The DiD Factory

Tuesday, February 20, 2007

Rob

Well, my vote was just to scrap Harkumen entirely, as they don't fit with anything. Scrap 'em.

Yeah, Hold Person was bullshit, but it's nice for the DM to have some quasi-storylining capacity. PCs gotta get captured sometimes, and they all gotta get captured together, or the adventure falls completely apart. Trust me on that one.

The tweaks you mentioned sound fine. 20 Prof points for starting is the way to go.

Weapon profs:
Quickstrike is ill-named; rename the existing skill to something more like 'Fast Draw', and what about: give up one or more on-hand attacks; the remaining on-hand attacks go at your initiative +4/attack given up. Must be declared at the beginning of the round.

You could allow people to buy 1-3 levels of +1 initiative, or add it to Weapon Mastery (my skill system had this).

Stamina: you die at -END not -1/2 END. Makes Last Stand that much more useful and keeps people alive.

Stunning Blow: a successful hit delays opponent's initiative by the amount of damage done/2.

Some archer profs are needed. Will post more later.

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