sorry it's so late in the game
In addition to their keen sight, dwarves have perfect direction sense, as they are able to detect the planet’s magnetic field.
Really? Magnetic Field? Drop the Direction Sense, unless you can come up with a better reason.
Perhaps Ambidextrousness Discipline should be Ambidexterity? It does seem odd that the big down side of a low Agility is off hand penalties that can be negated with a single discipline.
Also the majority of skills give a bonus the 12th stat level, why not make them all scale the same.
The resistance modifiers are basically scaled so you will end up with either no bonus, or a minus 1 or plus one. If that is how it is just drop the issue because nobody will have a combined score like you are showing.
Perhaps you could have presence affect the mental and have endurance do the physical, straight up. Or just have Presence affect both, it would give non priest types a reason to like presence, and in a backwards sort of way it brings luck as an element into the game nicely. It also eliminate almost a page of rules.
You still need parenthesis on the discipline cost list. Is it 20 for weapon mastery 2 or is it 12? Likewise for all skills with this type of listing. I really did think that Hermetic circles cost 13 x circle, which was well stupid of me, but it was also bad formating.
On page 15 you should just make it clear on backstab that the target has their agilty halved for the first round of attacks instead of the confusing "first attack(s)"
blindfighting costs too much. Spell casters can get around this easily, and mundanes shouldn't have to spend a great deal of points to just find an even footing, maybe blindfighting could cost something like 4 or 5 points.
Does evasion preclude the use of a potion, it seems to imply that it does.... "must forgo all other actions"
On a side note, Rob have you included, or will you include the Magic Acuity skill archetype in your future games, I hope you will.
Why can't people cast spells with a shield, but they can if they have a staff, or 2 shortswords?
Still, why the fuck would anyone wear scalemail? or Ring? Armor should give some bonus to dodge, if you don't believe me get in some more fights wearing armor, and without it.
Spell casting should be announced at the beginning of the round. Not on the acting initiative. People should announce what they rolled and what they are trying to cast. If they want to change spells they should have a penalty to their initiative.
whoa, if I attack a 15th level fighter who is asleep as an assassin the worst the outcome will be is that the character in question that I attack will wake up and have 1 hp. sweet. page 37. Why does it matter if it's a blunt weapon when I bash some guys skull in who is asleep? I don't think a mace or a dagger would make that much difference to a sleeping guy......really.
How many attacks does the Assassin get to take on Randolph? One on hand, and one off, or a full round of attacks? Page 37.
Thats all I can read right now.
Really? Magnetic Field? Drop the Direction Sense, unless you can come up with a better reason.
Perhaps Ambidextrousness Discipline should be Ambidexterity? It does seem odd that the big down side of a low Agility is off hand penalties that can be negated with a single discipline.
Also the majority of skills give a bonus the 12th stat level, why not make them all scale the same.
The resistance modifiers are basically scaled so you will end up with either no bonus, or a minus 1 or plus one. If that is how it is just drop the issue because nobody will have a combined score like you are showing.
Perhaps you could have presence affect the mental and have endurance do the physical, straight up. Or just have Presence affect both, it would give non priest types a reason to like presence, and in a backwards sort of way it brings luck as an element into the game nicely. It also eliminate almost a page of rules.
You still need parenthesis on the discipline cost list. Is it 20 for weapon mastery 2 or is it 12? Likewise for all skills with this type of listing. I really did think that Hermetic circles cost 13 x circle, which was well stupid of me, but it was also bad formating.
On page 15 you should just make it clear on backstab that the target has their agilty halved for the first round of attacks instead of the confusing "first attack(s)"
blindfighting costs too much. Spell casters can get around this easily, and mundanes shouldn't have to spend a great deal of points to just find an even footing, maybe blindfighting could cost something like 4 or 5 points.
Does evasion preclude the use of a potion, it seems to imply that it does.... "must forgo all other actions"
On a side note, Rob have you included, or will you include the Magic Acuity skill archetype in your future games, I hope you will.
Why can't people cast spells with a shield, but they can if they have a staff, or 2 shortswords?
Still, why the fuck would anyone wear scalemail? or Ring? Armor should give some bonus to dodge, if you don't believe me get in some more fights wearing armor, and without it.
Spell casting should be announced at the beginning of the round. Not on the acting initiative. People should announce what they rolled and what they are trying to cast. If they want to change spells they should have a penalty to their initiative.
whoa, if I attack a 15th level fighter who is asleep as an assassin the worst the outcome will be is that the character in question that I attack will wake up and have 1 hp. sweet. page 37. Why does it matter if it's a blunt weapon when I bash some guys skull in who is asleep? I don't think a mace or a dagger would make that much difference to a sleeping guy......really.
How many attacks does the Assassin get to take on Randolph? One on hand, and one off, or a full round of attacks? Page 37.
Thats all I can read right now.
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