Paul
Wow, I'm suprprised that Rob of all people doesn't get how awesome that spell is. It's not faerie dust dude, it's a trace.
Let me explain. It can be cast so you can follow people. You can cast it on yourself so your party can follow you. You can cast it on others so that you can follow them. You cast it so that the trail it leaves is only visible to those with an active detect magic up. Sure it's not that awesome but it's first level and very useful in some situations. Being able to track people is incredibly useful.
If you don't think it's good, well we shall agree to disagree if you like. If I ever play in a table top game with you again give it to me, and I'll show you how good it is.
Summon Zorn?
Nael's Circumvention
Circle 4th? Resist: opposed caster check?
Duration: Instantaneous Range: 30'
School: Alteration Damage: None
This spell on a succesfull opposed caster check allows you to change the conditions of a spell already in effect. It can be used to change a keyed magic mouth or a contingency spell. It can change any one spells set conditions to something of the casters desire as long as it is a condition that could have been set when the spell was cast.
Great for all kinds of things. Good bye Contingency, or keyed glyphs, and lots of other bullshit.
Let me explain. It can be cast so you can follow people. You can cast it on yourself so your party can follow you. You can cast it on others so that you can follow them. You cast it so that the trail it leaves is only visible to those with an active detect magic up. Sure it's not that awesome but it's first level and very useful in some situations. Being able to track people is incredibly useful.
If you don't think it's good, well we shall agree to disagree if you like. If I ever play in a table top game with you again give it to me, and I'll show you how good it is.
Summon Zorn?
Nael's Circumvention
Circle 4th? Resist: opposed caster check?
Duration: Instantaneous Range: 30'
School: Alteration Damage: None
This spell on a succesfull opposed caster check allows you to change the conditions of a spell already in effect. It can be used to change a keyed magic mouth or a contingency spell. It can change any one spells set conditions to something of the casters desire as long as it is a condition that could have been set when the spell was cast.
Great for all kinds of things. Good bye Contingency, or keyed glyphs, and lots of other bullshit.
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