Spellz
Ok, I am putting up version 5.1. It has a table of contents. No page numbers yet, but things are getting more orderly.
Rob, there are two sections that could concern spell-making rules. It is directly addressed in: "A Treatment of Proficiency Skills" in the GM section, under Hedge or Hermetic Dweomercraft. Indirectly, it will likely be mentioned in: "Spellbooks and Spell Aquisition", which is also in the GM section.
Read what I have for Dweomercraft in the "A Treatment of Proficiency Skills" section. If you like, copy it to a word doc, and modify it as you see fit. Also, if you want to start in on "Spellbooks and Spell Aquisition", be my guest. I agree that these things should ultimately be left up to the GM. Let's provide a middle-of-the-road system, and then state our philosophy explicitly.
Also, as mentioned, any work on magic items or an example of gameplay would be great. -Just give me a heads-up on what you are doing so we don't get redundant.
Rob, there are two sections that could concern spell-making rules. It is directly addressed in: "A Treatment of Proficiency Skills" in the GM section, under Hedge or Hermetic Dweomercraft. Indirectly, it will likely be mentioned in: "Spellbooks and Spell Aquisition", which is also in the GM section.
Read what I have for Dweomercraft in the "A Treatment of Proficiency Skills" section. If you like, copy it to a word doc, and modify it as you see fit. Also, if you want to start in on "Spellbooks and Spell Aquisition", be my guest. I agree that these things should ultimately be left up to the GM. Let's provide a middle-of-the-road system, and then state our philosophy explicitly.
Also, as mentioned, any work on magic items or an example of gameplay would be great. -Just give me a heads-up on what you are doing so we don't get redundant.
Labels: Melf's magic Dorito's
0 Comments:
Post a Comment
<< Home