You got me there.
Ok, I wanted to just talk attributes, but I see what you mean about the spell circles. It assumes you do nothing else, but it’s too fast. I will adjust the costs. I also am staring to think some of the skill points should be ‘proficiency skill points’ that must be spent in proficiencies. That would also put the kibosh on your power mage.
Random Gen: I am not only arguing from precedent. Random attribute generation is fun. Still, I could imagine another system. Not simply: 50 points to spend, because I want 19’s and 20’s to be very rare. Maybe attribute point costs for creation could 1-10, 1:1; 11-14, 2:1; 15-18, 3:1 and 19-20 4:1. I’ll need to work out the initial attribute points, but it’s doable. How does that sound? -In this case, how do you feel about buying up points later on as proposed?
Endurance: I think endurance has a place. It’s an important dimension of a character’s physical and mental health. It’s not physical strength. Nor must it always correlate to physical strength. There aren’t many endurance skills (only two), but strength skills make about as much sense.
Charisma: Ok, I hate to just roll over and over, but I think you might be right. Your ‘nobility’ argument does it for me. Just help me make some meaningful Charisma proficiencies, eh?
I still am not totally sold on the Priest/Charisma argument, however. I think priest magic is different, not necessarily worse. Healing is a big deal. And, if we work at the priest spells creatively, we could make it potent in other unique ways. The fact it’s cheaper doesn’t necessarily reflect that it’s worse. It just reflects that priests are likely to spend some time working on martial skills too. -Still, I haven’t settled on the 2 kinds of magic. That’s next, alright?
This is good. These are improvements.
Anyone else can feel free to chime in on attributes. However, I am leaning towards initial attribute points with graduated costs (such as I described above). So far I am keeping Endurance, but adding Charisma.
How do you feel about some skill points being proficiency-only each level? I thought about completely dividing the two kinds of skill points, but Rob’s ‘nobility argument’ quashes that smartly.
Random Gen: I am not only arguing from precedent. Random attribute generation is fun. Still, I could imagine another system. Not simply: 50 points to spend, because I want 19’s and 20’s to be very rare. Maybe attribute point costs for creation could 1-10, 1:1; 11-14, 2:1; 15-18, 3:1 and 19-20 4:1. I’ll need to work out the initial attribute points, but it’s doable. How does that sound? -In this case, how do you feel about buying up points later on as proposed?
Endurance: I think endurance has a place. It’s an important dimension of a character’s physical and mental health. It’s not physical strength. Nor must it always correlate to physical strength. There aren’t many endurance skills (only two), but strength skills make about as much sense.
Charisma: Ok, I hate to just roll over and over, but I think you might be right. Your ‘nobility’ argument does it for me. Just help me make some meaningful Charisma proficiencies, eh?
I still am not totally sold on the Priest/Charisma argument, however. I think priest magic is different, not necessarily worse. Healing is a big deal. And, if we work at the priest spells creatively, we could make it potent in other unique ways. The fact it’s cheaper doesn’t necessarily reflect that it’s worse. It just reflects that priests are likely to spend some time working on martial skills too. -Still, I haven’t settled on the 2 kinds of magic. That’s next, alright?
This is good. These are improvements.
Anyone else can feel free to chime in on attributes. However, I am leaning towards initial attribute points with graduated costs (such as I described above). So far I am keeping Endurance, but adding Charisma.
How do you feel about some skill points being proficiency-only each level? I thought about completely dividing the two kinds of skill points, but Rob’s ‘nobility argument’ quashes that smartly.
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