style=""&gt;  &lt;/span&gt;Additionally, a few members of the Guild who are practitioners of Hermetic magic have worked out an elaborate acupuncture-based system for spell memorization, in order to forego the use of spellbooks (which would invariably reveal them as casters to their enemies). Guildsmen indoctrinated into this system of meditation- and pain-based spell storage can spend one skill point per spell to encode that spell permanently within their body (spell casting and daily memorization, though, remains the same- this simply allows the Guildsman to not need a spellbook for that spell). It takes one day per circle to encode a spell in this fashion, and a Guildsman can have as many spells encoded in their body up to their Endurance score.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Level Five of the Deep contains a mining facility using undead workers.&lt;span style=""&gt;  &lt;/span&gt;Referred to only as &lt;i style=""&gt;Level 5B&lt;/i&gt;, the Lich Vox Ebeneezer (10&lt;sup&gt;th&lt;/sup&gt; skill level) oversees not only the mining operations but also the acquisition of new workers, using corpses obtained from the Slavers Guild or other more nefarious means.&lt;span style=""&gt;  &lt;/span&gt;Vox Ebeneezer’s operation is strictly financial.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Found in Level Seven of Thenzor Deep is a large crystal-filled cavern, &lt;i style=""&gt;Maerswinter&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;The crystals of Maerswinter are resonant in the range of humanoid voices, and thus they produce otherworldly sounds when loud speech or singing is nearby.&lt;span style=""&gt;  &lt;/span&gt;Maerswinter once housed a lavish theatre in the First Era, but the theatre has not been used since the lower levels of Thenzor were sealed to the public.&lt;span style=""&gt;  &lt;/span&gt;A side-chamber in Maerswinter was later used by the Duurans as a means of entry and exit to the depths of Thenzor: when the correct piece of music is sung in front of a certain sheet of crystal, a portal opens to part of the Ether which appears as a small quaint cottage floating in the void.&lt;span style=""&gt;  &lt;/span&gt;Access to other parts of Narbohring have since been sealed, but other portals within the cottage lead to two bizarre pocket dimensions, the &lt;i style=""&gt;Age of Glass&lt;/i&gt; and the &lt;i style=""&gt;Age of Bronze&lt;/i&gt;, beyond which lies the &lt;i style=""&gt;Crypt of Petrarch&lt;/i&gt;, the greatest of the Duuran hierophants who is now a somewhat bored and deranged Lich.&lt;span style=""&gt;  &lt;/span&gt;The Age of Glass seems to be a small village in the mountains, bathed in the violet light of an enormous sun and two radiant moons.&lt;span style=""&gt;  &lt;/span&gt;Weapons and crafts of magical glass can be found here, as can a small garden which Petrarch infrequently comes to tend.&lt;span style=""&gt;  &lt;/span&gt;The Age of Bronze is a ruined forge and workshop, full of rusted implements and half-built constructs.&lt;span style=""&gt;  &lt;/span&gt;Keys and information found in both Ages can penetrate the Void to reach Petrarch’s tomb, an unreal and lush garden.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Within Level Eight is &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Ulung&lt;/span&gt;&lt;/st1:PlaceName&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Village&lt;/span&gt;&lt;/st1:PlaceType&gt;&lt;/st1:place&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;, built around the cavern-wall crypts of the Tzoultentomb.&lt;span style=""&gt;  &lt;/span&gt;Ulung is the site of the Cult of Gayla, led by Brother Iivians, Brother Odd, and Sister Jennifer.&lt;span style=""&gt;  &lt;/span&gt;As opposed to most other religious sects, in which Resurrection is taboo, heretical, or the means of last resort, members of the Cult of Gayla are ritually murdered and are entombed in the Tzoulten, only to be resurrected 100 years later.&lt;span style=""&gt;  &lt;/span&gt;In this way do they come to know god.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;House Maxinay controls the very bottom, the tenth level, which hides the remains of Narbohring’s first organized group of Hermetic magicians, a pedantic sect of the Cult of Winter who called themselves the &lt;i style=""&gt;Tavash Morn&lt;/i&gt; (the “Children of the Word”).&lt;span style=""&gt;  &lt;/span&gt;This is a large temple complex, now referred to as the &lt;i style=""&gt;Zoran Academy&lt;/i&gt;, and contains a sealed Gate to the realm of the &lt;i style=""&gt;Arcanos&lt;/i&gt;, legendary wolf-headed demons who first taught the Duurans the secrets of Hermetic magic.&lt;span style=""&gt;  &lt;/span&gt;The Academy is past a complex maze of unmapped caverns, the Honeycomb Labyrinth.&lt;span style=""&gt;  &lt;/span&gt;The Gate is sealed by three ancient Duuran gemstones, the Keys of Zoran, now lost across Narbohring.&lt;span style=""&gt;  &lt;/span&gt;Members of the Vox Duur who know about Zoran and the Keys consider it a prime objective to keep the Tavash Morn from finding these stones and returning them to Thenzor Deep.&lt;span style=""&gt;  &lt;/span&gt;The Gate was originally created and sealed by the &lt;i style=""&gt;Order of Nhull&lt;/i&gt;, a splinter group of the Tavash Morn consisting of proto-Ixian sorcerers, opposed to the infernal means and ends of the Tavash.&lt;span style=""&gt;  &lt;/span&gt;The Order took their name from ‘nhull’, the rune of anti-magic.&lt;span style=""&gt;  &lt;/span&gt;Both the Tavash Morn and the Order of Nhull have long since disappeared; however, some of the Breyanic cultists have now returned to Zoran and taken this name again, headed by Master Virgil and Sister Ghislaine.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;Arcanodaemons, usually called Arcanos (both the singular and in plural), are the most powerful of Narbohring’s demons.&lt;span style=""&gt;  &lt;/span&gt;They generally appear as eight-foot tall wolf-headed humanoids, dressed in long red robes, clutching a massive tome shackled to their wrist.&lt;span style=""&gt;  &lt;/span&gt;It is believed that they are six in number, and are the mortal embodiments of the Six Princes of Breyana.&lt;span style=""&gt;  &lt;/span&gt;Trapped in the Lower Planes, sealed away by the Order of Nhull, only the whispers of the Arcanos have crossed to Narbohring.&lt;span style=""&gt;  &lt;/span&gt;In the earliest days of Duuran recorded history, it was the Arcanos who contacted the Vox Duur and taught them the mysteries of Hermetic magic using their own language.&lt;span style=""&gt;  &lt;/span&gt;The Arcanos are not necessarily malicious, but seek to return to Narbohring, which was their original home.&lt;span style=""&gt;  &lt;/span&gt;While the Zoran Gate is their main means of permanently returning, three times in the past an Arcanos was summoned to Narbohring, only to be quickly imprisoned or banished.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;...&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;Lots more where that came from.  I'm slowing down on the number of new groups like the Guild of Optics, but having fun adding some of Mark's monsters and magic items here and there.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;Will post the first full draft when it's ready, for proofreading, editing, and creative advice.  All suggestions welcome.&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Tahoma;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-717787095595388749?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/717787095595388749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=717787095595388749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/717787095595388749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/717787095595388749'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/rob.html' title='Rob'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5943268552102913005</id><published>2008-02-04T15:36:00.000-08:00</published><updated>2008-02-04T16:37:59.239-08:00</updated><title type='text'>I appreciate it.</title><content type='html'>First off, I appreciate the thoughts.&lt;br /&gt;&lt;br /&gt;Second, I kind of pulled 30-70 from my butt. It could be 40-60 as far as I know. I &lt;span style="font-style: italic;"&gt;do&lt;/span&gt; know it is not 80-20. -I guess I could keep track.&lt;br /&gt;&lt;br /&gt;Nevertheless, I think I understand where you are coming from. Levels are silly in that sense. In this system, each skill level provides just two things: 2 health points (until 10th, where it drops to 1) and 20 skill points. Depending on how you spend them, they could have little martial effect.&lt;br /&gt;&lt;br /&gt;In fact, there's another facet to it that makes the level difference even less drastic. -Stick with me here:&lt;br /&gt;&lt;br /&gt;Skill points are subdivided into Ability points and Proficiency points. Here's how they are awarded:&lt;br /&gt;&lt;br /&gt;2nd: 12 ap, 8 pp&lt;br /&gt;3rd: 13 ap, 7 pp&lt;br /&gt;4th: 14 ap, 6 pp&lt;br /&gt;.&lt;br /&gt;.&lt;br /&gt;.&lt;br /&gt;10th: 20 ap&lt;br /&gt;&lt;br /&gt;Ability points can be spent on Ability or Proficiency skills.&lt;br /&gt;Proficiency points may only be spent on Proficiency skills.&lt;br /&gt;&lt;br /&gt;Ability skills include things like Weapon Mastery, Spell Circle, etc. Proficiency skills are Climb walls Perception etc.&lt;br /&gt;&lt;br /&gt;Anyway, the result is thus: Low level characters get less APs per level. Thus, their martial improvement is less per level. Higher level characters get more AP per level, however, their martial skills are more expensive (Ex: Weapon Mastery I costs 10, Weapon Mastery III costs  14), and due to the characters' increased power, these martial skills have less overall impact level-to-level.&lt;br /&gt;&lt;br /&gt;As a result, it's a smooth slope up in power, rather than an exponential.&lt;br /&gt;&lt;br /&gt;Does that make sense?&lt;br /&gt;&lt;br /&gt;In short, I am saying that I also think levels should provide some, but not too much improvement. Two 3rd level guys should definitely be able to take one 5th level guy.&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;On a related note, there is also one important development caveat: Ability skills may only be improved once per level.&lt;br /&gt;&lt;br /&gt;Ex: Even if Increased Willpower I costs 3 sp, and Willpower II costs 6 sp, a character can only get Willpower I upon a new level, even if he has the 9 skill points to spend.&lt;br /&gt;&lt;br /&gt;As a result, a character can change direction of development, but not too abruptly. This causes some planning pressure which rewards thoughtful and gradual development. -A 8th level can't just realize "Hey my, Willpower sucks. -I'll make it awesome this level."&lt;br /&gt;&lt;br /&gt;Interestingly, (to me anyhow) additional health points are an Ability skill. As a consequence, you can only buy 1 hp per level. ...kind of. You can also improve your endurance score once (+1 hp), and/or have a hp bonus due to a high endurance score. All in all, a character could gain a max of 6 health points upon achieving a new level. Ex: 2hp base, buy 1hp (cost: 2 sp), increase 18 end. to 19 end for 1hp (cost: 15 sp), and get the +3hp per level from the 18 endurance.&lt;br /&gt;&lt;br /&gt;Players start with hp equal to their end. (4-16), so starting hps can make a big difference.&lt;br /&gt;&lt;br /&gt;My biggest fighter has 50hp at 12th. The weak spell caster has 29hp. However, Olaf, who has 50hp easily wears banded and has a shield (absorbs 2-5 per attack). Artemis with 29hp can't wear armor very well. He has a low strength and no armor skills. If he wears armor, his spells might fail, and he's very easy to hit. He just takes it. -That's not considering any magical protections for either, however.&lt;br /&gt;&lt;br /&gt;Maybe that's a bit thick.&lt;br /&gt;&lt;br /&gt;Anyway, I do appreciate the thoughts. Let me know if you have anymore.&lt;br /&gt;&lt;br /&gt;If you are ever inclined to peruse the latest version, let me know.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5943268552102913005?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5943268552102913005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5943268552102913005' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5943268552102913005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5943268552102913005'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/i-appreciate-it.html' title='I appreciate it.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5846834774292347295</id><published>2008-02-04T11:49:00.000-08:00</published><updated>2008-02-04T12:01:02.495-08:00</updated><title type='text'>Yes I do still read this.</title><content type='html'>all in all it seems like you are doing this very well.&lt;br /&gt;&lt;br /&gt;One thing I thought about was the clone fighting you mentioned.  This isn't really a criticism of your system as much as it is of all the level based games I have seen, I don't like a 70 to 30 advantage for a guy 2 levels higher.  I know it depends on the original levels, but I wish a 3rd level guy had a better chance when fighting a 5th.  I'm not sure of the actual ramifications of a system that worked that way, and I'm not suggesting you pursue it.  It seems a lot of 1st level characters know they have no chance unless they are fighting lepers and rats.  I have never liked the idea of a character knowing what level they are, but when the system makes it so obvious, then there should be in game consequences, like a character knowing that you don't "stand up to the sheriff".  Of course there are often reasonable signifiers for level like platemail and fireball, but those make sense in an ingame way as much as out.   Just a thought on gaming.  I haven't found a good solution to this.  I would like a balance more along the lines of 60/40 for a bar fight between 2 guys fairly equipped who are 5th and 7th level mundanes otherwise outcomes are too apparent, which is good for the dice commander..anywho, nice wyvern.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5846834774292347295?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5846834774292347295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5846834774292347295' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5846834774292347295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5846834774292347295'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/02/yes-i-do-still-read-this.html' title='Yes I do still read this.'/><author><name>Corpse.</name><uri>http://www.blogger.com/profile/12746833775387625274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5166564598561888103</id><published>2008-01-31T07:47:00.000-08:00</published><updated>2008-11-13T07:39:23.961-08:00</updated><title type='text'>For posterity.</title><content type='html'>More art coming in. Sixty original pieces in all. Including some copyright-free art like this:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_u_Ea9UODrvU/R6HuLBBtMYI/AAAAAAAAAMc/TdeHNPxj-_0/s1600-h/weapons2.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_u_Ea9UODrvU/R6HuLBBtMYI/AAAAAAAAAMc/TdeHNPxj-_0/s320/weapons2.gif" alt="" id="BLOGGER_PHOTO_ID_5161668520964862338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;there will be 70-80 pieces. As the book is looking to be about 400 pages, that means there will be art on just about every-other open page. That should do it.&lt;br /&gt;&lt;br /&gt;As for the original art, here's a sample of a harpy:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_u_Ea9UODrvU/R6HvfhBtMZI/AAAAAAAAAMk/GiYCcI50_5M/s1600-h/harpy2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_u_Ea9UODrvU/R6HvfhBtMZI/AAAAAAAAAMk/GiYCcI50_5M/s320/harpy2.jpg" alt="" id="BLOGGER_PHOTO_ID_5161669972663808402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The art is quality, and a bit on the darker side. It is reminiscent of 1st edition as it doesn't have that Warhammer fantasy chunkiness that so much RPG art seems to have these days.&lt;br /&gt;&lt;br /&gt;Rob has recently kicked out the first part of what looks to be a killer example setting.&lt;br /&gt;&lt;br /&gt;Recently, I've been making characters, running them up through level 12, and comparing them. Happily, things are pretty balanced as they are. I've done some tweaking, but there seems to be a pretty fair balance between straight mundanes and straight spell-casters. Mundanes actually have several avenues that seem to work.&lt;br /&gt;&lt;br /&gt;Defense can vary between two extremes. One is to move fast and take advantage of abilities that win initiative and increase dodge. The other is to get hit more, but soak damage.&lt;br /&gt;&lt;br /&gt;Offense varies somewhat between hitting often for less, or less often for more, but has some options which can change this strategy from round to round.&lt;br /&gt;&lt;br /&gt;Interestingly, some offensive and defensive strategies play into each other. Two examples:&lt;br /&gt;&lt;br /&gt;1) Pause and Study: Pause and study enables a character to further delay his initiative by -5 to gain a +2 'to-hit' modifier against one specific melee opponent for that attack round.&lt;br /&gt;&lt;br /&gt;If you are a soaker, PnS works well. You don't give a damn about having the jump on your opponent for defensive reasons, and are just looking to make a solid hit.&lt;br /&gt;&lt;br /&gt;2) Stunning Blow: Stunning blow allows a character to ‘stun’ an opponent with one on-hand melee attack. If the stunning blow attack hits, the next combat round, the creature that was hit by the stunning blow suffers an initiative penalty equal to negative the damage inflicted with the stunning blow. For example, a character wielding a long sword strikes a goblin with a stunning blow, and inflicts 5 points of damage. Thus, the next round, the goblin adds a -5 modifier to its initiative roll.&lt;br /&gt;&lt;br /&gt;If you are a dodger, SB can help you have the jump on an opponent the next round, enabling you to use dodge improving skills such as parry, feint or guard.&lt;br /&gt;&lt;br /&gt;There's many more examples. Basically, I'm happy with the options for mundanes. -I haven't been able to find the uber strategy just yet.&lt;br /&gt;&lt;br /&gt;One thing I like is that when making characters, I always wish I had just a few more skill points.  That is, there is a healthy amount of tension between things I want, and what I can afford. Still, when fighting clones of the same character, a two-level gap seems to put the odds 70-30 in the higher level clone's favor.&lt;br /&gt;&lt;br /&gt;Anyway, those are just some random thoughts, for my own edification.&lt;br /&gt;&lt;br /&gt;Currently, I am expanding the spell lists a bit. I've gotten a few ideas since I 'finished' them. -Never can have too many spells.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5166564598561888103?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5166564598561888103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5166564598561888103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5166564598561888103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5166564598561888103'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2008/01/for-posterity.html' title='For posterity.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_u_Ea9UODrvU/R6HuLBBtMYI/AAAAAAAAAMc/TdeHNPxj-_0/s72-c/weapons2.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-9000009027671051054</id><published>2007-12-28T10:35:00.001-08:00</published><updated>2007-12-28T10:39:55.309-08:00</updated><title type='text'>The example of gameplay.</title><content type='html'>For your reading enjoyment. It might seem familiar.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The characters: &lt;/span&gt;The following events concern a party of four adventurers. These player characters are:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Gregory Vrill: &lt;/span&gt;Gregory is a 3rd level theurgist with 2nd circle Hedge magic. He comes from one of a few wealthy families within his small town and is well-educated. Gregory is a quick, decisive thinker. He is very confident, if not a little arrogant. He doesn’t hesitate to help his companions, but is by no means an altruist. Gregory’s only real passion is magic, and has little interest in martial or social pursuits.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Fiona Gray: &lt;/span&gt;Fiona is 2nd level and is somewhat of a rogue. Nevertheless, she is ambidextrous and is quite able in combat, wielding both a short sword and a dagger. Fiona enjoys the finer things in life, including strong drink. She is occasionally reckless, but never foolhardy. Fiona had a rough youth, yet has a natural charm that usually offsets her rather unpolished behavior. Fiona’s most prized possession is a magical silver dagger she acquired from a wealthy merchant. Fiona is half-elven, but has no relationships with full-blooded elves.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Gilbert Graves:&lt;/span&gt; Gilbert is a 3rd level strongman. He is a childhood friend of Fiona and due to his slow wits, has taken to following her lead. Gilbert is a pragmatist. He dislikes complicated matters and has little use for nuance. Gilbert is most content when he is adventuring with Fiona, and he likes to think of himself as her guardian. Gilbert is honest to a fault, as he feels falsehoods require too much effort.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Pilate Valasco: &lt;/span&gt;Pilate is 4th level and is a Ritual magic-user. Pilate is an odd fellow. He speaks little, but has earned Gregory Vrill’s friendship and respect. Pilate has little interest in material goods and doesn’t normally carry a weapon. Occasionally he will carry a staff or a club, but he regularly fights unarmed and is quite good at it. Pilate is usually absorbed in his own world and the few comments he makes are typically off-topic or bizarre.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note: &lt;/span&gt;Often players will address each other by their real names in addition to those of their character. For example, when discussing ‘out-of-game’ topics players will usually use their actual names. Of course, if Bob who plays Olaf the dwarf wants Frank, who plays Zandir the wizard, to pass him a soda, he’ll just address him as Frank. In the example provided, all out-of-game discussion has been removed. For this reason, the names of the PCs are used exclusively.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Background:&lt;/span&gt; We pick up the adventure as the four companions travel from their hometown of Riverdell to the seaside city of Avlone. The party has agreed to provide security to a small caravan traveling south into the Kingdom of Trent. Their journey will take them through an expanse of arid plains and through a mountain pass before reaching the coast. The caravan is lead by Gustaff Akers and his son Nicolli. Aside from the four companions, one other hired guard named Stephos accompanies them.&lt;br /&gt;&lt;br /&gt;Three weeks previous, Gregory Vrill met Akers at an inn and secured the party’s employment. Fiona and Pilate had some recent trouble in a card-game with a local aristocrat, and the companions thought it best to leave town.&lt;br /&gt;&lt;br /&gt;Gustaff was in need security for his shipment to the port city of Avlone. When questioned about the cargo, Gustaff informed Gregory that they would be guarding a quantity of metal alloy. He has agreed to pay each member of the party 60 silver royals once the trip has been made. Gustaff offered to provide the characters food and water as well.&lt;br /&gt;&lt;br /&gt;Two carts comprise the caravan. Each is lead by two horses. The lead cart is a cloth-covered wagon, and is driven by Gustaff and his son. The second cart is a large closed wooden box-like structure, and is driven by Stephos. The player characters walk alongside these carts. At the point we join the story the caravan has been traveling for two weeks. The first week the group traveled westward along a trade route through rolling plains. Except for passing the occasional traveler, this week was uneventful. The party then turned south onto a lesser-travelled trail. Soon the plains gave way to dry scrubland, and then to arid desert. The terrain is flat and travel has been easy. However, the party has not seen another soul for more than one week.&lt;br /&gt;&lt;br /&gt;The adventure: We begin after the party’s second week of travel. As the trip has been uneventful, only several minutes of real-time have been spent describing the journey up to this point. The theurgist Gregory Vrill has just asked the Game Master for a description of the current terrain, and whether any useful plants or herbs might be found along the trail.&lt;br /&gt;&lt;br /&gt;Game Master (GM): Well, the landscape here is fairly barren. In fact, you aren’t so much following a trail as crossing an open expanse of desert. The ground is composed of cracked clay and aside from a few dry riverbeds, is somewhat unremarkable. The Issere mountain range can be seen far off on the eastern horizon, however. There are a few grasses growing here and there, and occasionally tumbleweeds will roll by. If you like Gregory, make an herbalism check of 14 to see if you can find any useful flora as you make your way south. -Due to the dry conditions and the need to keep walking, conditions are far from optimal.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Aright, I’ll try. (Gregory has herbalism grade II, and rolls 2δ4*. His result is 1, 4. The four is re-rolled with a result of 3.) I got an 8. -That doesn’t cut it.&lt;br /&gt;&lt;br /&gt;GM: No, sorry Gregory, you don’t find any useful plants. However, you can make another attempt when the conditions change.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Wait, if there are so few plants around, what are we feeding the horses?&lt;br /&gt;&lt;br /&gt;GM: Good question. Actually, since you left the trading route that ran east-west, you’ve been feeding the horses oats that are stored in the rear cart. Your water, and the horses’ water, is in there as well.&lt;br /&gt;&lt;br /&gt;Gegory Vrill: So where is the cargo we are carrying?&lt;br /&gt;&lt;br /&gt;GM: You’re not entirely sure. There are a few shallow crates in the rear cart that haven’t been opened, and you haven’t looked in Gustaff’s cart. Would you like to ask him?&lt;br /&gt;&lt;br /&gt;Gregory Vrill: No, that’s fine. I don’t want him to think we aren’t trustworthy.&lt;br /&gt;&lt;br /&gt;GM: Fine. Well, unless someone wants to do something in particular, the time passes somewhat uneventfully. You make small talk with Gustaff, Nicolli and Stephos at night as you make camp. Each night you sleep next to the wagons and keep the same rotating watch you’ve previously determined.&lt;br /&gt;&lt;br /&gt;Three more days pass like this. However, about noon on the fourth day, eighteen days into your trip, a dry wind begins to pick up from the west. Does anyone have the wilderness survival proficiency?&lt;br /&gt;&lt;br /&gt;Gilbert Graves: I do! I’ve got grade II.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Can I make a non-proficient check?&lt;br /&gt;&lt;br /&gt;GM: Sorry Fiona, it’s no use. The target number is 6. A non-proficient 1δ4 roll just can’t make it. Alright Gilbert, make a wilderness survival check of 6.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: (Gilbert rolls 2δ4* and gets a result of 7.) A 7, I made it! What was that for?&lt;br /&gt;&lt;br /&gt;GM: Well, everyone can now see some ominous clouds on the eastern horizon. However, you don’t think they look like rain clouds, Gilbert. In fact, to you they don’t they are clouds at all. You’ve got a feeling a sandstorm is coming.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: A sandstorm!? That’s bad. Alright, I shout to Gustaff: Gustaff, I think a sandstorm is coming from the east!&lt;br /&gt;&lt;br /&gt;GM: (As Gustaff Akers) “A sandstorm?!” Gustaff halts the lead cart and stands up, looking out to the east. “Hmm. Yes, I think you might be right. Let’s push on quickly and see if we can’t find some sort of shelter.” At that, Gustaff signals to Stephos to follow as he starts off at a faster pace. You four walking alongside the carts are forced to jog now.&lt;br /&gt;&lt;br /&gt;Fiona Gray: I’m on the west side of the carts. Can I see anything that looks like it might serve as a shelter, maybe a large boulder or something?&lt;br /&gt;&lt;br /&gt;GM: Not yet, Fiona. Actually this entire landscape is pretty bare. I’ll let you know if you spot anything. After a few minutes, the rest of you can discern what Gilbert did. A large brown wall of cloud seems to be growing to the east. -It looks pretty ominous.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: How long until it reaches us?&lt;br /&gt;&lt;br /&gt;GM: It’s difficult to say for certain. This barren landscape doesn’t give you a good frame-of-reference. However, you’d guess the storm will reach you in about 10 to 20 minutes.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Ugh. Alright, we’d better find some shelter fast. I start scanning for some kind of protection as well, even a low spot in the land.&lt;br /&gt;&lt;br /&gt;GM: Ok, anyone that has perception can make a check. Tell me what number you roll.&lt;br /&gt;&lt;br /&gt;Pilate, Gilbert and Fiona each have perception grade II. They each roll 2δ4*.&lt;br /&gt;&lt;br /&gt;Fiona Gray: I got a 5.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: I got a 5, too.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: I’ve gotten an 11. Do I see something?&lt;br /&gt;&lt;br /&gt;GM: Sorry. No one sees any significant changes in the terrain. Gustaff shouts back to you: “We’re going to have to just ride this out! Let’s get these horses secured!” At that he halts the lead cart. He jumps off and begins to pull some equipment from his wagon. Nicolli and Stephos begin securing the horses. They want to tie the horse’s reigns to some stakes driven into the ground. They ask for your help.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: I’ll give them a hand.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Yeah, me too.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Gustaff, what are we going to do during this storm? We can’t stay outside.&lt;br /&gt;&lt;br /&gt;GM: (As Gustaff Akers) “No, you’re right. We can’t. You and your crew can hold up in the rear cart. If you pull out the water barrels and some provisions, there should be enough room. Stephos, Nicolli and I will stay in the front wagon. -We’ll just have to wait until this passes.”&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Alright Gustaff.&lt;br /&gt;&lt;br /&gt;GM: So do you begin to clear out the rear cart? The wall of sand has grown much larger. -It’s approaching quickly.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Yes. I’ll get Pilate to help me pull out enough provisions so the four of us can fit inside. I want leave these barrels and crates directly behind the cart, so we don’t need to go far to reach them. How does this cart open and close?&lt;br /&gt;&lt;br /&gt;GM: There is a wooden door that seals pretty well. It’s hinged on the side. The cart is basically just a large wooden crate on wheels. You and Pilate clear out three large barrels and some crates. There are also some bags of grain you can move out pretty easily. The two of you can stack these directly behind your cart. In the meantime, Fiona and Gilbert are helping the other three secure the horses and carts. Gustaff ties the wheels so the wagons can’t roll.&lt;br /&gt;&lt;br /&gt;By the time this is all accomplished, the storm is almost upon you. The wind has begun to pick up, and you can already feel the air growing dusty. A massive brown cloud that extends from the ground to the sky covers the entire eastern plain. The wind is beginning to howl.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Alright, I make sure the four of us can fit in the second cart. I ask Gustaff how long he expects the storm to last.&lt;br /&gt;&lt;br /&gt;GM: (As Gustaff Akers) “I’m not sure, Mr. Vrill. I suppose it could last a day or two. Just stay inside your cart and keep the door closed until the wind dies down. Hopefully we’ll be back on our way shortly. -Best of luck to you.”&lt;br /&gt;&lt;br /&gt;With that Gustaff finishes securing the front wagon and climbs inside. Stephos and Nicolli are inside the wagon as well. The horses are starting to whinny.&lt;br /&gt;&lt;br /&gt;You’ve only got a minute or two before the encroaching cloud is upon you. Do you get inside the cart?&lt;br /&gt;&lt;br /&gt;Fiona Gray: Yes, I’ll get in. What are the cart’s dimensions?&lt;br /&gt;&lt;br /&gt;GM: It’s about 5 feet wide and 8 feet long. The ceiling is about 5’ high, but with the few supplies that are in there, you’ve about 3 to 4 feet of headroom. You can all fit, but it won’t be comfortable.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: That’s fine. I’ll climb in.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: I’ll go in too.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Me too. I’ll close the door behind me.&lt;br /&gt;&lt;br /&gt;GM: Fine, Gregory climbs into the cart and pulls the door shut. It goes dark. There are a few cracks that let some light filter through, but it’s difficult to see anything in detail. You can hear the wind picking up outside and the cart begins to rattle a little.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: I forgot it would be so dark. Alright, using my flint and tinder, I’ll light one of my candles. I’ll then cast my 1st circle spell Magic Candle upon it. That should give us light for the next 24 hours.&lt;br /&gt;&lt;br /&gt;GM: Alright Gregory, good thinking. You can light a candle and cast Magic Candle upon it.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Wait Greg, won’t that candle consume our air in here?&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Actually it won’t Fiona. After I cast Magic Candle upon it, it ceases to consume any fuel. That should include air, I’d guess. Am I right GM?&lt;br /&gt;&lt;br /&gt;GM: That’s correct Gregory.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Wow. That’s great. Good thinking, Greg. We’ve got some light. It’s windy outside. What happens?&lt;br /&gt;&lt;br /&gt;GM: Well, after a few minutes, the wind really picks up. You can hear the horses whinnying and stomping in place. Before long, you are sure the sandstorm is upon you. The air becomes a bit dusty as some filters in through cracks in the cart. The whole cart is shaking quite a bit.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Is it hard to breathe?!&lt;br /&gt;&lt;br /&gt;GM: No, you’re fine Gilbert. The air tastes a bit gritty, but you haven’t any trouble breathing.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Huh. Ok, I guess we’ll just pass the time and wait to see if the storm passes. I don’t really want to open the door in this. Can I start memorizing my spell? I am only down one 1st circle spell, but I haven’t anything better to do.&lt;br /&gt;&lt;br /&gt;Fiona Gray: I’ll pull out my dice. Maybe Gilbert and Pilate and I can pass the time playing some dice games.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Fine, but I’m not betting any money with you.&lt;br /&gt;&lt;br /&gt;GM: That all sounds fine. Gregory, you can relearn refresh your repertoire of spells after 4 hours. -I’ll let you know when that time passes. Is there anything else anyone would like to do?&lt;br /&gt;&lt;br /&gt;The players shake their heads.&lt;br /&gt;&lt;br /&gt;GM: Alright then, the storm continues for what seems to be several hours. Gregory, you get your 1st circle spell back. Judging by the light from cracks in the cart, you think dusk is probably approaching. However, it’s difficult to say. You all feel a bit tired though.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Hmm. If anyone is tired they can fall asleep. However, I think at least one of us should remain awake at all times.&lt;br /&gt;&lt;br /&gt;Fiona Gray: I agree. I’ll take the first watch.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: I think this storm is unnatural.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Why do you say that Pilate?&lt;br /&gt;&lt;br /&gt;Pilate Valasco: I’m not sure. -I’ll go to sleep.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Ok. Fiona can take the first watch. I’ll get some sleep too.&lt;br /&gt;&lt;br /&gt;Fiona Gray: No problem, Greg. Ok GM, I’ll stay awake for a few hours while my companions sleep.&lt;br /&gt;&lt;br /&gt;GM: That sounds good. Fiona, give me a perception check and tell me what you get. (The Game Master doesn’t have anything planned yet, but he asks Fiona just to build suspense.)&lt;br /&gt;&lt;br /&gt;Fiona Gray: I got a 7. Do I see or hear anything?&lt;br /&gt;&lt;br /&gt;GM: No, nothing unusual. The cart is still rattling in the wind, and you think you hear the horses from time to time.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Huh. I guess I don’t want to open the door. Alright, I’ll wake up Gilbert next and get some sleep.&lt;br /&gt;&lt;br /&gt;GM: Sure. Gilbert, Fiona wakes you for your watch. Let me know if you want to do anything in particular, otherwise give me a perception check. (This time the Game Master does have something in mind. A band of Khulek raiders has approached the caravan, and they are investigating it outside. He decides a perception check of 10 will alert Gilbert to their presence.)&lt;br /&gt;&lt;br /&gt;Gilbert Graves: (Gilbert rolls 2δ4* with a result of 8) Well, I got an 8. Do I hear anything?&lt;br /&gt;&lt;br /&gt;GM: No Gilbert. You hear a few noises, but it sounds like the horses are just moving about. Besides that, you don’t hear much else but the wind.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Hmm. I don’t like this. Still, I don’t want to open the door in the middle of a sandstorm at night. I’ll just keep my watch and then wake up Pilate after a couple of hours.&lt;br /&gt;&lt;br /&gt;GM: Ok, Gilbert. You sit and listen to the wind for the better part of an hour after Fiona falls asleep. However, at that point you distinctly hear a thud from behind your cart. A few moments later, you hear another.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: What?! Wait! Hold on a second! I wake up my companions!&lt;br /&gt;&lt;br /&gt;GM: Do you shout?&lt;br /&gt;&lt;br /&gt;Gilbert Graves: No, no. I’ll shake them awake. I start with Fiona, then Greg, then Pilate. I whisper to them that I just heard a thud from behind the cart. I’ll grab my mace too.&lt;br /&gt;&lt;br /&gt;GM: Ok, ok. The rest of you are shaken awake by Gilbert. He tells you he just heard a thudding noise outside behind the cart. However, before you can figure out what’s going on, you hear a scream from in front of your cart. You think it’s human.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: That might be Gustaff! I kick the door open!&lt;br /&gt;&lt;br /&gt;Gregory Vrill: No! Gilbert, wait!&lt;br /&gt;&lt;br /&gt;GM: Sorry, Gregory. Gilbert kicks the cart door open. Immediately, the cart is filled with blowing sand and it’s very difficult to see. It’s a good thing you cast Magic Candle on your candle Gregory. Otherwise, it would have blown out. Gilbert, you are near the door since you kicked it open. Is there anyone else near the opening? There’s room for one more person.&lt;br /&gt;&lt;br /&gt;Fiona Gray: I will be. I’m going to draw my weapons. Do we see anything outside?&lt;br /&gt;&lt;br /&gt;GM: Ok Fiona. Well, the sand is stinging your eyes. However, with the candlelight filtering out from behind you, you can just make out a tall figure standing behind your cart. You can also see that one of the barrels of water behind the cart has been broken open. Fiona, with your keen vision you can see this figure is wrapped in cloth and wields a large axe. That’s all you see before this figure lunges at you. -Roll for initiative, everyone.&lt;br /&gt;&lt;br /&gt;Fiona Gray: What is it?! Alright, I get a 6 for initiative. Remember, I drew my weapons.&lt;br /&gt;&lt;br /&gt;GM: That’s fine Fiona, your weapons are out. How about the initiatives for the rest of you?&lt;br /&gt;&lt;br /&gt;Gilbert Graves: I’ve got a 4 for initiative.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: I’ve got an 8.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: I knew something was wrong. -I’ve gotten a 7.&lt;br /&gt;&lt;br /&gt;GM: (The Game Master rolls an initiative of 7 for the khulek. However, since the khulek has the element of surprise, he adds a +4 modifier for a result of 11.) Sorry everyone, this thing has the jump on you. Gilbert, it swings at you with its axe! (The GM rolls 1δ20 + 1 twice with results of 11 and 5. He applied a -2 ‘to-hit’ modifier as the khulek’s vision is obstructed due to the blowing sand.) Gilbert, your dodge score is a 10? -That’s one hit upon you. (The Game Master now rolls 1δ8 + 1 for the khulek’s axe damage. The result is 6.) Ouch Gilbert, the axe cleaves into you for 6 points. Your armor absorbs 2-3, however. Roll 1δ2 + 1.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: (Gilbert rolls 1δ2 + 1 for his studded leather and shield armor absorbance. He gets a result of 2.) My armor absorbed 2 points of damage. I guess I take 4.&lt;br /&gt;&lt;br /&gt;GM: That’s right, Gilbert. You are now at 12 health points. Alright, the rest of you may act, starting with Gregory at initiative 8. You hear another scream from the where the front cart should be.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Alright, can I cast a spell on this thing?&lt;br /&gt;&lt;br /&gt;GM: Well Gregory, you can hardly see it as Gilbert and Fiona are in the way. Also, these cramped quarters are restricting your movement. What do you want to cast?&lt;br /&gt;&lt;br /&gt;Gregory Vrill: I’d like to cast Despair upon it. The spell’s range is 40’.&lt;br /&gt;&lt;br /&gt;GM: Ok, Gregory. You can cast it.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: I do then. The creature gets a willpower check of 11 to resist.&lt;br /&gt;&lt;br /&gt;GM: (The Game Master rolls 1δ20 + 6 for the khulek’s willpower check and gets a result of 13.) You cast Despair, Gregory. However, you sense that it didn’t work. Pilate, you are next at initiative 7. What do you do?&lt;br /&gt;&lt;br /&gt;Pilate Valasco: Can I get out of this cart?&lt;br /&gt;&lt;br /&gt;GM: Not until Gilbert or Fiona move, unless you want to shove past them.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: No, I don’t suppose I do. I will cast the 2nd circle spell Blood Rage upon myself.&lt;br /&gt;&lt;br /&gt;GM: Sure thing, Pilate. That drops your endurance score from 9 to 7, but raises your strength from 14 to 18. You now have 13 health points, but have a +3 melee damage modifier. This lasts for 10 rounds after this one, keep track of that. Mark off 2 Blood and 1 Gaea spell points as well. -Fiona, you can act now at initiative 6.&lt;br /&gt;&lt;br /&gt;Fiona Gray: I am going to attack this thing. Can I step outside too?&lt;br /&gt;&lt;br /&gt;GM: Yes Fiona. Since the figure is standing right outside the cart, you can hop out and attack it. However, due to the blowing sand, apply a -2 modifier to your ‘to-hit’ roll.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Ok, I’ll step out and attack. (Fiona rolls 1δ20 for her short sword and 1δ20 for her dagger. The -2 modifier due to the sand cancels out her normal +2 ‘to-hit’ bonus with those weapons.) I get an 8 with my short sword and a 17 with my dagger. Do I hit?&lt;br /&gt;&lt;br /&gt;GM: Your dagger hits Fiona, roll for damage.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Great! (Fiona rolls 1δ4 + 2 for her dagger damage and gets a result of 5.) That’s 5 points! Not bad.&lt;br /&gt;&lt;br /&gt;GM: You get him fairly good. (The khulek isn’t wearing any armor, so the Game Master subtracts 5 from the khulek’s 15 health points. It is now at 10.) The figure gasps as you stick him in the side. Gilbert, you are last to go at 4. Go ahead. You must apply a -2 to your ‘to-hit’ rolls as well.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: I’m going to jump out and help Fiona. (Gilbert rolls 1δ20 + 1 for his mace and gets a result of 7.) Ugh, I get a 7. I’m sure it’s a miss.&lt;br /&gt;&lt;br /&gt;GM: Yes, it is Gilbert. Alright, that’s the end of the first round of combat. Everyone roll for initiative once again. You all hear more sounds of combat coming from the front wagon. A horse whinnies loudly.&lt;br /&gt;&lt;br /&gt;The players roll initiative with Gregory, Fiona, Pilate and Gilbert getting 10, 5, 4 and 6 respectively. The Game Master rolls for two khulek this round. The one fighting Gilbert and Fiona gets a 7, another coming into combat gets a 4.&lt;br /&gt;&lt;br /&gt;GM: Gregory, you may act first at initiative 10.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Hmm. I’ll try to cast Despair upon this thing once again.&lt;br /&gt;&lt;br /&gt;GM: (The Game Master rolls 1δ20 + 6 for the khulek’s willpower check and gets a result of 18.) Sorry, Gregory. This humanoid seems particularly resistant to your spells. The next to act is the humanoid fighting Gilbert and Fiona. Gilbert, this time the humanoid doesn’t attack you. In fact, it just stares at you intensely with wild eyes. -Make a willpower check of 12 (The khulek is innately casting the 2nd circle Hedge magic spell Terror upon Gilbert).&lt;br /&gt;&lt;br /&gt;Gilbert Graves: (Gilbert rolls 1δ20 – 1 for his willpower check.) Oh no! I got an 8. I missed it. What happens?!&lt;br /&gt;&lt;br /&gt;GM: Gilbert, you are suddenly overcome with a terrible fear. Something about this creature is just horrible. Immediately, you dash away into the sandstorm. -You just want to get away from this thing. (The Terror spell lasts for 3-6 rounds. Thus, the Game Master rolls 1δ4 + 2. Gilbert is affected by the spell for 3 more rounds.) I’ll tell you when you’ve come to your senses again Gilbert.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Ugh. That’s awful! Can I decide where I run to?&lt;br /&gt;&lt;br /&gt;GM: Sorry Gilbert, you aren’t thinking clearly at the moment. You just feel as if you’ve got to get away. In fact, you spend your round running off into the storm. Fiona, you can act at initiative 5. Don’t forget the -2 ‘to-hit’ modifier due to visibility.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Gilbert’s run off?! I attack this thing again! (Fiona rolls.) I got a 15 with my short sword and a 4 with my dagger.&lt;br /&gt;&lt;br /&gt;GM: The short sword hits. Roll for damage.&lt;br /&gt;&lt;br /&gt;Fiona Gray: 5 more points! Does it fall?!&lt;br /&gt;&lt;br /&gt;GM: No, it doesn’t. However, you’ve really injured it Fiona. It screams in pain. Pilate, you may act at initiative 4.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: I will jump out of the cart and pummel this thing. (Pilate rolls to attack.) I got a 15, I hit it!&lt;br /&gt;&lt;br /&gt;GM: Did you apply a -2 modifier due to the limited visibility?&lt;br /&gt;&lt;br /&gt;Pilate Valasco: Oh. No, I didn’t. I guess I got a 13.&lt;br /&gt;&lt;br /&gt;GM: Sorry that’s a miss, Pilate. And, to make matters worse, just as you attack the figure, you see another one step from behind the cart and attack Fiona. (The Game Master rolls.) Fiona, your dodge score is 13? It hits you once with a large sword for 5 points of damage. You leather armor absorbs one point, however, so you are reduced from 12 to 8 health points. -It’s initiative everyone.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Should I roll?&lt;br /&gt;&lt;br /&gt;GM: Sure, you can roll Gilbert. However, you are most likely to spend this round running.&lt;br /&gt;&lt;br /&gt;The players roll initiative with Gregory, Fiona, Pilate and Gilbert getting 4, 9, 9 and 3 respectively. The Game Master rolls for two khulek this round. The wounded one gets an 8, the other gets a 5.&lt;br /&gt;&lt;br /&gt;GM: Fiona and Pilate, you may both act at 9.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Ok, first off, I want to use my feint ability against this new attacker.&lt;br /&gt;&lt;br /&gt;GM: Good idea, Fiona. Roll 1δ20 and see if it works.&lt;br /&gt;&lt;br /&gt;Fiona Gray: (Rolls) I got a 3 which is equal to or less than my agility score. That means I’ve got a +2 dodge against this thing for the rest of the round.&lt;br /&gt;&lt;br /&gt;GM: That’s right, Fiona. Ok, you can attack.&lt;br /&gt;&lt;br /&gt;Fiona Gray: I attack the one that just hit me! (Fiona rolls.) I got a 19 with my sword and, oh no! …I got a 1 with my dagger. -That’s a critical fumble!&lt;br /&gt;&lt;br /&gt;GM: Ok, Fiona you stumble badly, giving your opponent one extra attack. However, the 19 with your sword is a hit. Roll that damage first.&lt;br /&gt;&lt;br /&gt;Fiona Gray: 4 points.&lt;br /&gt;&lt;br /&gt;GM: You wound him Fiona. (The Game Master reduces the khulek’s health points from 15 to 11.) He’ll get his critical fumble attack at initiative 8. Pilate, you still need to act.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: You should have attacked the badly wounded one, Fiona. Well, I will attack him. I get two attacks this round. (Pilate rolls.) I got a 6 and a 17. That’s one hit for …7 points of damage!&lt;br /&gt;&lt;br /&gt;GM: Great job, Pilate. You’re Blood Rage spell really helped. You clobber the tall figure and send him to the ground.&lt;br /&gt;&lt;br /&gt;The players cheer.&lt;br /&gt;&lt;br /&gt;GM: It’s initiative 8, and Fiona’s opponent gets its critical fumble attack. (The Game Master rolls one on-hand attack for the khulek, getting a 14.) Fiona, it just missed you. That feint of yours worked.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Hah! That’s great.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Am I still running away, even though the one that scared me died?&lt;br /&gt;&lt;br /&gt;GM: Yes Gilbert, you are still overcome with fear. Also, you don’t know what’s going on with your companions. You can’t see much of anything right now, it’s dark and sand is blowing everywhere. -I’ll tell you when you stop running. We are now at initiative 5. Fiona, your opponent attacks you with his sword. (Game Master rolls.) Well, despite your feint, it hit you once. Ouch. You take 7 points, which is reduced to 6 by your armor. You have 2 health points, Fiona. You’re looking bad. Gregory, you can act at 3.&lt;br /&gt;&lt;br /&gt;Fiona Gray: Help us, Greg!&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Well, my spells haven’t been too effective on them. I’ll cast Shimmering Armor on myself.&lt;br /&gt;&lt;br /&gt;GM: That’s fine, Gregory. You are enveloped in shimmering planes of light. Your spell adds to the candlelight and brightens the area within and behind your cart a bit. Due to your spell, your dodge score is now effectively 16. Gilbert, you continue running for your action. Pilate, Gregory and Fiona, you hear another scream from near the front wagon. -It’s initiative everyone.&lt;br /&gt;&lt;br /&gt;The players roll initiative with Gregory, Fiona, Pilate and Gilbert getting 11, 7, 4 and 4 respectively. The Game Master rolls for two khulek this round. The wounded one gets a 6 and another one coming around from the front wagon gets a 5.&lt;br /&gt;&lt;br /&gt;GM: Gregory, you have it with an 11.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: I hope Gustaff and the other two are alright. I’ll hop out and join the fray. I attack the remaining opponent on Fiona with my broadsword. Ugh, I get a 5.&lt;br /&gt;&lt;br /&gt;GM: This just isn’t your day, Gregory. Fiona, you may go at initiative 7.&lt;br /&gt;&lt;br /&gt;Fiona Gray: I am going to feint against this guy again (Fiona rolls.). Argh, I got a 16. That’s higher than my 14 agility, which means my feint doesn’t work this round. Oh well, I’m attacking him anyway. I’ve got an 8 with my short sword and a 20 with my dagger! Ha, critical hit! (Fiona rolls 2δ4 + 2 for damage.) That’s 7 points!&lt;br /&gt;&lt;br /&gt;GM: You’ve stuck him good, Fiona. (The khulek is now at 4 health points.) However, now it’s his turn. He’s trying to return the favor and… he hits you twice!&lt;br /&gt;&lt;br /&gt;The players gasp.&lt;br /&gt;&lt;br /&gt;GM: Fiona, you take 7 more points of damage, even after your armor absorbs one point from each blow. You’ve been reduced to -5 health points! Fiona, your endurance score is 10, right? You are lucky. If you were reduced to -6 health points, you would have died. Still, you are unconscious and look awful. You’d better hope your companions can win. Unfortunately, just after you fall, another one of these humanoids rushes into the light. Gregory, he attacks you with a curved sword! …Lucky for you, he misses. Pilate, you may go now at initiative 4. Gilbert, sorry but you are still running away in fright.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: This is awful.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: I am going to attack the wounded one that knocked Fiona out. I got a 15. That’s a hit right?&lt;br /&gt;&lt;br /&gt;GM: Just barely, Pilate. Nice one. Roll your damage.&lt;br /&gt;&lt;br /&gt;Pilate Valasco: Hah, 8 points! That’s maximum damage!&lt;br /&gt;&lt;br /&gt;GM: You’ve done it again Pilate. You knock another one to the ground! Alright, it’s initiative.&lt;br /&gt;&lt;br /&gt;The conscious players roll initiative with Gregory, Pilate and Gilbert getting 10, 2, and 6 respectively. The Game Master rolls for the remaining khulek and gets a 9.&lt;br /&gt;&lt;br /&gt;GM: Gregory, you have it with a 10 initiative.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: I swing on the injured opponent with my broadsword. Great, I got an 18! It takes 4 points of damage!&lt;br /&gt;&lt;br /&gt;GM: That just does it, Gregory. You run him through and he drops to the ground. Looking scared, the remaining attacker runs off at initiative 9. Pilate you have yet to act, do you want to take one on-hand attack in response to the retreat?&lt;br /&gt;&lt;br /&gt;Pilate Valasco: Of course! However, I got a 6. That’s a miss. I guess it gets away.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: What about me?! What am I doing?&lt;br /&gt;&lt;br /&gt;GM: Well Gilbert, you are still running about the darkness, but this is the last round you do so.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Is it initiative again?&lt;br /&gt;&lt;br /&gt;GM: No. Not at the moment anyway. After the last figure ran into the darkness, you don’t see anything but youselves. Also, you don’t hear anything but the howling of the wind.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Hmm. Pilate, I think we should see if Gustaff and the others need help while our spells are still functioning. Let’s hurry to the front wagon!&lt;br /&gt;&lt;br /&gt;Pilate Valasco: Wait, Gregory. First let’s get Fiona safely inside this cart. That thing could come back. Also, we should take that enchanted candle with us.&lt;br /&gt;&lt;br /&gt;GM: What do you two do?&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Pilate is right. Ok, we will first lift Fiona back into the cart. I then take the candle and close the cart door. We will then slowly move up towards the front wagon.&lt;br /&gt;&lt;br /&gt;GM: Fine. Putting Fiona into the cart takes you about two combat rounds of time. Pilate you’ve just 3 rounds, or 30 seconds of your Blood Rage spell left. You slowly move up to the front wagon…&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Wait, I want to join them. Can I come back?&lt;br /&gt;&lt;br /&gt;GM: Gilbert, unfortunately due to the sandstorm it’s very hard to see anything. Try to make a perception check of 10.&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Ok. No good. I got a 3.&lt;br /&gt;&lt;br /&gt;GM: Sorry Gilbert, at the moment you can’t see a thing. You’re not even sure which direction the caravan is at the moment. Is there something else you want to do?&lt;br /&gt;&lt;br /&gt;Gilbert Graves: Hmm. I could shout to them, maybe they will hear me. However, I might attract more of those things. No, I am just going to sit down and stay quiet. I think I might have to wait this out.&lt;br /&gt;&lt;br /&gt;GM: Ok, Gilbert. Gregory and Pilate back to you: The two of you slowly begin to move to the front wagon. To your horror, as you approach the front you find both horses attached to your cart have been killed. Lying next to the horses is one of those attackers and what looks to be the body of Stephos.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Is he alive?! I check Stephos. But I’m keeping my eye out for those things too.&lt;br /&gt;&lt;br /&gt;GM: Unfortunately, Stephos is dead. As for ‘keeping an eye out’, even with your enchanted candle’s light, it’s difficult to see more than several feet in front of you.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Is there anything else around? We’ll look inside the wagon, and then walk around the front.&lt;br /&gt;&lt;br /&gt;GM: Looking inside the wagon, you just see some supplies. There are some crates, as well as some bags. There is also a bloodied knife in there.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Ok, we’ll go around to the front. We are being very careful.&lt;br /&gt;&lt;br /&gt;GM: Alright, you and Pilate slowly walk around to the front of the wagon. There you find that both lead horses have been killed as well. Also, you find Nicolli on the ground. He’s dead too.&lt;br /&gt;&lt;br /&gt;Gregory Vrill: Oh no, this is bad. We don’t see Gustaff anywhere? There aren’t any more of those humanoids?&lt;br /&gt;&lt;br /&gt;GM: No, it seems you and Pilate are alone. It’s very eerie, actually. It’s dark, very dusty, and the wind is all you hear. What would you two like to do now?&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;br /&gt;I think I'll end it here. I could have them do a few more things, but it's getting a bit long. However, it might be too combat heavy for an example. -Thoughts?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-9000009027671051054?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/9000009027671051054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=9000009027671051054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/9000009027671051054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/9000009027671051054'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2007/12/example-of-gameplay.html' title='The example of gameplay.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-8673522900306202846</id><published>2007-12-02T08:46:00.000-08:00</published><updated>2007-12-02T08:53:53.200-08:00</updated><title type='text'>1E D&amp;D</title><content type='html'>Interesting "What do you like about 1E?" thread on &lt;a href="http://www.enworld.org/showthread.php?t=212508&amp;page=1&amp;pp=30"&gt;En World&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;A lot of these thoughts ring true with me as well. -I'm trying to get rid of some of the arbitrariness of 1E in this system, but keeping the GM fiat up, and trying to make the rules easy to implement. Fast combat, adaptability to house rules and a reading level above the 5th grade. Also not shying away from evil things. -Keeping those things in mind.&lt;br /&gt;&lt;br /&gt;No miniature rules either.&lt;br /&gt;&lt;br /&gt;I want to make this Creative Commons, and perhaps create a site where people can post their own interpretations, spells, monsters, skills, etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-8673522900306202846?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/8673522900306202846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=8673522900306202846' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8673522900306202846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/8673522900306202846'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2007/12/1e-d.html' title='1E D&amp;D'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-4811657804353499631</id><published>2007-10-29T06:01:00.000-07:00</published><updated>2007-10-29T06:09:32.979-07:00</updated><title type='text'>And on...</title><content type='html'>Still working. Art is coming in. -Looks great.&lt;br /&gt;&lt;br /&gt;Per some suggestions from Matt:&lt;br /&gt;&lt;br /&gt;Theurgists may now increase their number of spell targets beyond the maximum by reducing the associated resistance check by -3 for each additional creature. Thus, a fumble spell that can target 3 creatures with a willpower check of 11 to resist, could target 5 creatures with a willpower of 6 to resist. -I dig this.&lt;br /&gt;&lt;br /&gt;Ritualists have a new 1st circle spell: Catechize. Gives up to 3 creatures a -4 to all further resists vs. the shaman's spells (Willpower 11 to resist). Or, improves the efficacy of some beneficial spells; so friends of the shaman might opt to be catechized.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-4811657804353499631?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/4811657804353499631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=4811657804353499631' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4811657804353499631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/4811657804353499631'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2007/10/and-on.html' title='And on...'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-2326588328448338315</id><published>2007-10-02T20:42:00.000-07:00</published><updated>2007-10-02T20:43:25.264-07:00</updated><title type='text'>At least one of our artists is awesome.</title><content type='html'>I don't want to post it, but check it out at the factory gmail account.&lt;br /&gt;&lt;br /&gt;Fucking great.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-2326588328448338315?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/2326588328448338315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=2326588328448338315' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2326588328448338315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/2326588328448338315'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2007/10/at-least-one-of-our-artists-is-awesome.html' title='At least one of our artists is awesome.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-6997348168172489347</id><published>2007-10-02T07:23:00.000-07:00</published><updated>2007-10-02T07:26:48.751-07:00</updated><title type='text'>Needed: Drawing of dwarf killing a centaur.</title><content type='html'>You set the price. It's $12 per each B&amp;W ink on this project.&lt;br /&gt;&lt;br /&gt;Of course, you can pay more. However, there's lots of good people just looking to get the experience.&lt;br /&gt;&lt;br /&gt;I'll show you some examples as they come in.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-6997348168172489347?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/6997348168172489347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=6997348168172489347' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6997348168172489347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/6997348168172489347'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2007/10/needed-drawing-of-dwarf-killing-centaur.html' title='Needed: Drawing of dwarf killing a centaur.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-5006385988224638953</id><published>2007-09-28T18:20:00.000-07:00</published><updated>2007-10-01T10:02:13.879-07:00</updated><title type='text'>Art</title><content type='html'>Awesome.  I'm doin' the same thing, only for science and stuff.  It's a great idea, and I'll definitely look at this site for future needs.&lt;br /&gt;&lt;br /&gt;How much does that shit run, by the way?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-5006385988224638953?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/5006385988224638953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=5006385988224638953' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5006385988224638953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/5006385988224638953'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2007/09/art.html' title='Art'/><author><name>Rob</name><uri>http://www.blogger.com/profile/04826505034983909573</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37330007.post-1887120110189589675</id><published>2007-09-28T10:15:00.000-07:00</published><updated>2007-09-28T10:16:31.896-07:00</updated><title type='text'>Dragons and Dwarves.</title><content type='html'>Well, I've got 9 artists kicking out art.&lt;br /&gt;&lt;br /&gt;25 bids came in 3 days time.&lt;br /&gt;&lt;br /&gt;Impressive quality, too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37330007-1887120110189589675?l=didfactory.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://didfactory.blogspot.com/feeds/1887120110189589675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37330007&amp;postID=1887120110189589675' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1887120110189589675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37330007/posts/default/1887120110189589675'/><link rel='alternate' type='text/html' href='http://didfactory.blogspot.com/2007/09/dragons-and-dwarves.html' title='Dragons and Dwarves.'/><author><name>Jimmy Swill</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_u_Ea9UODrvU/SenenpZgKzI/AAAAAAAAAUY/D6J3m_lk7oY/s1600-R/avatar22813_1.gif'/></author><thr:total>0</thr:total></entry></feed>
