The DiD Factory

Wednesday, November 22, 2006

Schools and Domains.

Hmm. This brings up an interesting point. I think I need to rework the School as Domains a little.

Is 'light' astromancy or 'alteration'? Is 'control weather' elemental or astromancy? Clone could be illusion, maybe sans a material component. Otherwise it should be artifice, which I like.

Ok, I am adding 'Artifice' to Hedge, Hermetic and Ritual magic. -That's their deal. I never liked priest's making golems anyway. Rob's Green Man ritual spell sounds like artifice.

These are the new schools/domains, who has them, and what they do:

Priest Domains
Anointment (Blessings)
Conjuration (Summon an avatar)
Damnation (Curses, blindness)
Death (Death magic, cause wounds)
Exorcism (Banishment, curse removal)
Life (Healing, curing, ressuraction)
Nature (Plants and animals, weather)
Necromancy (Raise dead, draining)
Possession (Charm, geas)
Radiance (Light, warmth)
Revelation (Augury, knowledge, locate object)
Sanctuary (Protection)

Hermetic Schools
Alteration (Disguise, light, fly, wish)
Annihilation (Dispel magic, disintegrate)
Artifice (Building golems and servants)
Astromancy (Teleport, dimension door, planeshift)
Charm (Charms)
Divination (Scry, information)
Elemental (Resist fire, waterbreathing, control weather)
Enchantment (Enchantments)
Evocation (Fireballs, wall of fog)
Horology (Speed, timeportation)
Summoning (Get a xorn)
Wards (Protection, glyphs)

Hedge Schools
Alteration (Disguise, levitation)
Artifice (Building golems and servants)
Charm (Charms)
Divination (Fortune telling, scry)
Illusion (Illusions)
Jinxes (Fumbling, stink, etc…)

Ritual Domains
Anointment (Blessing)
Artifice (Building golems and servants)
Conjuration (Demon summoning)
Damnation (Curses)
Necromancy (Raise dead, draining)
Voodoo (Eat a heart, feel good)

Basically, astromancy is messing with space. Horology messes with time. Light and darkvision are alterations.

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