The DiD Factory

Monday, February 19, 2007

Module A1: The Lair of the Ice Witch

Okay, full combat playtest went very well. Major outstanding issues that did not get tested:

Faith magic
Ritual magic
Shit, magic in general
CHA skills
High level balance
Item creation
Harkumen (again, I vote to nix them- too weird and unlike anything else... let it be an 'expansion guide' race or something)

Otherwise, it was basically D&D. That's not meant to be a disparaging comment at all- what it means is that the system ran smooth and didn't get in the way of anything.

...

By the way, that whole adventure was the first third of the planned 'Sarpagal VI' campaign, plus a couple elements stolen from Jon Peterson's game.

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