Well that talk over Turkey should be interesting.
To answer your question about the spell Rob, I only used it to follow the party thief. The spell was a bit different in the game that I made it for. I do think that the trace spell has a nice use for DM's. I think that it's the kind of spell that the Mage person working for the city guard, or well you should really get the idea, would find useful. Sure it's not a blast spell, but I think we should encourage people to think outside the +5 to hit and +5 to damage box. I think it's also a good 1st circle spell to include as far as a spell that is a precursor to higher level divinations like locate object.
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