The DiD Factory

Friday, November 17, 2006

Power Words

‘Seeker’ is okay but boring. I’m bored with mage and priest magic anyway. I’m going instead to focus on my vision of Hedge and Blood, er, Ritual Magic afterwards. Regardless, here are the Hermetic Power Words.

Power Word
Resist:None
Duration: 1 rnd/level
Casting time: -0
Effect: Special
Range: 100 yards, single target
School: Hard Knocks
1st circle: Sting, 1 hp damage
2nd circle: Deaf (can’t hear)
3rd: Blind (can’t see)
4th: Stop (can’t move legs)
5th: Mute (can’t talk or cast)
6th: Confuse (act randomly)
7th: Stun (unable to act except passive defense)
8th: Kill, 40 hp damage

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