Threnody with the CHA penalty
Some Charisma skills? Sure!
Diplomacy, but that's kinda cheesy. When my PCs have Diplomacy, I see it more as a you-must-be-this-skilled-to-ride kind of thing, and less as a check. Diplomacy of 2 lets you know not to drink the finger bowl and to stand up when the queen enters the room; DIP 5 lets you know which fork to use when and what kind of toast is appropriate for the Duke of Stratosphere, etc.
Intimidation/Bluff. Maybe two skills, maybe one, but the actual gameplay is about the same. You want to be big-dog at the bar, or do some fast-talking, and get the bouncer to let you in? You want to pump the prisoner for info? You want to distract your opponent and get an initiative bonus? Here you go.
CHA is willpower and personality, so I could see some sort of skill that lets you take a small action when in the negative HPs here. Not combat or casting a spell, but drinking a potion - or maybe just staying awake. Might be both CHA and END, somehow, or just one or the other.
Performance would certainly be some sort of CHA skill, with maybe some INT and AGL thrown in, depending on what was being performed.
Some sort of Leadership skill, maybe - I think the Leadership feat in 3E is lame, but something to get troops to follow you. I dunno if I'd ever want to role-play the kind of situation where this would play a part - a war? A squad-level tactical combat? - but it's certainly a CHA skill.
Seems like the Willpower saves would be CHA-based, too, so maybe some high-power skills based on this? Resist damage, ignore negative effects, something expensive and probably broken like that?
Think Barbarians. They get the Rage. They get the damage reduction. GRAUGHR!
If there's any undead to be turned, it'd be here. Same for a lot of paladin and bard skills - lay on hands, inspire confidence, charming songs, resist disease and poison, soothe savage beasts, great strike, etc.
Me, I'd do Animal Handling as a CHA skill - I know a lot of smart people who can't deal with critters, but a person with a forceful will is usually the alpha to the animals in their life.
There's always rhetoric and subterfuge kind of skills - but maybe that'd be covered in the general intimidate/bluff thing. The ability to know when someone's bullshitting, and the ability to bullshit, might be different from intimidate/bluff, though, and might even be more CHA than INT. Or maybe both. This kind of skill gets a little too close to rolling-dice-instead-of-role-playing, though.
Paul's got an Awareness skill, which is kind of like sensing weird magical stuff. Not a detect magic - just more a sense that magic's going on. Entering a weird temple that's still consecrated, or a haunted house, or sensing that the chest might be rigged in some way? That's Awareness. Maybe more INT than CHA, but it's certainly got some force-of-will possibilities.
And of course, rope use.
Diplomacy, but that's kinda cheesy. When my PCs have Diplomacy, I see it more as a you-must-be-this-skilled-to-ride kind of thing, and less as a check. Diplomacy of 2 lets you know not to drink the finger bowl and to stand up when the queen enters the room; DIP 5 lets you know which fork to use when and what kind of toast is appropriate for the Duke of Stratosphere, etc.
Intimidation/Bluff. Maybe two skills, maybe one, but the actual gameplay is about the same. You want to be big-dog at the bar, or do some fast-talking, and get the bouncer to let you in? You want to pump the prisoner for info? You want to distract your opponent and get an initiative bonus? Here you go.
CHA is willpower and personality, so I could see some sort of skill that lets you take a small action when in the negative HPs here. Not combat or casting a spell, but drinking a potion - or maybe just staying awake. Might be both CHA and END, somehow, or just one or the other.
Performance would certainly be some sort of CHA skill, with maybe some INT and AGL thrown in, depending on what was being performed.
Some sort of Leadership skill, maybe - I think the Leadership feat in 3E is lame, but something to get troops to follow you. I dunno if I'd ever want to role-play the kind of situation where this would play a part - a war? A squad-level tactical combat? - but it's certainly a CHA skill.
Seems like the Willpower saves would be CHA-based, too, so maybe some high-power skills based on this? Resist damage, ignore negative effects, something expensive and probably broken like that?
Think Barbarians. They get the Rage. They get the damage reduction. GRAUGHR!
If there's any undead to be turned, it'd be here. Same for a lot of paladin and bard skills - lay on hands, inspire confidence, charming songs, resist disease and poison, soothe savage beasts, great strike, etc.
Me, I'd do Animal Handling as a CHA skill - I know a lot of smart people who can't deal with critters, but a person with a forceful will is usually the alpha to the animals in their life.
There's always rhetoric and subterfuge kind of skills - but maybe that'd be covered in the general intimidate/bluff thing. The ability to know when someone's bullshitting, and the ability to bullshit, might be different from intimidate/bluff, though, and might even be more CHA than INT. Or maybe both. This kind of skill gets a little too close to rolling-dice-instead-of-role-playing, though.
Paul's got an Awareness skill, which is kind of like sensing weird magical stuff. Not a detect magic - just more a sense that magic's going on. Entering a weird temple that's still consecrated, or a haunted house, or sensing that the chest might be rigged in some way? That's Awareness. Maybe more INT than CHA, but it's certainly got some force-of-will possibilities.
And of course, rope use.
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