The DiD Factory

Monday, February 18, 2008

Mark.

Rob, Ed and I got together on Friday.

Some minor changes were made. I think the most significant is that now all skills, ability and proficiency may only be improved once per level. Profs seemed to be too high and to few at low levels. I think it's a good change. Characters will have a much broader prof skill set at creation.

Optional firearms rules were added with some words of caution about introducing gunpowder.

Zombies are funny tough, and they kicked Ed and Rob's PC's asses.

Version 6.3 is up on the didfactory gmail account. -I also emailed it to Justin.

It seems the next step is to incorporate Narbohring with the system, and then do some fixing/expanding of creatures, items and planes.

It seems the new planar setup is something like this:












An ether or an Astral plane would connect them all.

Blood, Gaea, Dreams and Stitch refer to the 4 ritual magic spheres. I think some work needs to be done regarding the names, however. 'Realms of Stitch' sounds silly to me. Maybe if the translations weren't all literal.

Maybe the 'realms of stitch' could be called: the void, the wastes, perdition, the abyss, abaddon, or the infernal realms. Any ideas?

Realms of Gaea sounds funny to. -Maybe Veridian Realms?

Finally, we were thinking the elemental planes might be less literal. However, I'm not sure how. Maybe they could have proper names? The inferno, the heavens, the deep, and the alluvium. Perhaps we could maintain an ambiguity as to whether or not these referred to literal places or not.

Something like:












Anyway, I'll leave it ultimately to Rob, as the layout is going to be presented in Narbohring. Just some thoughts.

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