The DiD Factory

Friday, March 14, 2008

Mark

Just finished a ridiculous amount of formatting. Silly things like table shading and underlining, stuff that needed to be tweaked for the layout.

I'll post v6.6 to didfactory after I write this.

Some things:

Rob, you need to fix the WoN priest domains. Primary is 1 domain, Secondary is 2, and Tertiary is 3. Alternately, priests get all circles of 2 domains. -No priest can cast from all.

I'll add oozes to the random determination today.

Ed and I were talking last night about the game. He mentioned a bit of worry about the lethality of combat. Admittedly, it is a bit harsher than D&D. However, spell damage is scaled down a bit.

Anyway, it got me to thinking about health points, which are a bit anemic.

In short, I changed the auto heath point/level thing.

Instead of: 2nd-9th: 2/level, 10th+: 1/level

it is now like this:

Table 2.1.11: Skill points

Total skill points earned

Skill level
achieved

Ability points earned

Proficieny points earned

Health points earned

-

1

-

-

-

20

2

12

8

3

40

3

13

7

3

60

4

14

6

3

80

5

15

5

3

100

6

16

4

2

120

7

17

3

2

140

8

18

2

2

160

9

19

1

2

180

10

20

-

1

200

11

20

-

1

220

12

20

-

1

240

13

20

-

1

260*

14

20

-

0‡


This pads the lower level health points a bit, but only by 4 by 5th, and then no more. This lead is lost by 17th level, but these characters will likely have End bonuses, or can just keep buying them.

Anyway, it's a small change, but I like it.

Ok. My eyes hurt.

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