The DiD Factory

Friday, November 10, 2006

Well it shouldn't

Cha needs to stay. OK so I'm playing D&D and the fucking DM gives me some gay assed puzzle. I'm paying a Mage and have an 18 IQ. Why can't I roll and solve the puzzle? It's a rhetorical question, but it's an important thing to keep in mind when designing a game system. What can be done with a die roll and what can't. One of the nice things that Cha skills can do is remove roleplaying all the stuff out.

5 skills

Scrounge-it's plays as urban survival....It gets you a place to stay and a shitty meal. Maybe more at higher levels....Think Cassanova.

Rhetoric-straight up it's the ability to speak persuassively. Who wants to roleplay out haggling with a shopkeep. Give it a roll. Sometimes it's nice to allow players to just roll a die, and move on with the game. Especially if you want kids to play the game. Do you really think kids are going to roleplay interacting with some guards/a merchant/the king/a criminal the same way we would. As I said, it's nice to have a roll sometimes. Kids can get excited about making a rhetoric roll, just like when it's a to hit.

Disguise-enough said

Performance-what else can you tie it to.

Thats only 4 sorry......but they are good and worth having in a game. You could divide them up and get ACTING and COMMAND and CHARM, singing blah blah. I like reducing the number of skills in my game as much as I can, while still having as many of the options mapped out that players may want to take advantage of. I like fewer skills because it gives the players more tools. It's also generally expensive to be good at anything.

BTW Awareness isn't the same as spot and it is really nice to have in the toolbox.
Everyone has seen a movie or whatever. Where a mage or an elf or blah. Walks into a room and says...."somethings wrong" or "There's foul magic afoot" you get the idea. When the skill gets much high I allow people to actually sense magical auras, that guy has a spell up, or this sword is magic. It becomes in my system a nice skill to use as a prereq for magical feats. I only allow spell casters to take the skill, or I try to but it's not always worth arguing with a player about taking it.

I like another skill I have which I call Academic-the ability to look up things in books or libraries, to do research, figure things out. The skill has a lot to do with my world in the sense that infomation is available, and to some extent this is the skill for knowing how to know, and discover. It's like spot but for a journalist or alchemist, or a mage with 10 minutes in a library who is trying to find out who Glomdar the lesser 5th could be, or what the 5th are, are there greater? You get my point. Ok well my arm hurts from typing so I think you have my number I'll be home Sunday.

Paul.

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