The DiD Factory

Friday, November 17, 2006

More spells from Rob

HEDGE MAGIC
Create Scrivener- 1st circle
Casting time 10 min. From sticks, twine, and a quill, the caster creates a magical scribe that can copy non-magical texts and scrolls. The Scrivener works rapidly, transcribing two pages per minute, and can work tirelessly for 1 hr/level, even if the caster is asleep.

Imbuement- 2nd circle
Imbues any small trinket with the ability to contain a 1st level spell, cast by the same caster immediately after Imbuement is cast. The trinket keeps this spell, and can be activated at will by the caster any time up to 1 hr/level afterwards.

Ioun Stone- 3rd circle
Enchants a gemstone worth at least 100 gp for 1 hr/level. It becomes a floating magical device that spins around the user’s head, providing a +1 on any one stat chosen at time of casting.

Witches Ointment- 4th circle
Caster enchants an inert riding device, such as a broomstick, carpet, or wooden horse, with the ability of flight. Depending on size limitations of the enchanted object, up to one extra person/3 levels may ride along. While flying, travelers are protected with Feather Fall and Invisibility spells. At the caster’s discretion, the anointed device may also be invisible.

Hubert’s Wondrous Machine- 5th circle
Enchants a staff or long tree branch after tapping it thrice on the ground and hefting it into the air. Sprouts many spindly mechanical branches covered in broad, colorful paper leaves, spinning in the air about six feet above the caster’s head. Each round at the caster’s initiative score, the Machine acts as a Wand of Wonder. Targeted effects can be directed as the caster wishes. If the caster spends his action attempting to control the device, he gains a cumulative +/- 1-10 points to adjust the die roll. Lasts 1 round/level.



RITUAL MAGIC
Blood Pact- 1st circle
The caster exchanges one point of END for one point in any other ability score. This change lasts all day.

Cannibalize Heart- 1st circle
Touch attack, does 1d8. Caster is healed that much. (1d8 might sound like a lot, but then again, you have to burn a 1st level spell, then melee attack someone. Not a great combo.)

Blood Doll- 2nd circle
The next successful attack on the caster leads to the creation of one ‘blood doll’ for every hp in damage (after armor reduction). Each blood doll is a 3’ tall horrible simulacrum of the caster, has 1 HD, is AC:10, and attacks once/round for 1d4. The blood dolls will mob the opponent who led to their creation- as many blood dolls as possible will attack each round. Other blood dolls will stand around waiting their turn.

Cannibalize Tongue- 3rd circle
Touch attack, steals one point of INT and CHA from the victim for 1d20 rounds. Caster gains one pt of INT and CHA for the same time.

Green Man- 3rd circle
Casting time: one full night at the middle of the month (new moon). Takes one pt of END that is not recovered until the Green Man is destroyed. The Green Man is a simulacrum created from earth and plants and must be buried in the ground. After one week, at any time, the Green Man can be called forth- basically a 6 HD earth elemental that can do tasks or fight.

Drink Deep- 4th circle
For any of the caster’s spells that require an hp or END cost, a live sacrifice of a humanoid creature will replace that cost.

Cannibalize Brain- 4th circle
Touch attack. If magic-using, steals random spell from the victim, which the caster can use any time in the next day. If mundane, steals random ability. The victim cannot use that spell or ability until the next day.

Swan Song- 5th circle
Lasts one hour per level. The first time the caster is reduced in combat to 0 or fewer hp, even if killed, the opponent that attacked must save or also be reduced to the same number of hp (this may or may not lead to the death of the opponent). A successful save still leads to 4d8 damage.



I sorta feel like I’m making Magic cards here for some reason. Topologically, a lot of these spells aren’t so different from Summon Xorn.

So feedback appreciated, the more critical the better. Do these work for you, or are they lame? We’re trying to make whole new types of magic, so let’s push it.

0 Comments:

Post a Comment

<< Home