The DiD Factory
strength could change the chances of scoring a critical....that would make it nice.
In fact I like the idea of addressing some of the stat stuff you guys talked about by thinking of weapons, armor, strength, endurance and agility.
I like the idea of a bow not really doing much damage to HP, but being able on a critical to do a lot of END damage.
so like 1-3 hp, on a critical 1-4 end. Str could modify the chance of the critical as could range.
I like the idea of clubs doing a fair amount of hp damage say 1-6 but only really being able to do 1-2 on a crit.
The whole dynamic you've been using has too much to do with D&D, and if you don't actually want this to be a d20 "expansion" or Companion, drop their mistakes.
Drop spells per circle and go to spell points, don't make people buy circles, make them buy spellpoints, give guidelines for what a certain number of spellpoints can do. If someone can cast finger of death at first level and that is all they can do.....It's nor really that much different from getting a guy with a 2 handed sword in your face. I like that thinking of hp and criticals etc gives a 1st level guy a chance to stand up shoot blaphegor pheng and kill him.
I really have a lot of ideas about this stuff, this just isn't the forum for me to really share.
In fact I like the idea of addressing some of the stat stuff you guys talked about by thinking of weapons, armor, strength, endurance and agility.
I like the idea of a bow not really doing much damage to HP, but being able on a critical to do a lot of END damage.
so like 1-3 hp, on a critical 1-4 end. Str could modify the chance of the critical as could range.
I like the idea of clubs doing a fair amount of hp damage say 1-6 but only really being able to do 1-2 on a crit.
The whole dynamic you've been using has too much to do with D&D, and if you don't actually want this to be a d20 "expansion" or Companion, drop their mistakes.
Drop spells per circle and go to spell points, don't make people buy circles, make them buy spellpoints, give guidelines for what a certain number of spellpoints can do. If someone can cast finger of death at first level and that is all they can do.....It's nor really that much different from getting a guy with a 2 handed sword in your face. I like that thinking of hp and criticals etc gives a 1st level guy a chance to stand up shoot blaphegor pheng and kill him.
I really have a lot of ideas about this stuff, this just isn't the forum for me to really share.
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