I guess I failed my CHA check.
1st off, Jimmy Swill's Cha did nothing for him at low levels. Still, he was loaded with personality. I think rolling a dice so he could give everyone +2 with a rally song wouldn't have added to his personality, or made him more fun to play at high levels.
The system defines the game somewhat, I agree. That's one reason why we quit Shadowrun. However, I think the DM and player's define it MUCH more than the system. I've played the same system with some very different groups. Sometimes it is awesome and has lots of personality. Sometimes it sucks really really bad.
NPCs don't need a Cha score, because we never know what the NPCs Cha is anyway. Does the DM really need a Cha score to remind him a NPC has a commanding personality? Or, turn it around: How about an NPC pulls a "persuasion" check on a PC and convinces him to sell his horse at a discount? Not likely to go over very well. -I think the NPC argument is more reason not to have it.
You still haven't addressed this: What if a character without a Cha skill roleplays a situation very well? Should a character with a Cha skill trump that character with a dice roll? If so, is that a good thing?
I am really shocked how much you guy's have defended Cha. I thought we all had agreed on its lameness. Seriously, consider if we played a campaign without it. Would the campaign be worse? Would we be confused about who has the most personality?
As for specific memorization, I hadn't settled on it. Ed and I talked about it a bit, but I wasn't sure either way. In fact, I've always liked casting anything you know. -That I'll change.
I've already explained why I am doing this.
I appreciate your help, and I have really dug some of your suggestions. In fact, I am pretty excited about the 4 types of magic. They seem to make sense to me. I hope a lack of Cha doesn't cause you to lose interest.
The system defines the game somewhat, I agree. That's one reason why we quit Shadowrun. However, I think the DM and player's define it MUCH more than the system. I've played the same system with some very different groups. Sometimes it is awesome and has lots of personality. Sometimes it sucks really really bad.
NPCs don't need a Cha score, because we never know what the NPCs Cha is anyway. Does the DM really need a Cha score to remind him a NPC has a commanding personality? Or, turn it around: How about an NPC pulls a "persuasion" check on a PC and convinces him to sell his horse at a discount? Not likely to go over very well. -I think the NPC argument is more reason not to have it.
You still haven't addressed this: What if a character without a Cha skill roleplays a situation very well? Should a character with a Cha skill trump that character with a dice roll? If so, is that a good thing?
I am really shocked how much you guy's have defended Cha. I thought we all had agreed on its lameness. Seriously, consider if we played a campaign without it. Would the campaign be worse? Would we be confused about who has the most personality?
As for specific memorization, I hadn't settled on it. Ed and I talked about it a bit, but I wasn't sure either way. In fact, I've always liked casting anything you know. -That I'll change.
I've already explained why I am doing this.
I appreciate your help, and I have really dug some of your suggestions. In fact, I am pretty excited about the 4 types of magic. They seem to make sense to me. I hope a lack of Cha doesn't cause you to lose interest.
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