The DiD Factory

Wednesday, February 20, 2008

speaking of that

In some of the games I have run I have had a company called Teleco.

I know, I know, but that is why it works.

A guy named Telemir started employing mages etc coming out of the schools and made some stuff.

Basically it's one of the things that NPC mages do instead of adventuring, they work for Teleco.

They make the following for people.

Telemeter- It measures distances from set points that can be dialed in to aid in navigation and the like.

Televox- It lets people talk to each other. Basically headsets and more you can dial in connections.

Teledoor- It is for mostly the Conveyors guild in my world to move shit around. It's a door that you can setup that works with another door keyed to it. They are easily set up and can be taken with you when you use them.

Teledex- THE thing to have if you are wealthy. It is like a magical encyclopedia. Think of the d&d version of wikipedia. You can enter in subjects on a tablet and it will tell you about it. Different versions are availble for a price that can include magical text for those willing to pay for it.

Telessist- Basically an unseen servant, but it can be upgraded to include all of the other offerings from Teleco. So in theory you could have an invisible buddy there to look things up for you telepathically, communicate the findings to you telepathically and just be a great helper.

Teleco frowns in my game in being involved in violent action, and it's rumored that they trace all uses of their technology. They may also have something bad about them. Since potential players of my game may read this I'll leave it there.

Just a few thoughts, which are now recorded on the internets.

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