Mark
Just finished a ridiculous amount of formatting. Silly things like table shading and underlining, stuff that needed to be tweaked for the layout.
I'll post v6.6 to didfactory after I write this.
Some things:
Rob, you need to fix the WoN priest domains. Primary is 1 domain, Secondary is 2, and Tertiary is 3. Alternately, priests get all circles of 2 domains. -No priest can cast from all.
I'll add oozes to the random determination today.
Ed and I were talking last night about the game. He mentioned a bit of worry about the lethality of combat. Admittedly, it is a bit harsher than D&D. However, spell damage is scaled down a bit.
Anyway, it got me to thinking about health points, which are a bit anemic.
In short, I changed the auto heath point/level thing.
Instead of: 2nd-9th: 2/level, 10th+: 1/level
it is now like this:
This pads the lower level health points a bit, but only by 4 by 5th, and then no more. This lead is lost by 17th level, but these characters will likely have End bonuses, or can just keep buying them.
Anyway, it's a small change, but I like it.
Ok. My eyes hurt.
I'll post v6.6 to didfactory after I write this.
Some things:
Rob, you need to fix the WoN priest domains. Primary is 1 domain, Secondary is 2, and Tertiary is 3. Alternately, priests get all circles of 2 domains. -No priest can cast from all.
I'll add oozes to the random determination today.
Ed and I were talking last night about the game. He mentioned a bit of worry about the lethality of combat. Admittedly, it is a bit harsher than D&D. However, spell damage is scaled down a bit.
Anyway, it got me to thinking about health points, which are a bit anemic.
In short, I changed the auto heath point/level thing.
Instead of: 2nd-9th: 2/level, 10th+: 1/level
it is now like this:
Table 2.1.11: Skill points
Total skill points earned | Skill level | Ability points earned | Proficieny points earned | Health points earned |
- | 1 | - | - | - |
20 | 2 | 12 | 8 | 3 |
40 | 3 | 13 | 7 | 3 |
60 | 4 | 14 | 6 | 3 |
80 | 5 | 15 | 5 | 3 |
100 | 6 | 16 | 4 | 2 |
120 | 7 | 17 | 3 | 2 |
140 | 8 | 18 | 2 | 2 |
160 | 9 | 19 | 1 | 2 |
180 | 10 | 20 | - | 1 |
200 | 11 | 20 | - | 1 |
220 | 12 | 20 | - | 1 |
240 | 13 | 20 | - | 1 |
260* | 14 | 20† | - | 0‡ |
This pads the lower level health points a bit, but only by 4 by 5th, and then no more. This lead is lost by 17th level, but these characters will likely have End bonuses, or can just keep buying them.
Anyway, it's a small change, but I like it.
Ok. My eyes hurt.
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