The DiD Factory

Monday, November 13, 2006

The DiD Factory Combat Simulator

Nope, instead I built a little combat simulator. Has two fighters, 'A' and 'B' duke it out over tons of battles (like 10000, but you can do whatever). It's trivial but kind of neat: increasing B's dodge by one point leads to a clear ~10% increase in the number of battles won, for example, before the increase:

A wins 4950
B wins 4950
They tie 100

(A tie is when they both have the same init the last round and kill each other, just to keep it simple at this point.)

After the increase:

A wins 4400
B wins 5500
They tie 100

Increasing dodge by 4 leads to:

A wins 2250
B wins 7650
They tie 100

(I'm approximating the actual wins here, rounding a bit, but over many, many sets of 10000 this is about average.)

...

Okay, soon we'll be ready to start testing real mechanics. Ha! Eat our modern-technology-fuelled turds Gary Gygax!

...

Re: feyness.
How about 'Magic Sensitive' or something less totally gay?

And speaking of gay, so if you're non-human, you've got a +1 to something, a -1 to something else, but can see in the dark. Er, no, not quite. If it were me, I'd just penalize the shit out of nonhumans for being akin to furries, but I'll capitulate and pretend to sort of understand if someone wants to play Legolas of the Fair Folks. How about you borrow from 3E, and give humans an extra 2-3 prof points for beginning characters, 'to reflect their industrious nature'.

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